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-rw-r--r--src/game/g_mover.c7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/game/g_mover.c b/src/game/g_mover.c
index 82de7360..822b8129 100644
--- a/src/game/g_mover.c
+++ b/src/game/g_mover.c
@@ -528,6 +528,9 @@ void SetMoverState( gentity_t *ent, moverState_t moverState, int time )
case MODEL_POS2:
break;
+
+ default:
+ break;
}
if( moverState >= MOVER_POS1 && moverState <= MOVER_2TO1 )
@@ -1604,15 +1607,11 @@ NOMONSTER monsters will not trigger this door
*/
void SP_func_door_model( gentity_t *ent )
{
- vec3_t abs_movedir;
- float distance;
- vec3_t size;
char *s;
float light;
vec3_t color;
qboolean lightSet, colorSet;
char *sound;
- gentity_t *door;
gentity_t *clipBrush;
G_SpawnString( "sound2to1", "sound/movers/doors/dr1_strt.wav", &s );