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Diffstat (limited to 'src/game/g_spawn.c')
-rw-r--r--src/game/g_spawn.c251
1 files changed, 118 insertions, 133 deletions
diff --git a/src/game/g_spawn.c b/src/game/g_spawn.c
index 35c29b4e..0eade5c4 100644
--- a/src/game/g_spawn.c
+++ b/src/game/g_spawn.c
@@ -116,34 +116,32 @@ typedef struct
field_t fields[ ] =
{
+ {"acceleration", FOFS(acceleration), F_VECTOR},
+ {"alpha", FOFS(pos1), F_VECTOR},
+ {"angle", FOFS(s.angles), F_ANGLEHACK},
+ {"angles", FOFS(s.angles), F_VECTOR},
+ {"animation", FOFS(animation), F_VECTOR4},
+ {"bounce", FOFS(physicsBounce), F_FLOAT},
{"classname", FOFS(classname), F_LSTRING},
- {"origin", FOFS(s.origin), F_VECTOR},
+ {"count", FOFS(count), F_INT},
+ {"dmg", FOFS(damage), F_INT},
+ {"health", FOFS(health), F_INT},
+ {"light", 0, F_IGNORE},
+ {"message", FOFS(message), F_LSTRING},
{"model", FOFS(model), F_LSTRING},
{"model2", FOFS(model2), F_LSTRING},
+ {"origin", FOFS(s.origin), F_VECTOR},
+ {"radius", FOFS(pos2), F_VECTOR},
+ {"random", FOFS(random), F_FLOAT},
+ {"rotatorAngle", FOFS(rotatorAngle), F_FLOAT},
{"spawnflags", FOFS(spawnflags), F_INT},
{"speed", FOFS(speed), F_FLOAT},
{"target", FOFS(target), F_LSTRING},
{"targetname", FOFS(targetname), F_LSTRING},
- {"message", FOFS(message), F_LSTRING},
- {"team", FOFS(team), F_LSTRING},
- {"wait", FOFS(wait), F_FLOAT},
- {"random", FOFS(random), F_FLOAT},
- {"count", FOFS(count), F_INT},
- {"health", FOFS(health), F_INT},
- {"light", 0, F_IGNORE},
- {"dmg", FOFS(damage), F_INT},
- {"angles", FOFS(s.angles), F_VECTOR},
- {"angle", FOFS(s.angles), F_ANGLEHACK},
- {"bounce", FOFS(physicsBounce), F_FLOAT},
- {"alpha", FOFS(pos1), F_VECTOR},
- {"radius", FOFS(pos2), F_VECTOR},
- {"acceleration", FOFS(acceleration), F_VECTOR},
- {"animation", FOFS(animation), F_VECTOR4},
- {"rotatorAngle", FOFS(rotatorAngle), F_FLOAT},
{"targetShaderName", FOFS(targetShaderName), F_LSTRING},
{"targetShaderNewName", FOFS(targetShaderNewName), F_LSTRING},
-
- {NULL}
+ {"team", FOFS(team), F_LSTRING},
+ {"wait", FOFS(wait), F_FLOAT}
};
@@ -228,30 +226,54 @@ void SP_misc_light_flare( gentity_t *ent );
spawn_t spawns[ ] =
{
+ { "func_bobbing", SP_func_bobbing },
+ { "func_button", SP_func_button },
+ { "func_door", SP_func_door },
+ { "func_door_model", SP_func_door_model },
+ { "func_door_rotating", SP_func_door_rotating },
+ { "func_group", SP_info_null },
+ { "func_pendulum", SP_func_pendulum },
+ { "func_plat", SP_func_plat },
+ { "func_rotating", SP_func_rotating },
+ { "func_static", SP_func_static },
+ { "func_timer", SP_func_timer }, // rename trigger_timer?
+ { "func_train", SP_func_train },
+
// info entities don't do anything at all, but provide positional
// information for things controlled by other processes
- { "info_player_start", SP_info_player_start },
- { "info_player_deathmatch", SP_info_player_deathmatch },
- { "info_player_intermission", SP_info_player_intermission },
-
{ "info_alien_intermission", SP_info_alien_intermission },
{ "info_human_intermission", SP_info_human_intermission },
-
- { "info_null", SP_info_null },
{ "info_notnull", SP_info_notnull }, // use target_position instead
+ { "info_null", SP_info_null },
+ { "info_player_deathmatch", SP_info_player_deathmatch },
+ { "info_player_intermission", SP_info_player_intermission },
+ { "info_player_start", SP_info_player_start },
+ { "light", SP_light },
+ { "misc_anim_model", SP_misc_anim_model },
+ { "misc_light_flare", SP_misc_light_flare },
+ { "misc_model", SP_misc_model },
+ { "misc_particle_system", SP_misc_particle_system },
+ { "misc_portal_camera", SP_misc_portal_camera },
+ { "misc_portal_surface", SP_misc_portal_surface },
+ { "misc_teleporter_dest", SP_misc_teleporter_dest },
+ { "path_corner", SP_path_corner },
- { "func_plat", SP_func_plat },
- { "func_button", SP_func_button },
- { "func_door", SP_func_door },
- { "func_door_rotating", SP_func_door_rotating },
- { "func_door_model", SP_func_door_model },
- { "func_static", SP_func_static },
- { "func_rotating", SP_func_rotating },
- { "func_bobbing", SP_func_bobbing },
- { "func_pendulum", SP_func_pendulum },
- { "func_train", SP_func_train },
- { "func_group", SP_info_null },
- { "func_timer", SP_func_timer }, // rename trigger_timer?
+ // targets perform no action by themselves, but must be triggered
+ // by another entity
+ { "target_alien_win", SP_target_alien_win },
+ { "target_delay", SP_target_delay },
+ { "target_human_win", SP_target_human_win },
+ { "target_hurt", SP_target_hurt },
+ { "target_kill", SP_target_kill },
+ { "target_location", SP_target_location },
+ { "target_position", SP_target_position },
+ { "target_print", SP_target_print },
+ { "target_push", SP_target_push },
+ { "target_relay", SP_target_relay },
+ { "target_rumble", SP_target_rumble },
+ { "target_score", SP_target_score },
+ { "target_speaker", SP_target_speaker },
+ { "target_teleporter", SP_target_teleporter },
// Triggers are brush objects that cause an effect when contacted
// by a living player, usually involving firing targets.
@@ -259,49 +281,18 @@ spawn_t spawns[ ] =
// a single trigger class and different targets, triggered effects
// could not be client side predicted (push and teleport).
{ "trigger_always", SP_trigger_always },
- { "trigger_multiple", SP_trigger_multiple },
- { "trigger_push", SP_trigger_push },
- { "trigger_teleport", SP_trigger_teleport },
- { "trigger_hurt", SP_trigger_hurt },
- { "trigger_stage", SP_trigger_stage },
- { "trigger_win", SP_trigger_win },
+ { "trigger_ammo", SP_trigger_ammo },
{ "trigger_buildable", SP_trigger_buildable },
{ "trigger_class", SP_trigger_class },
{ "trigger_equipment", SP_trigger_equipment },
{ "trigger_gravity", SP_trigger_gravity },
{ "trigger_heal", SP_trigger_heal },
- { "trigger_ammo", SP_trigger_ammo },
-
- // targets perform no action by themselves, but must be triggered
- // by another entity
- { "target_delay", SP_target_delay },
- { "target_speaker", SP_target_speaker },
- { "target_print", SP_target_print },
- { "target_score", SP_target_score },
- { "target_teleporter", SP_target_teleporter },
- { "target_relay", SP_target_relay },
- { "target_kill", SP_target_kill },
- { "target_position", SP_target_position },
- { "target_location", SP_target_location },
- { "target_push", SP_target_push },
- { "target_rumble", SP_target_rumble },
- { "target_alien_win", SP_target_alien_win },
- { "target_human_win", SP_target_human_win },
- { "target_hurt", SP_target_hurt },
-
- { "light", SP_light },
- { "path_corner", SP_path_corner },
-
- { "misc_teleporter_dest", SP_misc_teleporter_dest },
- { "misc_model", SP_misc_model },
- { "misc_portal_surface", SP_misc_portal_surface },
- { "misc_portal_camera", SP_misc_portal_camera },
-
- { "misc_particle_system", SP_misc_particle_system },
- { "misc_anim_model", SP_misc_anim_model },
- { "misc_light_flare", SP_misc_light_flare },
-
- { NULL, 0 }
+ { "trigger_hurt", SP_trigger_hurt },
+ { "trigger_multiple", SP_trigger_multiple },
+ { "trigger_push", SP_trigger_push },
+ { "trigger_stage", SP_trigger_stage },
+ { "trigger_teleport", SP_trigger_teleport },
+ { "trigger_win", SP_trigger_win }
};
/*
@@ -342,14 +333,13 @@ qboolean G_CallSpawn( gentity_t *ent )
}
// check normal spawn functions
- for( s = spawns; s->name; s++ )
+ s = bsearch( ent->classname, spawns, sizeof( spawns ) / sizeof( spawn_t ),
+ sizeof( spawn_t ), cmdcmp );
+ if( s )
{
- if( !strcmp( s->name, ent->classname ) )
- {
- // found it
- s->spawn( ent );
- return qtrue;
- }
+ // found it
+ s->spawn( ent );
+ return qtrue;
}
G_Printf( "%s doesn't have a spawn function\n", ent->classname );
@@ -412,58 +402,53 @@ void G_ParseField( const char *key, const char *value, gentity_t *ent )
vec3_t vec;
vec4_t vec4;
- for( f = fields; f->name; f++ )
+ f = bsearch( key, fields, sizeof( fields ) / sizeof( field_t ),
+ sizeof( field_t ), cmdcmp );
+ if( !f )
+ return;
+ b = (byte *)ent;
+
+ switch( f->type )
{
- if( !Q_stricmp( f->name, key ) )
- {
- // found it
- b = (byte *)ent;
-
- switch( f->type )
- {
- case F_LSTRING:
- *(char **)( b + f->ofs ) = G_NewString( value );
- break;
-
- case F_VECTOR:
- sscanf( value, "%f %f %f", &vec[ 0 ], &vec[ 1 ], &vec[ 2 ] );
-
- ( (float *)( b + f->ofs ) )[ 0 ] = vec[ 0 ];
- ( (float *)( b + f->ofs ) )[ 1 ] = vec[ 1 ];
- ( (float *)( b + f->ofs ) )[ 2 ] = vec[ 2 ];
- break;
-
- case F_VECTOR4:
- sscanf( value, "%f %f %f %f", &vec4[ 0 ], &vec4[ 1 ], &vec4[ 2 ], &vec4[ 3 ] );
-
- ( (float *)( b + f->ofs ) )[ 0 ] = vec4[ 0 ];
- ( (float *)( b + f->ofs ) )[ 1 ] = vec4[ 1 ];
- ( (float *)( b + f->ofs ) )[ 2 ] = vec4[ 2 ];
- ( (float *)( b + f->ofs ) )[ 3 ] = vec4[ 3 ];
- break;
-
- case F_INT:
- *(int *)( b + f->ofs ) = atoi( value );
- break;
-
- case F_FLOAT:
- *(float *)( b + f->ofs ) = atof( value );
- break;
-
- case F_ANGLEHACK:
- v = atof( value );
- ( (float *)( b + f->ofs ) )[ 0 ] = 0;
- ( (float *)( b + f->ofs ) )[ 1 ] = v;
- ( (float *)( b + f->ofs ) )[ 2 ] = 0;
- break;
-
- default:
- case F_IGNORE:
- break;
- }
-
- return;
- }
+ case F_LSTRING:
+ *(char **)( b + f->ofs ) = G_NewString( value );
+ break;
+
+ case F_VECTOR:
+ sscanf( value, "%f %f %f", &vec[ 0 ], &vec[ 1 ], &vec[ 2 ] );
+
+ ( (float *)( b + f->ofs ) )[ 0 ] = vec[ 0 ];
+ ( (float *)( b + f->ofs ) )[ 1 ] = vec[ 1 ];
+ ( (float *)( b + f->ofs ) )[ 2 ] = vec[ 2 ];
+ break;
+
+ case F_VECTOR4:
+ sscanf( value, "%f %f %f %f", &vec4[ 0 ], &vec4[ 1 ], &vec4[ 2 ], &vec4[ 3 ] );
+
+ ( (float *)( b + f->ofs ) )[ 0 ] = vec4[ 0 ];
+ ( (float *)( b + f->ofs ) )[ 1 ] = vec4[ 1 ];
+ ( (float *)( b + f->ofs ) )[ 2 ] = vec4[ 2 ];
+ ( (float *)( b + f->ofs ) )[ 3 ] = vec4[ 3 ];
+ break;
+
+ case F_INT:
+ *(int *)( b + f->ofs ) = atoi( value );
+ break;
+
+ case F_FLOAT:
+ *(float *)( b + f->ofs ) = atof( value );
+ break;
+
+ case F_ANGLEHACK:
+ v = atof( value );
+ ( (float *)( b + f->ofs ) )[ 0 ] = 0;
+ ( (float *)( b + f->ofs ) )[ 1 ] = v;
+ ( (float *)( b + f->ofs ) )[ 2 ] = 0;
+ break;
+
+ default:
+ case F_IGNORE:
+ break;
}
}