diff options
Diffstat (limited to 'src/game/g_spawn.c')
-rw-r--r-- | src/game/g_spawn.c | 251 |
1 files changed, 118 insertions, 133 deletions
diff --git a/src/game/g_spawn.c b/src/game/g_spawn.c index 35c29b4e..0eade5c4 100644 --- a/src/game/g_spawn.c +++ b/src/game/g_spawn.c @@ -116,34 +116,32 @@ typedef struct field_t fields[ ] = { + {"acceleration", FOFS(acceleration), F_VECTOR}, + {"alpha", FOFS(pos1), F_VECTOR}, + {"angle", FOFS(s.angles), F_ANGLEHACK}, + {"angles", FOFS(s.angles), F_VECTOR}, + {"animation", FOFS(animation), F_VECTOR4}, + {"bounce", FOFS(physicsBounce), F_FLOAT}, {"classname", FOFS(classname), F_LSTRING}, - {"origin", FOFS(s.origin), F_VECTOR}, + {"count", FOFS(count), F_INT}, + {"dmg", FOFS(damage), F_INT}, + {"health", FOFS(health), F_INT}, + {"light", 0, F_IGNORE}, + {"message", FOFS(message), F_LSTRING}, {"model", FOFS(model), F_LSTRING}, {"model2", FOFS(model2), F_LSTRING}, + {"origin", FOFS(s.origin), F_VECTOR}, + {"radius", FOFS(pos2), F_VECTOR}, + {"random", FOFS(random), F_FLOAT}, + {"rotatorAngle", FOFS(rotatorAngle), F_FLOAT}, {"spawnflags", FOFS(spawnflags), F_INT}, {"speed", FOFS(speed), F_FLOAT}, {"target", FOFS(target), F_LSTRING}, {"targetname", FOFS(targetname), F_LSTRING}, - {"message", FOFS(message), F_LSTRING}, - {"team", FOFS(team), F_LSTRING}, - {"wait", FOFS(wait), F_FLOAT}, - {"random", FOFS(random), F_FLOAT}, - {"count", FOFS(count), F_INT}, - {"health", FOFS(health), F_INT}, - {"light", 0, F_IGNORE}, - {"dmg", FOFS(damage), F_INT}, - {"angles", FOFS(s.angles), F_VECTOR}, - {"angle", FOFS(s.angles), F_ANGLEHACK}, - {"bounce", FOFS(physicsBounce), F_FLOAT}, - {"alpha", FOFS(pos1), F_VECTOR}, - {"radius", FOFS(pos2), F_VECTOR}, - {"acceleration", FOFS(acceleration), F_VECTOR}, - {"animation", FOFS(animation), F_VECTOR4}, - {"rotatorAngle", FOFS(rotatorAngle), F_FLOAT}, {"targetShaderName", FOFS(targetShaderName), F_LSTRING}, {"targetShaderNewName", FOFS(targetShaderNewName), F_LSTRING}, - - {NULL} + {"team", FOFS(team), F_LSTRING}, + {"wait", FOFS(wait), F_FLOAT} }; @@ -228,30 +226,54 @@ void SP_misc_light_flare( gentity_t *ent ); spawn_t spawns[ ] = { + { "func_bobbing", SP_func_bobbing }, + { "func_button", SP_func_button }, + { "func_door", SP_func_door }, + { "func_door_model", SP_func_door_model }, + { "func_door_rotating", SP_func_door_rotating }, + { "func_group", SP_info_null }, + { "func_pendulum", SP_func_pendulum }, + { "func_plat", SP_func_plat }, + { "func_rotating", SP_func_rotating }, + { "func_static", SP_func_static }, + { "func_timer", SP_func_timer }, // rename trigger_timer? + { "func_train", SP_func_train }, + // info entities don't do anything at all, but provide positional // information for things controlled by other processes - { "info_player_start", SP_info_player_start }, - { "info_player_deathmatch", SP_info_player_deathmatch }, - { "info_player_intermission", SP_info_player_intermission }, - { "info_alien_intermission", SP_info_alien_intermission }, { "info_human_intermission", SP_info_human_intermission }, - - { "info_null", SP_info_null }, { "info_notnull", SP_info_notnull }, // use target_position instead + { "info_null", SP_info_null }, + { "info_player_deathmatch", SP_info_player_deathmatch }, + { "info_player_intermission", SP_info_player_intermission }, + { "info_player_start", SP_info_player_start }, + { "light", SP_light }, + { "misc_anim_model", SP_misc_anim_model }, + { "misc_light_flare", SP_misc_light_flare }, + { "misc_model", SP_misc_model }, + { "misc_particle_system", SP_misc_particle_system }, + { "misc_portal_camera", SP_misc_portal_camera }, + { "misc_portal_surface", SP_misc_portal_surface }, + { "misc_teleporter_dest", SP_misc_teleporter_dest }, + { "path_corner", SP_path_corner }, - { "func_plat", SP_func_plat }, - { "func_button", SP_func_button }, - { "func_door", SP_func_door }, - { "func_door_rotating", SP_func_door_rotating }, - { "func_door_model", SP_func_door_model }, - { "func_static", SP_func_static }, - { "func_rotating", SP_func_rotating }, - { "func_bobbing", SP_func_bobbing }, - { "func_pendulum", SP_func_pendulum }, - { "func_train", SP_func_train }, - { "func_group", SP_info_null }, - { "func_timer", SP_func_timer }, // rename trigger_timer? + // targets perform no action by themselves, but must be triggered + // by another entity + { "target_alien_win", SP_target_alien_win }, + { "target_delay", SP_target_delay }, + { "target_human_win", SP_target_human_win }, + { "target_hurt", SP_target_hurt }, + { "target_kill", SP_target_kill }, + { "target_location", SP_target_location }, + { "target_position", SP_target_position }, + { "target_print", SP_target_print }, + { "target_push", SP_target_push }, + { "target_relay", SP_target_relay }, + { "target_rumble", SP_target_rumble }, + { "target_score", SP_target_score }, + { "target_speaker", SP_target_speaker }, + { "target_teleporter", SP_target_teleporter }, // Triggers are brush objects that cause an effect when contacted // by a living player, usually involving firing targets. @@ -259,49 +281,18 @@ spawn_t spawns[ ] = // a single trigger class and different targets, triggered effects // could not be client side predicted (push and teleport). { "trigger_always", SP_trigger_always }, - { "trigger_multiple", SP_trigger_multiple }, - { "trigger_push", SP_trigger_push }, - { "trigger_teleport", SP_trigger_teleport }, - { "trigger_hurt", SP_trigger_hurt }, - { "trigger_stage", SP_trigger_stage }, - { "trigger_win", SP_trigger_win }, + { "trigger_ammo", SP_trigger_ammo }, { "trigger_buildable", SP_trigger_buildable }, { "trigger_class", SP_trigger_class }, { "trigger_equipment", SP_trigger_equipment }, { "trigger_gravity", SP_trigger_gravity }, { "trigger_heal", SP_trigger_heal }, - { "trigger_ammo", SP_trigger_ammo }, - - // targets perform no action by themselves, but must be triggered - // by another entity - { "target_delay", SP_target_delay }, - { "target_speaker", SP_target_speaker }, - { "target_print", SP_target_print }, - { "target_score", SP_target_score }, - { "target_teleporter", SP_target_teleporter }, - { "target_relay", SP_target_relay }, - { "target_kill", SP_target_kill }, - { "target_position", SP_target_position }, - { "target_location", SP_target_location }, - { "target_push", SP_target_push }, - { "target_rumble", SP_target_rumble }, - { "target_alien_win", SP_target_alien_win }, - { "target_human_win", SP_target_human_win }, - { "target_hurt", SP_target_hurt }, - - { "light", SP_light }, - { "path_corner", SP_path_corner }, - - { "misc_teleporter_dest", SP_misc_teleporter_dest }, - { "misc_model", SP_misc_model }, - { "misc_portal_surface", SP_misc_portal_surface }, - { "misc_portal_camera", SP_misc_portal_camera }, - - { "misc_particle_system", SP_misc_particle_system }, - { "misc_anim_model", SP_misc_anim_model }, - { "misc_light_flare", SP_misc_light_flare }, - - { NULL, 0 } + { "trigger_hurt", SP_trigger_hurt }, + { "trigger_multiple", SP_trigger_multiple }, + { "trigger_push", SP_trigger_push }, + { "trigger_stage", SP_trigger_stage }, + { "trigger_teleport", SP_trigger_teleport }, + { "trigger_win", SP_trigger_win } }; /* @@ -342,14 +333,13 @@ qboolean G_CallSpawn( gentity_t *ent ) } // check normal spawn functions - for( s = spawns; s->name; s++ ) + s = bsearch( ent->classname, spawns, sizeof( spawns ) / sizeof( spawn_t ), + sizeof( spawn_t ), cmdcmp ); + if( s ) { - if( !strcmp( s->name, ent->classname ) ) - { - // found it - s->spawn( ent ); - return qtrue; - } + // found it + s->spawn( ent ); + return qtrue; } G_Printf( "%s doesn't have a spawn function\n", ent->classname ); @@ -412,58 +402,53 @@ void G_ParseField( const char *key, const char *value, gentity_t *ent ) vec3_t vec; vec4_t vec4; - for( f = fields; f->name; f++ ) + f = bsearch( key, fields, sizeof( fields ) / sizeof( field_t ), + sizeof( field_t ), cmdcmp ); + if( !f ) + return; + b = (byte *)ent; + + switch( f->type ) { - if( !Q_stricmp( f->name, key ) ) - { - // found it - b = (byte *)ent; - - switch( f->type ) - { - case F_LSTRING: - *(char **)( b + f->ofs ) = G_NewString( value ); - break; - - case F_VECTOR: - sscanf( value, "%f %f %f", &vec[ 0 ], &vec[ 1 ], &vec[ 2 ] ); - - ( (float *)( b + f->ofs ) )[ 0 ] = vec[ 0 ]; - ( (float *)( b + f->ofs ) )[ 1 ] = vec[ 1 ]; - ( (float *)( b + f->ofs ) )[ 2 ] = vec[ 2 ]; - break; - - case F_VECTOR4: - sscanf( value, "%f %f %f %f", &vec4[ 0 ], &vec4[ 1 ], &vec4[ 2 ], &vec4[ 3 ] ); - - ( (float *)( b + f->ofs ) )[ 0 ] = vec4[ 0 ]; - ( (float *)( b + f->ofs ) )[ 1 ] = vec4[ 1 ]; - ( (float *)( b + f->ofs ) )[ 2 ] = vec4[ 2 ]; - ( (float *)( b + f->ofs ) )[ 3 ] = vec4[ 3 ]; - break; - - case F_INT: - *(int *)( b + f->ofs ) = atoi( value ); - break; - - case F_FLOAT: - *(float *)( b + f->ofs ) = atof( value ); - break; - - case F_ANGLEHACK: - v = atof( value ); - ( (float *)( b + f->ofs ) )[ 0 ] = 0; - ( (float *)( b + f->ofs ) )[ 1 ] = v; - ( (float *)( b + f->ofs ) )[ 2 ] = 0; - break; - - default: - case F_IGNORE: - break; - } - - return; - } + case F_LSTRING: + *(char **)( b + f->ofs ) = G_NewString( value ); + break; + + case F_VECTOR: + sscanf( value, "%f %f %f", &vec[ 0 ], &vec[ 1 ], &vec[ 2 ] ); + + ( (float *)( b + f->ofs ) )[ 0 ] = vec[ 0 ]; + ( (float *)( b + f->ofs ) )[ 1 ] = vec[ 1 ]; + ( (float *)( b + f->ofs ) )[ 2 ] = vec[ 2 ]; + break; + + case F_VECTOR4: + sscanf( value, "%f %f %f %f", &vec4[ 0 ], &vec4[ 1 ], &vec4[ 2 ], &vec4[ 3 ] ); + + ( (float *)( b + f->ofs ) )[ 0 ] = vec4[ 0 ]; + ( (float *)( b + f->ofs ) )[ 1 ] = vec4[ 1 ]; + ( (float *)( b + f->ofs ) )[ 2 ] = vec4[ 2 ]; + ( (float *)( b + f->ofs ) )[ 3 ] = vec4[ 3 ]; + break; + + case F_INT: + *(int *)( b + f->ofs ) = atoi( value ); + break; + + case F_FLOAT: + *(float *)( b + f->ofs ) = atof( value ); + break; + + case F_ANGLEHACK: + v = atof( value ); + ( (float *)( b + f->ofs ) )[ 0 ] = 0; + ( (float *)( b + f->ofs ) )[ 1 ] = v; + ( (float *)( b + f->ofs ) )[ 2 ] = 0; + break; + + default: + case F_IGNORE: + break; } } |