diff options
Diffstat (limited to 'src/game/g_team.c')
-rw-r--r-- | src/game/g_team.c | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/src/game/g_team.c b/src/game/g_team.c index 56819ef7..74817043 100644 --- a/src/game/g_team.c +++ b/src/game/g_team.c @@ -39,7 +39,7 @@ void Team_InitGame(void) case GT_CTF: teamgame.redStatus = teamgame.blueStatus = -1; // Invalid to force update Team_SetFlagStatus( TEAM_HUMANS, FLAG_ATBASE ); - Team_SetFlagStatus( TEAM_DROIDS, FLAG_ATBASE ); + Team_SetFlagStatus( TEAM_ALIENS, FLAG_ATBASE ); break; default: break; @@ -48,8 +48,8 @@ void Team_InitGame(void) int OtherTeam(int team) { if (team==TEAM_HUMANS) - return TEAM_DROIDS; - else if (team==TEAM_DROIDS) + return TEAM_ALIENS; + else if (team==TEAM_ALIENS) return TEAM_HUMANS; return team; } @@ -57,7 +57,7 @@ int OtherTeam(int team) { const char *TeamName(int team) { if (team==TEAM_HUMANS) return "RED"; - else if (team==TEAM_DROIDS) + else if (team==TEAM_ALIENS) return "BLUE"; else if (team==TEAM_SPECTATOR) return "SPECTATOR"; @@ -67,7 +67,7 @@ const char *TeamName(int team) { const char *OtherTeamName(int team) { if (team==TEAM_HUMANS) return "BLUE"; - else if (team==TEAM_DROIDS) + else if (team==TEAM_ALIENS) return "RED"; else if (team==TEAM_SPECTATOR) return "SPECTATOR"; @@ -77,7 +77,7 @@ const char *OtherTeamName(int team) { const char *TeamColorString(int team) { if (team==TEAM_HUMANS) return S_COLOR_RED; - else if (team==TEAM_DROIDS) + else if (team==TEAM_ALIENS) return S_COLOR_BLUE; else if (team==TEAM_SPECTATOR) return S_COLOR_YELLOW; @@ -119,12 +119,12 @@ void AddTeamScore(vec3_t origin, int team, int score) { te->r.svFlags |= SVF_BROADCAST; if ( team == TEAM_HUMANS ) { - if ( level.teamScores[ TEAM_HUMANS ] + score == level.teamScores[ TEAM_DROIDS ] ) { + if ( level.teamScores[ TEAM_HUMANS ] + score == level.teamScores[ TEAM_ALIENS ] ) { //teams are tied sound //te->s.eventParm = GTS_TEAMS_ARE_TIED; } - else if ( level.teamScores[ TEAM_HUMANS ] <= level.teamScores[ TEAM_DROIDS ] && - level.teamScores[ TEAM_HUMANS ] + score > level.teamScores[ TEAM_DROIDS ]) { + else if ( level.teamScores[ TEAM_HUMANS ] <= level.teamScores[ TEAM_ALIENS ] && + level.teamScores[ TEAM_HUMANS ] + score > level.teamScores[ TEAM_ALIENS ]) { // red took the lead sound //te->s.eventParm = GTS_REDTEAM_TOOK_LEAD; } @@ -134,12 +134,12 @@ void AddTeamScore(vec3_t origin, int team, int score) { } } else { - if ( level.teamScores[ TEAM_DROIDS ] + score == level.teamScores[ TEAM_HUMANS ] ) { + if ( level.teamScores[ TEAM_ALIENS ] + score == level.teamScores[ TEAM_HUMANS ] ) { //teams are tied sound //te->s.eventParm = GTS_TEAMS_ARE_TIED; } - else if ( level.teamScores[ TEAM_DROIDS ] <= level.teamScores[ TEAM_HUMANS ] && - level.teamScores[ TEAM_DROIDS ] + score > level.teamScores[ TEAM_HUMANS ]) { + else if ( level.teamScores[ TEAM_ALIENS ] <= level.teamScores[ TEAM_HUMANS ] && + level.teamScores[ TEAM_ALIENS ] + score > level.teamScores[ TEAM_HUMANS ]) { // blue took the lead sound //te->s.eventParm = GTS_BLUETEAM_TOOK_LEAD; } @@ -187,7 +187,7 @@ void Team_SetFlagStatus( int team, flagStatus_t status ) { } break; - case TEAM_DROIDS: // CTF + case TEAM_ALIENS: // CTF if( teamgame.blueStatus != status ) { teamgame.blueStatus = status; modified = qtrue; @@ -225,7 +225,7 @@ void Team_CheckDroppedItem( gentity_t *dropped ) /*if (dropped->item->giTag == PW_REDFLAG) Team_SetFlagStatus( TEAM_HUMANS, FLAG_DROPPED ); else if (dropped->item->giTag == PW_BLUEFLAG) - Team_SetFlagStatus( TEAM_DROIDS, FLAG_DROPPED );*/ + Team_SetFlagStatus( TEAM_ALIENS, FLAG_DROPPED );*/ } @@ -375,7 +375,7 @@ void Team_FragBonuses(gentity_t *targ, gentity_t *inflictor, gentity_t *attacker case TEAM_HUMANS: c = "team_CTF_redflag"; break; - case TEAM_DROIDS: + case TEAM_ALIENS: c = "team_CTF_blueflag"; break; default: @@ -483,7 +483,7 @@ gentity_t *Team_ResetFlag(int team) case TEAM_HUMANS: c = "team_CTF_redflag"; break; - case TEAM_DROIDS: + case TEAM_ALIENS: c = "team_CTF_blueflag"; break; case TEAM_FREE: @@ -511,7 +511,7 @@ gentity_t *Team_ResetFlag(int team) void Team_ResetFlags( void ) { if( g_gametype.integer == GT_CTF ) { Team_ResetFlag( TEAM_HUMANS ); - Team_ResetFlag( TEAM_DROIDS ); + Team_ResetFlag( TEAM_ALIENS ); } } @@ -526,7 +526,7 @@ void Team_ReturnFlagSound(gentity_t *ent, int team) } //te = G_TempEntity( ent->s.pos.trBase, EV_GLOBAL_TEAM_SOUND ); - if( team == TEAM_DROIDS ) { + if( team == TEAM_ALIENS ) { //te->s.eventParm = GTS_RED_RETURN; } else { @@ -554,7 +554,7 @@ void Team_TakeFlagSound( gentity_t *ent, int team ) { teamgame.blueTakenTime = level.time; break; - case TEAM_DROIDS: // CTF + case TEAM_ALIENS: // CTF if( teamgame.redStatus != FLAG_ATBASE ) { if (teamgame.redTakenTime > level.time - 10000) return; @@ -564,7 +564,7 @@ void Team_TakeFlagSound( gentity_t *ent, int team ) { } //te = G_TempEntity( ent->s.pos.trBase, EV_GLOBAL_TEAM_SOUND ); - if( team == TEAM_DROIDS ) { + if( team == TEAM_ALIENS ) { //te->s.eventParm = GTS_RED_TAKEN; } else { @@ -582,7 +582,7 @@ void Team_CaptureFlagSound( gentity_t *ent, int team ) { } //te = G_TempEntity( ent->s.pos.trBase, EV_GLOBAL_TEAM_SOUND ); - if( team == TEAM_DROIDS ) { + if( team == TEAM_ALIENS ) { //te->s.eventParm = GTS_BLUE_CAPTURE; } else { @@ -606,7 +606,7 @@ void Team_FreeEntity(gentity_t *ent) /*if (ent->item->giTag == PW_REDFLAG) Team_ReturnFlag(TEAM_HUMANS); else if (ent->item->giTag == PW_BLUEFLAG) - Team_ReturnFlag(TEAM_DROIDS);*/ + Team_ReturnFlag(TEAM_ALIENS);*/ } /* @@ -623,7 +623,7 @@ void Team_DroppedFlagThink(gentity_t *ent) /*if (ent->item->giTag == PW_REDFLAG) Team_ReturnFlagSound(Team_ResetFlag(TEAM_HUMANS), TEAM_HUMANS); else if (ent->item->giTag == PW_BLUEFLAG) - Team_ReturnFlagSound(Team_ResetFlag(TEAM_DROIDS), TEAM_DROIDS);*/ + Team_ReturnFlagSound(Team_ResetFlag(TEAM_ALIENS), TEAM_ALIENS);*/ // Reset Flag will delete this entity } @@ -734,7 +734,7 @@ int Pickup_Team( gentity_t *ent, gentity_t *other ) { if (strcmp(ent->classname, "team_CTF_redflag") == 0) team = TEAM_HUMANS; else if (strcmp(ent->classname, "team_CTF_blueflag") == 0) - team = TEAM_DROIDS; + team = TEAM_ALIENS; else { PrintMsg ( other, "Don't know what team the flag is on.\n"); return 0; @@ -833,14 +833,14 @@ gentity_t *SelectRandomTeamSpawnPoint( int teamstate, team_t team ) { if (teamstate == TEAM_BEGIN) { if (team == TEAM_HUMANS) classname = "team_CTF_redplayer"; - else if (team == TEAM_DROIDS) + else if (team == TEAM_ALIENS) classname = "team_CTF_blueplayer"; else return NULL; } else { if (team == TEAM_HUMANS) classname = "team_CTF_redspawn"; - else if (team == TEAM_DROIDS) + else if (team == TEAM_ALIENS) classname = "team_CTF_bluespawn"; else return NULL; @@ -978,7 +978,7 @@ void CheckTeamStatus(void) continue; } - if (ent->inuse && (ent->client->sess.sessionTeam == TEAM_HUMANS || ent->client->sess.sessionTeam == TEAM_DROIDS)) { + if (ent->inuse && (ent->client->sess.sessionTeam == TEAM_HUMANS || ent->client->sess.sessionTeam == TEAM_ALIENS)) { loc = Team_GetLocation( ent ); if (loc) @@ -994,7 +994,7 @@ void CheckTeamStatus(void) continue; } - if (ent->inuse && (ent->client->sess.sessionTeam == TEAM_HUMANS || ent->client->sess.sessionTeam == TEAM_DROIDS)) { + if (ent->inuse && (ent->client->sess.sessionTeam == TEAM_HUMANS || ent->client->sess.sessionTeam == TEAM_ALIENS)) { TeamplayInfoMessage( ent ); } } |