diff options
Diffstat (limited to 'src/game/g_trigger.c')
-rw-r--r-- | src/game/g_trigger.c | 21 |
1 files changed, 18 insertions, 3 deletions
diff --git a/src/game/g_trigger.c b/src/game/g_trigger.c index a79c12fe..a9ecd1a3 100644 --- a/src/game/g_trigger.c +++ b/src/game/g_trigger.c @@ -290,6 +290,9 @@ void trigger_teleporter_touch( gentity_t *self, gentity_t *other, trace_t *trace { gentity_t *dest; + if( self->s.eFlags & EF_NODRAW ) + return; + if( !other->client ) return; @@ -313,8 +316,18 @@ void trigger_teleporter_touch( gentity_t *self, gentity_t *other, trace_t *trace TeleportPlayer( other, dest->s.origin, dest->s.angles ); } +/* +=============== +trigger_teleport_use +=============== +*/ +void trigger_teleporter_use( gentity_t *ent, gentity_t *other, gentity_t *activator ) +{ + ent->s.eFlags ^= EF_NODRAW; +} + -/*QUAKED trigger_teleport (.5 .5 .5) ? SPECTATOR +/*QUAKED trigger_teleport (.5 .5 .5) ? SPECTATOR SPAWN_DISABLED Allows client side prediction of teleportation events. Must point at a target_position, which will be the teleport destination. @@ -333,11 +346,13 @@ void SP_trigger_teleport( gentity_t *self ) else self->r.svFlags &= ~SVF_NOCLIENT; - // make sure the client precaches this sound - G_SoundIndex( "sound/world/jumppad.wav" ); + // SPAWN_DISABLED + if( self->spawnflags & 2 ) + self->s.eFlags |= EF_NODRAW; self->s.eType = ET_TELEPORT_TRIGGER; self->touch = trigger_teleporter_touch; + self->use = trigger_teleporter_use; trap_LinkEntity( self ); } |