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-rw-r--r--src/game/g_trigger.c21
1 files changed, 18 insertions, 3 deletions
diff --git a/src/game/g_trigger.c b/src/game/g_trigger.c
index a79c12fe..a9ecd1a3 100644
--- a/src/game/g_trigger.c
+++ b/src/game/g_trigger.c
@@ -290,6 +290,9 @@ void trigger_teleporter_touch( gentity_t *self, gentity_t *other, trace_t *trace
{
gentity_t *dest;
+ if( self->s.eFlags & EF_NODRAW )
+ return;
+
if( !other->client )
return;
@@ -313,8 +316,18 @@ void trigger_teleporter_touch( gentity_t *self, gentity_t *other, trace_t *trace
TeleportPlayer( other, dest->s.origin, dest->s.angles );
}
+/*
+===============
+trigger_teleport_use
+===============
+*/
+void trigger_teleporter_use( gentity_t *ent, gentity_t *other, gentity_t *activator )
+{
+ ent->s.eFlags ^= EF_NODRAW;
+}
+
-/*QUAKED trigger_teleport (.5 .5 .5) ? SPECTATOR
+/*QUAKED trigger_teleport (.5 .5 .5) ? SPECTATOR SPAWN_DISABLED
Allows client side prediction of teleportation events.
Must point at a target_position, which will be the teleport destination.
@@ -333,11 +346,13 @@ void SP_trigger_teleport( gentity_t *self )
else
self->r.svFlags &= ~SVF_NOCLIENT;
- // make sure the client precaches this sound
- G_SoundIndex( "sound/world/jumppad.wav" );
+ // SPAWN_DISABLED
+ if( self->spawnflags & 2 )
+ self->s.eFlags |= EF_NODRAW;
self->s.eType = ET_TELEPORT_TRIGGER;
self->touch = trigger_teleporter_touch;
+ self->use = trigger_teleporter_use;
trap_LinkEntity( self );
}