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-rw-r--r--src/game/g_weapon.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index dbcf33d2..2ab1abd5 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -961,12 +961,12 @@ void areaZapFire( gentity_t *ent )
//do some damage
G_Damage( enemy, ent, ent, dir, tr.endpos,
- damage, DAMAGE_NO_KNOCKBACK, MOD_CHIMERA_ZAP );
+ damage, DAMAGE_NO_KNOCKBACK | DAMAGE_NO_LOCDAMAGE, MOD_CHIMERA_ZAP );
// snap the endpos to integers to save net bandwidth, but nudged towards the line
SnapVectorTowards( tr.endpos, muzzle );
- // send railgun beam effect
+ // send arc effect
tent = G_TempEntity( enemy->s.pos.trBase, EV_ALIENZAP );
VectorCopy( ent->client->ps.origin, tent->s.origin2 );