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-rw-r--r--src/game/g_weapon.c9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index 997d0f7a..ed1b67cb 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -1195,6 +1195,10 @@ void areaZapFire( gentity_t *ent )
trace_t tr;
vec3_t end;
gentity_t *traceEnt;
+ vec3_t mins, maxs;
+
+ VectorSet( mins, -LEVEL2_AREAZAP_WIDTH, -LEVEL2_AREAZAP_WIDTH, -LEVEL2_AREAZAP_WIDTH );
+ VectorSet( maxs, LEVEL2_AREAZAP_WIDTH, LEVEL2_AREAZAP_WIDTH, LEVEL2_AREAZAP_WIDTH );
// set aiming directions
AngleVectors( ent->client->ps.viewangles, forward, right, up );
@@ -1203,7 +1207,8 @@ void areaZapFire( gentity_t *ent )
VectorMA( muzzle, LEVEL2_AREAZAP_RANGE, forward, end );
- trap_Trace( &tr, muzzle, NULL, NULL, end, ent->s.number, MASK_SHOT );
+ trap_Trace( &tr, muzzle, mins, maxs, end, ent->s.number, MASK_SHOT );
+
if( tr.surfaceFlags & SURF_NOIMPACT )
return;
@@ -1259,7 +1264,7 @@ qboolean CheckPounceAttack( gentity_t *ent )
VectorMA( muzzle, LEVEL3_POUNCE_RANGE, forward, end );
- trap_Trace( &tr, muzzle, NULL, NULL, end, ent->s.number, MASK_SHOT );
+ trap_Trace( &tr, muzzle, mins, maxs, end, ent->s.number, MASK_SHOT );
//miss
if( tr.fraction >= 1.0 )