diff options
Diffstat (limited to 'src/game/g_weapon.c')
-rw-r--r-- | src/game/g_weapon.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index 2d9d0744..06be1359 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -402,7 +402,7 @@ void teslaFire( gentity_t *ent ) if( traceEnt->takedamage) { G_Damage( traceEnt, ent, ent, forward, tr.endpos, - damage, 0, MOD_LIGHTNING); + damage, 0, MOD_TESLAGEN ); } // snap the endpos to integers to save net bandwidth, but nudged towards the line @@ -774,7 +774,7 @@ void areaZapFire( gentity_t *ent ) //do some damage G_Damage( enemy, ent, ent, dir, tr.endpos, - damage, DAMAGE_NO_KNOCKBACK, MOD_LIGHTNING ); + damage, DAMAGE_NO_KNOCKBACK, MOD_TESLAGEN ); // snap the endpos to integers to save net bandwidth, but nudged towards the line SnapVectorTowards( tr.endpos, muzzle ); @@ -846,7 +846,7 @@ void directZapFire( gentity_t *ent ) { //do some damage G_Damage( target, ent, ent, dir, tr.endpos, - CHIMERA_DIRECTZAP_DMG, DAMAGE_NO_KNOCKBACK, MOD_LIGHTNING ); + CHIMERA_DIRECTZAP_DMG, DAMAGE_NO_KNOCKBACK, MOD_TESLAGEN ); // snap the endpos to integers to save net bandwidth, but nudged towards the line SnapVectorTowards( tr.endpos, muzzle ); |