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-rw-r--r--src/game/g_weapon.c8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index 525bef97..607f6c3c 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -1218,35 +1218,27 @@ void FireWeapon( gentity_t *ent )
break;
case WP_MACHINEGUN:
bulletFire( ent, RIFLE_SPREAD, RIFLE_DMG, MOD_MACHINEGUN );
- if( ent->client ) ent->client->firedWeapon = qtrue;
break;
case WP_SHOTGUN:
shotgunFire( ent );
- if( ent->client ) ent->client->firedWeapon = qtrue;
break;
case WP_CHAINGUN:
bulletFire( ent, CHAINGUN_SPREAD, CHAINGUN_DMG, MOD_CHAINGUN );
- if( ent->client ) ent->client->firedWeapon = qtrue;
break;
case WP_FLAMER:
flamerFire( ent );
- if( ent->client ) ent->client->firedWeapon = qtrue;
break;
case WP_PULSE_RIFLE:
pulseRifleFire( ent );
- if( ent->client ) ent->client->firedWeapon = qtrue;
break;
case WP_MASS_DRIVER:
massDriverFire( ent );
- if( ent->client ) ent->client->firedWeapon = qtrue;
break;
case WP_LUCIFER_CANNON:
LCChargeFire( ent, qfalse );
- if( ent->client ) ent->client->firedWeapon = qtrue;
break;
case WP_LAS_GUN:
lasGunFire( ent );
- if( ent->client ) ent->client->firedWeapon = qtrue;
break;
case WP_PAIN_SAW:
painSawFire( ent );