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-rw-r--r--src/game/g_weapon.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index abeee458..d57f259f 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -1169,7 +1169,7 @@ void G_UpdateZaps( int msec )
// don't let a high msec value inflate the total damage
if( damage + zap->damageUsed > LEVEL2_AREAZAP_DMG )
- damage = LEVEL2_AREAZAP_DMG - zap->damageUsed;
+ damage = LEVEL2_AREAZAP_DMG - zap->damageUsed;
VectorSubtract( target->s.origin, source->s.origin, forward );
VectorNormalize( forward );