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-rw-r--r--src/game/g_weapon.c16
1 files changed, 14 insertions, 2 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index 1aa7504c..9b6eb706 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -631,8 +631,20 @@ void buildFire( gentity_t *ent, dynMenu_t menu )
if( G_ValidateBuild( ent, ent->client->ps.stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT ) )
{
ent->client->ps.stats[ STAT_BUILDABLE ] = BA_NONE;
- ent->client->ps.stats[ STAT_MISC ] +=
- BG_FindBuildDelayForWeapon( ent->s.weapon );
+
+ if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS && !G_isOvermind( ) )
+ {
+ ent->client->ps.stats[ STAT_MISC ] +=
+ BG_FindBuildDelayForWeapon( ent->s.weapon ) * 2;
+ }
+ else if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS && !G_isPower( muzzle ) )
+ {
+ ent->client->ps.stats[ STAT_MISC ] +=
+ BG_FindBuildDelayForWeapon( ent->s.weapon ) * 2;
+ }
+ else
+ ent->client->ps.stats[ STAT_MISC ] +=
+ BG_FindBuildDelayForWeapon( ent->s.weapon );
}
return;
}