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-rw-r--r--src/game/q_shared.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/game/q_shared.h b/src/game/q_shared.h
index 4d4d02dd..895f1961 100644
--- a/src/game/q_shared.h
+++ b/src/game/q_shared.h
@@ -997,26 +997,26 @@ typedef struct playerState_s {
// usercmd_t->button bits, many of which are generated by the client system,
// so they aren't game/cgame only definitions
//
-#define BUTTON_ATTACK 1
-#define BUTTON_TALK 2 // displays talk balloon and disables actions
+#define BUTTON_ATTACK 1
+#define BUTTON_TALK 2 // displays talk balloon and disables actions
#define BUTTON_USE_HOLDABLE 4
-#define BUTTON_GESTURE 8
-#define BUTTON_WALKING 16 // walking can't just be infered from MOVE_RUN
+#define BUTTON_GESTURE 8
+#define BUTTON_WALKING 16 // walking can't just be infered from MOVE_RUN
// because a key pressed late in the frame will
// only generate a small move value for that frame
// walking will use different animations and
// won't generate footsteps
-#define BUTTON_ATTACK2 32 //TA: should be safe to change from BUTTON_AFFIRMATIVE
-#define BUTTON_NEGATIVE 64
+#define BUTTON_ATTACK2 32 //TA: should be safe to change from BUTTON_AFFIRMATIVE
+#define BUTTON_NEGATIVE 64
-#define BUTTON_GETFLAG 128
-#define BUTTON_GUARDBASE 256
-#define BUTTON_PATROL 512
-#define BUTTON_FOLLOWME 1024
+#define BUTTON_GETFLAG 128
+#define BUTTON_GUARDBASE 256
+#define BUTTON_PATROL 512
+#define BUTTON_FOLLOWME 1024
-#define BUTTON_ANY 2048 // any key whatsoever
+#define BUTTON_ANY 2048 // any key whatsoever
-#define MOVE_RUN 120 // if forwardmove or rightmove are >= MOVE_RUN,
+#define MOVE_RUN 120 // if forwardmove or rightmove are >= MOVE_RUN,
// then BUTTON_WALKING should be set