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-rw-r--r--src/game/tremulous.h17
1 files changed, 10 insertions, 7 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index a188fcba..a384852f 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -307,7 +307,7 @@
*
*/
-#define HUMAN_WDMG_MODIFIER 1.07f
+#define HUMAN_WDMG_MODIFIER 1.09f
#define HDM(d) ((int)((float)d*HUMAN_WDMG_MODIFIER))
#define BLASTER_REPEAT 600
@@ -316,8 +316,8 @@
#define BLASTER_DMG HDM(10)
#define RIFLE_CLIPSIZE 30
-#define RIFLE_SPAWNCLIPS 3
-#define RIFLE_MAXCLIPS 3
+#define RIFLE_SPAWNCLIPS 4
+#define RIFLE_MAXCLIPS 4
#define RIFLE_REPEAT 90
#define RIFLE_RELOAD 2000
#define RIFLE_PRICE 0
@@ -337,10 +337,10 @@
#define SHOTGUN_REPEAT 1200
#define SHOTGUN_RELOAD 2000
#define SHOTGUN_SPREAD 900
-#define SHOTGUN_DMG HDM(9)
+#define SHOTGUN_DMG HDM(7)
#define LASGUN_PRICE 250
-#define LASGUN_AMMO 100
+#define LASGUN_AMMO 150
#define LASGUN_REPEAT 150
#define LASGUN_RELOAD 2000
#define LASGUN_DAMAGE HDM(10)
@@ -356,8 +356,8 @@
#define CHAINGUN_PRICE 400
#define CHAINGUN_BULLETS 200
#define CHAINGUN_REPEAT 75
-#define CHAINGUN_SPREAD 1200
-#define CHAINGUN_DMG HDM(6)
+#define CHAINGUN_SPREAD 1000
+#define CHAINGUN_DMG HDM(9)
#define PRIFLE_PRICE 400
#define PRIFLE_CLIPS 50
@@ -505,6 +505,9 @@
#define REACTOR_HEALTH HBHM(1250)
#define REACTOR_SPLASHDAMAGE 200
#define REACTOR_SPLASHRADIUS 300
+#define REACTOR_ATTACK_RANGE 100.0f
+#define REACTOR_ATTACK_REPEAT 1000
+#define REACTOR_ATTACK_DAMAGE 40
#define REACTOR_VALUE 2
#define REPEATER_BP 10