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-rw-r--r--src/game/tremulous.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index e1f30ed9..ddee71de 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -10,7 +10,7 @@
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
-
+
/*
* ALIEN weapons
@@ -19,7 +19,7 @@
* _DMG - amount of damage the weapon does
*
* ALIEN_WDMG_MODIFIER - overall damage modifier for coarse tuning
- *
+ *
*/
#define ALIEN_WDMG_MODIFIER 1.0f
@@ -108,7 +108,7 @@
* _REGEN - health per second regained
*
* ALIEN_HLTH_MODIFIER - overall health modifier for coarse tuning
- *
+ *
*/
#define ALIEN_HLTH_MODIFIER 1.0f
@@ -190,13 +190,13 @@
*
* CREEP_BASESIZE - the maximum distance a buildable can be from an egg/overmind
* ALIEN_BHLTH_MODIFIER - overall health modifier for coarse tuning
- *
+ *
*/
#define ALIEN_BHLTH_MODIFIER 1.0f
#define ABHM(h) ((int)((float)h*ALIEN_BHLTH_MODIFIER))
-#define CREEP_BASESIZE 700
+#define CREEP_BASESIZE 700
#define CREEP_TIMEOUT 1000
#define CREEP_MODIFIER 0.5f
#define CREEP_ARMOUR_MODIFIER 0.75f
@@ -289,7 +289,7 @@
* ALIEN misc
*
* ALIENSENSE_RANGE - the distance alien sense is useful for
- *
+ *
*/
#define ALIENSENSE_RANGE 1000.0f
@@ -310,7 +310,7 @@
* _PRICE - amount in credits weapon costs
*
* HUMAN_WDMG_MODIFIER - overall damage modifier for coarse tuning
- *
+ *
*/
#define HUMAN_WDMG_MODIFIER 1.0f
@@ -448,12 +448,12 @@
* _BP - build points required for this buildable
* _BT - build time required for this buildable
* _SPLASHDAMGE - the amount of damage caused by this buildable when it blows up
- * _SPLASHRADIUS - the radius around which it does this damage
+ * _SPLASHRADIUS - the radius around which it does this damage
*
* REACTOR_BASESIZE - the maximum distance a buildable can be from an reactor
* REPEATER_BASESIZE - the maximum distance a buildable can be from a repeater
* HUMAN_BHLTH_MODIFIER - overall health modifier for coarse tuning
- *
+ *
*/
#define HUMAN_BHLTH_MODIFIER 1.0f
@@ -567,5 +567,5 @@
#define DEFAULT_ALIEN_BUILDPOINTS "100"
#define DEFAULT_HUMAN_BUILDPOINTS "100"
-#define DAMAGE_FRACTION_FOR_KILL 0.5f //how much damage players (versus structures) need to
+#define DAMAGE_FRACTION_FOR_KILL 0.5f //how much damage players (versus structures) need to
//do to increment the stage kill counters