diff options
Diffstat (limited to 'src/game/tremulous.h')
-rw-r--r-- | src/game/tremulous.h | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h index e1f30ed9..ddee71de 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -10,7 +10,7 @@ * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ - + /* * ALIEN weapons @@ -19,7 +19,7 @@ * _DMG - amount of damage the weapon does * * ALIEN_WDMG_MODIFIER - overall damage modifier for coarse tuning - * + * */ #define ALIEN_WDMG_MODIFIER 1.0f @@ -108,7 +108,7 @@ * _REGEN - health per second regained * * ALIEN_HLTH_MODIFIER - overall health modifier for coarse tuning - * + * */ #define ALIEN_HLTH_MODIFIER 1.0f @@ -190,13 +190,13 @@ * * CREEP_BASESIZE - the maximum distance a buildable can be from an egg/overmind * ALIEN_BHLTH_MODIFIER - overall health modifier for coarse tuning - * + * */ #define ALIEN_BHLTH_MODIFIER 1.0f #define ABHM(h) ((int)((float)h*ALIEN_BHLTH_MODIFIER)) -#define CREEP_BASESIZE 700 +#define CREEP_BASESIZE 700 #define CREEP_TIMEOUT 1000 #define CREEP_MODIFIER 0.5f #define CREEP_ARMOUR_MODIFIER 0.75f @@ -289,7 +289,7 @@ * ALIEN misc * * ALIENSENSE_RANGE - the distance alien sense is useful for - * + * */ #define ALIENSENSE_RANGE 1000.0f @@ -310,7 +310,7 @@ * _PRICE - amount in credits weapon costs * * HUMAN_WDMG_MODIFIER - overall damage modifier for coarse tuning - * + * */ #define HUMAN_WDMG_MODIFIER 1.0f @@ -448,12 +448,12 @@ * _BP - build points required for this buildable * _BT - build time required for this buildable * _SPLASHDAMGE - the amount of damage caused by this buildable when it blows up - * _SPLASHRADIUS - the radius around which it does this damage + * _SPLASHRADIUS - the radius around which it does this damage * * REACTOR_BASESIZE - the maximum distance a buildable can be from an reactor * REPEATER_BASESIZE - the maximum distance a buildable can be from a repeater * HUMAN_BHLTH_MODIFIER - overall health modifier for coarse tuning - * + * */ #define HUMAN_BHLTH_MODIFIER 1.0f @@ -567,5 +567,5 @@ #define DEFAULT_ALIEN_BUILDPOINTS "100" #define DEFAULT_HUMAN_BUILDPOINTS "100" -#define DAMAGE_FRACTION_FOR_KILL 0.5f //how much damage players (versus structures) need to +#define DAMAGE_FRACTION_FOR_KILL 0.5f //how much damage players (versus structures) need to //do to increment the stage kill counters |