diff options
Diffstat (limited to 'src/game/tremulous.h')
-rw-r--r-- | src/game/tremulous.h | 42 |
1 files changed, 24 insertions, 18 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h index cf349276..1c001c7a 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -28,6 +28,7 @@ #define ABUILDER_BUILD_REPEAT 500 #define ABUILDER_CLAW_DMG ADM(25) #define ABUILDER_CLAW_RANGE 64.0f +#define ABUILDER_CLAW_WIDTH 4.0f #define ABUILDER_CLAW_REPEAT 1000 #define ABUILDER_BASE_DELAY 9000 #define ABUILDER_ADV_DELAY 4000 @@ -39,10 +40,12 @@ #define SOLDIER_BITE_DMG ADM(60) #define SOLDIER_BITE_RANGE 64.0f +#define SOLDIER_BITE_WIDTH 6.0f #define SOLDIER_BITE_REPEAT 500 #define HYDRA_CLAW_DMG ADM(40) #define HYDRA_CLAW_RANGE 96.0f +#define HYDRA_CLAW_WIDTH 10.0f #define HYDRA_CLAW_REPEAT 600 #define HYDRA_CLAW_U_REPEAT 500 #define HYDRA_GRAB_RANGE 64.0f @@ -54,6 +57,7 @@ #define CHIMERA_CLAW_DMG ADM(50) #define CHIMERA_CLAW_RANGE 96.0f +#define CHIMERA_CLAW_WIDTH 12.0f #define CHIMERA_CLAW_REPEAT 500 #define CHIMERA_CLAW_U_REPEAT 400 #define CHIMERA_AREAZAP_DMG ADM(75) @@ -63,10 +67,12 @@ #define DRAGOON_CLAW_DMG ADM(100) #define DRAGOON_CLAW_RANGE 96.0f +#define DRAGOON_CLAW_WIDTH 16.0f #define DRAGOON_CLAW_REPEAT 700 #define DRAGOON_CLAW_U_REPEAT 600 #define DRAGOON_POUNCE_DMG ADM(200) #define DRAGOON_POUNCE_RANGE 96.0f +#define DRAGOON_POUNCE_WIDTH 16.0f #define DRAGOON_POUNCE_SPEED 700 #define DRAGOON_POUNCE_UPG_SPEED 800 #define DRAGOON_POUNCE_SPEED_MOD 0.75f @@ -77,6 +83,7 @@ #define BMOFO_CLAW_DMG ADM(150) #define BMOFO_CLAW_RANGE 128.0f +#define BMOFO_CLAW_WIDTH 20.0f #define BMOFO_CLAW_REPEAT 750 #define BMOFO_REGEN_RANGE 200.0f #define BMOFO_REGEN_MOD 2.0f @@ -191,7 +198,7 @@ #define CREEP_ARMOUR_MODIFIER 0.75f #define CREEP_SCALEDOWN_TIME 3000 -#define ASPAWN_BP 100 +#define ASPAWN_BP 10 #define ASPAWN_BT 15000 #define ASPAWN_HEALTH ABHM(500) #define ASPAWN_REGEN 8 @@ -200,7 +207,7 @@ #define ASPAWN_CREEPSIZE 120 #define ASPAWN_VALUE 150 -#define BARRICADE_BP 80 +#define BARRICADE_BP 8 #define BARRICADE_BT 20000 #define BARRICADE_HEALTH ABHM(350) #define BARRICADE_REGEN 12 @@ -208,7 +215,7 @@ #define BARRICADE_SPLASHRADIUS 50 #define BARRICADE_CREEPSIZE 120 -#define BOOSTER_BP 120 +#define BOOSTER_BP 12 #define BOOSTER_BT 15000 #define BOOSTER_HEALTH ABHM(300) #define BOOSTER_REGEN 8 @@ -217,7 +224,7 @@ #define BOOSTER_CREEPSIZE 120 #define BOOSTER_INTERVAL 30000 //time in msec between uses (per player) -#define ACIDTUBE_BP 50 +#define ACIDTUBE_BP 5 #define ACIDTUBE_BT 15000 #define ACIDTUBE_HEALTH ABHM(200) #define ACIDTUBE_REGEN 8 @@ -227,7 +234,7 @@ #define ACIDTUBE_RANGE 300.0f #define ACIDTUBE_REPEAT 3000 -#define HIVE_BP 50 +#define HIVE_BP 12 #define HIVE_BT 20000 #define HIVE_HEALTH ABHM(200) #define HIVE_REGEN 8 @@ -240,7 +247,7 @@ #define HIVE_SPEED 230.0f #define HIVE_DIR_CHANGE_PERIOD 500 -#define TRAPPER_BP 150 +#define TRAPPER_BP 10 #define TRAPPER_BT 12000 #define TRAPPER_HEALTH ABHM(80) #define TRAPPER_REGEN 6 @@ -263,7 +270,7 @@ #define OVERMIND_ATTACK_REPEAT 1000 #define OVERMIND_VALUE 300 -#define HOVEL_BP 80 +#define HOVEL_BP 8 #define HOVEL_BT 15000 #define HOVEL_HEALTH ABHM(750) #define HOVEL_REGEN 20 @@ -317,7 +324,7 @@ #define PAINSAW_PRICE 100 #define PAINSAW_REPEAT 75 -#define PAINSAW_DAMAGE HDM(25) +#define PAINSAW_DAMAGE HDM(20) #define PAINSAW_RANGE 48.0f #define SHOTGUN_PRICE 150 @@ -331,7 +338,7 @@ #define SHOTGUN_DMG HDM(12) #define LASGUN_PRICE 250 -#define LASGUN_AMMO 80 +#define LASGUN_AMMO 100 #define LASGUN_REPEAT 150 #define LASGUN_RELOAD 2000 #define LASGUN_DAMAGE HDM(10) @@ -356,7 +363,7 @@ #define PRIFLE_MAXCLIPS 3 #define PRIFLE_REPEAT 100 #define PRIFLE_RELOAD 2000 -#define PRIFLE_DMG HDM(13) +#define PRIFLE_DMG HDM(10) #define PRIFLE_SPEED 1500 #define FLAMER_PRICE 450 @@ -442,21 +449,20 @@ #define REPEATER_BASESIZE 500 #define HUMAN_DETONATION_DELAY 5000 -#define HSPAWN_BP 100 +#define HSPAWN_BP 10 #define HSPAWN_BT 10000 #define HSPAWN_HEALTH HBHM(500) #define HSPAWN_SPLASHDAMAGE 50 #define HSPAWN_SPLASHRADIUS 100 #define HSPAWN_VALUE 1 -#define MEDISTAT_BP 80 +#define MEDISTAT_BP 8 #define MEDISTAT_BT 10000 #define MEDISTAT_HEALTH HBHM(300) #define MEDISTAT_SPLASHDAMAGE 50 #define MEDISTAT_SPLASHRADIUS 100 -#define MAX_MEDISTAT_CLIENTS 1 -#define MGTURRET_BP 80 +#define MGTURRET_BP 8 #define MGTURRET_BT 10000 #define MGTURRET_HEALTH HBHM(500) #define MGTURRET_SPLASHDAMAGE 50 @@ -471,7 +477,7 @@ #define MGTURRET_DCC_ANGULARSPEED 7 #define MGTURRET_DCC_ACCURACYTOLERANCE MGTURRET_DCC_ANGULARSPEED / 1.5f -#define TESLAGEN_BP 100 +#define TESLAGEN_BP 10 #define TESLAGEN_BT 15000 #define TESLAGEN_HEALTH HBHM(350) #define TESLAGEN_SPLASHDAMAGE 50 @@ -480,13 +486,13 @@ #define TESLAGEN_RANGE 300 #define TESLAGEN_DMG HDM(20) -#define DC_BP 80 +#define DC_BP 8 #define DC_BT 10000 #define DC_HEALTH HBHM(150) #define DC_SPLASHDAMAGE 50 #define DC_SPLASHRADIUS 100 -#define ARMOURY_BP 100 +#define ARMOURY_BP 10 #define ARMOURY_BT 10000 #define ARMOURY_HEALTH HBHM(200) #define ARMOURY_SPLASHDAMAGE 50 @@ -499,7 +505,7 @@ #define REACTOR_SPLASHRADIUS 300 #define REACTOR_VALUE 2 -#define REPEATER_BP 100 +#define REPEATER_BP 10 #define REPEATER_BT 10000 #define REPEATER_HEALTH HBHM(200) #define REPEATER_SPLASHDAMAGE 50 |