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-rw-r--r--src/game/tremulous.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index 2ba0dd50..8f2ffd34 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -60,7 +60,7 @@
#define CHIMERA_CLAW_WIDTH 12.0f
#define CHIMERA_CLAW_REPEAT 500
#define CHIMERA_CLAW_U_REPEAT 400
-#define CHIMERA_AREAZAP_DMG ADM(200)
+#define CHIMERA_AREAZAP_DMG ADM(100)
#define CHIMERA_AREAZAP_RANGE 300.0f
#define CHIMERA_AREAZAP_REPEAT 1500
#define CHIMERA_WALLJUMP_MAXSPEED 1000.0f
@@ -465,7 +465,7 @@
#define MGTURRET_BP 8
#define MGTURRET_BT 10000
-#define MGTURRET_HEALTH HBHM(400)
+#define MGTURRET_HEALTH HBHM(300)
#define MGTURRET_SPLASHDAMAGE 200
#define MGTURRET_SPLASHRADIUS 150
#define MGTURRET_ANGULARSPEED 6 //degrees/think ~= 200deg/sec
@@ -489,13 +489,13 @@
#define DC_BP 8
#define DC_BT 10000
-#define DC_HEALTH HBHM(150)
+#define DC_HEALTH HBHM(300)
#define DC_SPLASHDAMAGE 50
#define DC_SPLASHRADIUS 100
#define ARMOURY_BP 10
#define ARMOURY_BT 10000
-#define ARMOURY_HEALTH HBHM(200)
+#define ARMOURY_HEALTH HBHM(400)
#define ARMOURY_SPLASHDAMAGE 50
#define ARMOURY_SPLASHRADIUS 100
@@ -511,7 +511,7 @@
#define REPEATER_BP 10
#define REPEATER_BT 10000
-#define REPEATER_HEALTH HBHM(200)
+#define REPEATER_HEALTH HBHM(400)
#define REPEATER_SPLASHDAMAGE 50
#define REPEATER_SPLASHRADIUS 100