diff options
Diffstat (limited to 'src/game/tremulous.h')
-rw-r--r-- | src/game/tremulous.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h index 2ba0dd50..8f2ffd34 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -60,7 +60,7 @@ #define CHIMERA_CLAW_WIDTH 12.0f #define CHIMERA_CLAW_REPEAT 500 #define CHIMERA_CLAW_U_REPEAT 400 -#define CHIMERA_AREAZAP_DMG ADM(200) +#define CHIMERA_AREAZAP_DMG ADM(100) #define CHIMERA_AREAZAP_RANGE 300.0f #define CHIMERA_AREAZAP_REPEAT 1500 #define CHIMERA_WALLJUMP_MAXSPEED 1000.0f @@ -465,7 +465,7 @@ #define MGTURRET_BP 8 #define MGTURRET_BT 10000 -#define MGTURRET_HEALTH HBHM(400) +#define MGTURRET_HEALTH HBHM(300) #define MGTURRET_SPLASHDAMAGE 200 #define MGTURRET_SPLASHRADIUS 150 #define MGTURRET_ANGULARSPEED 6 //degrees/think ~= 200deg/sec @@ -489,13 +489,13 @@ #define DC_BP 8 #define DC_BT 10000 -#define DC_HEALTH HBHM(150) +#define DC_HEALTH HBHM(300) #define DC_SPLASHDAMAGE 50 #define DC_SPLASHRADIUS 100 #define ARMOURY_BP 10 #define ARMOURY_BT 10000 -#define ARMOURY_HEALTH HBHM(200) +#define ARMOURY_HEALTH HBHM(400) #define ARMOURY_SPLASHDAMAGE 50 #define ARMOURY_SPLASHRADIUS 100 @@ -511,7 +511,7 @@ #define REPEATER_BP 10 #define REPEATER_BT 10000 -#define REPEATER_HEALTH HBHM(200) +#define REPEATER_HEALTH HBHM(400) #define REPEATER_SPLASHDAMAGE 50 #define REPEATER_SPLASHRADIUS 100 |