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-rw-r--r--src/game/tremulous.h12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index b243f69c..fa02360e 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -106,6 +106,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define LEVEL3_BOUNCEBALL_REPEAT 1000
#define LEVEL3_BOUNCEBALL_SPEED 1000.0f
#define LEVEL3_BOUNCEBALL_RADIUS 30
+#define LEVEL3_BOUNCEBALL_REGEN 10000 // msec until new barb
#define LEVEL4_CLAW_DMG ADM(100)
#define LEVEL4_CLAW_RANGE 116.0f
@@ -446,10 +447,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define FLAMER_REPEAT 200
#define FLAMER_K_SCALE 1.0f
#define FLAMER_DMG HDM(20)
-#define FLAMER_RADIUS 50
-#define FLAMER_LIFETIME 800.0f
+#define FLAMER_RADIUS 50 // splash radius
+#define FLAMER_SIZE 8 // missile bounding box
+#define FLAMER_LIFETIME 600.0f
#define FLAMER_SPEED 300.0f
-#define FLAMER_LAG 0.65f //the amount of player velocity that is added to the fireball
+#define FLAMER_LAG 0.65f // the amount of player velocity that is added to the fireball
#define LCANNON_PRICE 600
#define LCANNON_AMMO 80
@@ -458,10 +460,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define LCANNON_RELOAD 0
#define LCANNON_DAMAGE HDM(265)
#define LCANNON_RADIUS 150 // primary splash damage radius
-#define LCANNON_SIZE 10 // bounding box radius for full charge
+#define LCANNON_SIZE 8 // bounding box radius for full charge
#define LCANNON_SECONDARY_DAMAGE HDM(30)
#define LCANNON_SECONDARY_RADIUS 75 // secondary splash damage radius
-#define LCANNON_SECONDARY_SIZE 3 // bounding box radius
+#define LCANNON_SECONDARY_SIZE 4 // bounding box radius
#define LCANNON_SECONDARY_SPEED 1400
#define LCANNON_SECONDARY_RELOAD 2000
#define LCANNON_SECONDARY_REPEAT 1000