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-rw-r--r--src/game/tremulous.h13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index 3265bded..7e723ecc 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -294,6 +294,7 @@
#define ALIEN_SPAWN_REPEAT_TIME 10000
+#define ALIEN_REGEN_DAMAGE_TIME 2000 //msec since damage that regen starts again
/*
* HUMAN weapons
@@ -356,7 +357,7 @@
#define CHAINGUN_BULLETS 200
#define CHAINGUN_REPEAT 75
#define CHAINGUN_SPREAD 1000
-#define CHAINGUN_DMG HDM(9)
+#define CHAINGUN_DMG HDM(8)
#define PRIFLE_PRICE 400
#define PRIFLE_CLIPS 50
@@ -443,7 +444,7 @@
*
*/
-#define HUMAN_BHLTH_MODIFIER 0.6f
+#define HUMAN_BHLTH_MODIFIER 0.62f
#define HBHM(h) ((int)((float)h*HUMAN_BHLTH_MODIFIER))
#define REACTOR_BASESIZE 1000
@@ -465,17 +466,17 @@
#define MGTURRET_BP 8
#define MGTURRET_BT 10000
-#define MGTURRET_HEALTH HBHM(300)
+#define MGTURRET_HEALTH HBHM(350)
#define MGTURRET_SPLASHDAMAGE 200
#define MGTURRET_SPLASHRADIUS 150
-#define MGTURRET_ANGULARSPEED 6 //degrees/think ~= 200deg/sec
+#define MGTURRET_ANGULARSPEED 8 //degrees/think ~= 200deg/sec
#define MGTURRET_ACCURACYTOLERANCE MGTURRET_ANGULARSPEED / 1.5f //angular difference for turret to fire
#define MGTURRET_VERTICALCAP 30 // +/- maximum pitch
#define MGTURRET_REPEAT 100
#define MGTURRET_RANGE 250
#define MGTURRET_SPREAD 200
#define MGTURRET_DMG HDM(5)
-#define MGTURRET_DCC_ANGULARSPEED 7
+#define MGTURRET_DCC_ANGULARSPEED 10
#define MGTURRET_DCC_ACCURACYTOLERANCE MGTURRET_DCC_ANGULARSPEED / 1.5f
#define TESLAGEN_BP 10
@@ -495,7 +496,7 @@
#define ARMOURY_BP 10
#define ARMOURY_BT 10000
-#define ARMOURY_HEALTH HBHM(400)
+#define ARMOURY_HEALTH HBHM(450)
#define ARMOURY_SPLASHDAMAGE 50
#define ARMOURY_SPLASHRADIUS 100