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-rw-r--r--src/game/bg_public.h2
-rw-r--r--src/game/g_local.h3
-rw-r--r--src/game/g_main.c6
3 files changed, 3 insertions, 8 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 2b713951..6bcb0d4e 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -28,7 +28,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// because games can change separately from the main system version, we need a
// second version that must match between game and cgame
-#define GAME_VERSION "tremulous"
+#define GAME_VERSION "base"
#define DEFAULT_GRAVITY 800
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 0d38cf02..4431edaf 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -29,9 +29,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
//==================================================================
-// the "gameversion" client command will print this plus compile date
-#define GAMEVERSION "tremulous"
-
#define INFINITE 1000000
#define FRAMETIME 100 // msec
diff --git a/src/game/g_main.c b/src/game/g_main.c
index 95cbda14..e77b5b76 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -112,7 +112,7 @@ static cvarTable_t gameCvarTable[ ] =
{ &g_cheats, "sv_cheats", "", 0, 0, qfalse },
// noset vars
- { NULL, "gamename", GAMEVERSION , CVAR_SERVERINFO | CVAR_ROM, 0, qfalse },
+ { NULL, "gamename", GAME_VERSION , CVAR_SERVERINFO | CVAR_ROM, 0, qfalse },
{ NULL, "gamedate", __DATE__ , CVAR_ROM, 0, qfalse },
{ &g_restarted, "g_restarted", "0", CVAR_ROM, 0, qfalse },
{ NULL, "sv_mapname", "", CVAR_SERVERINFO | CVAR_ROM, 0, qfalse },
@@ -545,10 +545,8 @@ void G_InitGame( int levelTime, int randomSeed, int restart )
G_RegisterCvars( );
- //TA: moved after G_RegisterCvars since G_Printf
- // now depends on the value of g_dedicated
G_Printf( "------- Game Initialization -------\n" );
- G_Printf( "gamename: %s\n", GAMEVERSION );
+ G_Printf( "gamename: %s\n", GAME_VERSION );
G_Printf( "gamedate: %s\n", __DATE__ );
G_ProcessIPBans( );