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-rw-r--r--src/game/bg_misc.c39
-rw-r--r--src/game/bg_public.h2
-rw-r--r--src/game/g_buildable.c2
3 files changed, 42 insertions, 1 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 7512c19c..97ef2c6a 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -41,6 +41,7 @@ buildableAttributes_t bg_buildableList[ ] =
( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
+ qfalse, //qboolean usable;
0, //int turretRange;
0, //int turretFireSpeed;
WP_NONE, //weapon_t turretProjType;
@@ -72,6 +73,7 @@ buildableAttributes_t bg_buildableList[ ] =
( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
+ qfalse, //qboolean usable;
0, //int turretRange;
0, //int turretFireSpeed;
WP_NONE, //weapon_t turretProjType;
@@ -103,6 +105,7 @@ buildableAttributes_t bg_buildableList[ ] =
( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
+ qfalse, //qboolean usable;
0, //int turretRange;
0, //int turretFireSpeed;
WP_NONE, //weapon_t turretProjType;
@@ -134,6 +137,7 @@ buildableAttributes_t bg_buildableList[ ] =
( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
500, //int nextthink;
+ qfalse, //qboolean usable;
0, //int turretRange;
0, //int turretFireSpeed;
WP_NONE, //weapon_t turretProjType;
@@ -165,6 +169,7 @@ buildableAttributes_t bg_buildableList[ ] =
( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
+ qfalse, //qboolean usable;
TRAPPER_RANGE, //int turretRange;
TRAPPER_REPEAT, //int turretFireSpeed;
WP_LOCKBLOB_LAUNCHER, //weapon_t turretProjType;
@@ -196,6 +201,7 @@ buildableAttributes_t bg_buildableList[ ] =
( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
OVERMIND_ATTACK_REPEAT,//int nextthink;
+ qfalse, //qboolean usable;
0, //int turretRange;
0, //int turretFireSpeed;
WP_NONE, //weapon_t turretProjType;
@@ -227,6 +233,7 @@ buildableAttributes_t bg_buildableList[ ] =
( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
150, //int nextthink;
+ qtrue, //qboolean usable;
0, //int turretRange;
0, //int turretFireSpeed;
WP_NONE, //weapon_t turretProjType;
@@ -258,6 +265,7 @@ buildableAttributes_t bg_buildableList[ ] =
( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
-1, //int nextthink;
+ qtrue, //qboolean usable;
0, //int turretRange;
0, //int turretFireSpeed;
WP_NONE, //weapon_t turretProjType;
@@ -289,6 +297,7 @@ buildableAttributes_t bg_buildableList[ ] =
( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
+ qfalse, //qboolean usable;
0, //int turretRange;
0, //int turretFireSpeed;
WP_NONE, //weapon_t turretProjType;
@@ -320,6 +329,7 @@ buildableAttributes_t bg_buildableList[ ] =
( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
+ qfalse, //qboolean usable;
0, //int turretRange;
0, //int turretFireSpeed;
WP_NONE, //weapon_t turretProjType;
@@ -351,6 +361,7 @@ buildableAttributes_t bg_buildableList[ ] =
( 1 << WP_HBUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
+ qfalse, //qboolean usable;
0, //int turretRange;
0, //int turretFireSpeed;
WP_NONE, //weapon_t turretProjType;
@@ -384,6 +395,7 @@ buildableAttributes_t bg_buildableList[ ] =
( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
50, //int nextthink;
+ qfalse, //qboolean usable;
MGTURRET_RANGE, //int turretRange;
MGTURRET_REPEAT, //int turretFireSpeed;
WP_MACHINEGUN, //weapon_t turretProjType;
@@ -415,6 +427,7 @@ buildableAttributes_t bg_buildableList[ ] =
( 1 << WP_HBUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
150, //int nextthink;
+ qfalse, //qboolean usable;
TESLAGEN_RANGE, //int turretRange;
TESLAGEN_REPEAT, //int turretFireSpeed;
WP_TESLAGEN, //weapon_t turretProjType;
@@ -446,6 +459,7 @@ buildableAttributes_t bg_buildableList[ ] =
( 1 << WP_HBUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
+ qfalse, //qboolean usable;
0, //int turretRange;
0, //int turretFireSpeed;
WP_NONE, //weapon_t turretProjType;
@@ -477,6 +491,7 @@ buildableAttributes_t bg_buildableList[ ] =
( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
+ qtrue, //qboolean usable;
0, //int turretRange;
0, //int turretFireSpeed;
WP_NONE, //weapon_t turretProjType;
@@ -508,6 +523,7 @@ buildableAttributes_t bg_buildableList[ ] =
( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
+ qtrue, //qboolean usable;
0, //int turretRange;
0, //int turretFireSpeed;
WP_NONE, //weapon_t turretProjType;
@@ -539,6 +555,7 @@ buildableAttributes_t bg_buildableList[ ] =
( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
-1, //int nextthink;
+ qtrue, //qboolean usable;
0, //int turretRange;
0, //int turretFireSpeed;
WP_NONE, //weapon_t turretProjType;
@@ -570,6 +587,7 @@ buildableAttributes_t bg_buildableList[ ] =
( 1 << WP_HBUILD )|( 1 << WP_HBUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
+ qtrue, //qboolean usable;
0, //int turretRange;
0, //int turretFireSpeed;
WP_NONE, //weapon_t turretProjType;
@@ -601,6 +619,7 @@ buildableAttributes_t bg_buildableList[ ] =
( 1 << WP_HBUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
+ qfalse, //qboolean usable;
0, //int turretRange;
0, //int turretFireSpeed;
WP_NONE, //weapon_t turretProjType;
@@ -1024,6 +1043,26 @@ int BG_FindNextThinkForBuildable( int bclass )
/*
==============
+BG_FindUsableForBuildable
+==============
+*/
+qboolean BG_FindUsableForBuildable( int bclass )
+{
+ int i;
+
+ for( i = 0; i < bg_numBuildables; i++ )
+ {
+ if( bg_buildableList[ i ].buildNum == bclass )
+ {
+ return bg_buildableList[ i ].usable;
+ }
+ }
+
+ return qfalse;
+}
+
+/*
+==============
BG_FindFireSpeedForBuildable
==============
*/
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 890c1b88..20b97cf7 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -882,6 +882,7 @@ typedef struct
int idleAnim;
int nextthink;
+ qboolean usable;
int turretRange;
int turretFireSpeed;
@@ -994,6 +995,7 @@ int BG_FindTeamForBuildable( int bclass );
weapon_t BG_FindBuildWeaponForBuildable( int bclass );
int BG_FindAnimForBuildable( int bclass );
int BG_FindNextThinkForBuildable( int bclass );
+qboolean BG_FindUsableForBuildable( int bclass );
int BG_FindRangeForBuildable( int bclass );
int BG_FindFireSpeedForBuildable( int bclass );
weapon_t BG_FindProjTypeForBuildable( int bclass );
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index 867804fd..f64d7307 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -2078,7 +2078,7 @@ gentity_t *G_buildItem( gentity_t *builder, buildable_t buildable, vec3_t origin
if( built->powered = findPower( built ) )
built->s.generic1 |= B_POWERED_TOGGLEBIT;
- if( built->dcced = findDCC( built ) )
+ if( built->dcced = findDCC( built ) )
built->s.generic1 |= B_DCCED_TOGGLEBIT;
VectorCopy( normal, built->s.origin2 );