diff options
Diffstat (limited to 'src/game')
| -rw-r--r-- | src/game/bg_public.h | 4 | ||||
| -rw-r--r-- | src/game/g_missile.c | 4 | 
2 files changed, 4 insertions, 4 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h index 26fbd152..08ab9cea 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -319,7 +319,9 @@ typedef enum {  } holdable_t;  //TA: needed client side to size sprites -#define FIREBALL_LIFETIME 800.0f +#define FIREBALL_LIFETIME 1000.0f +#define FIREBALL_SPEED    200.0f +#define FIREBALL_GAP      10 //basically as fast as possible yet regular  typedef enum  { diff --git a/src/game/g_missile.c b/src/game/g_missile.c index aa4116c8..7ce12c13 100644 --- a/src/game/g_missile.c +++ b/src/game/g_missile.c @@ -254,8 +254,6 @@ gentity_t *fire_flamer( gentity_t *self, vec3_t start, vec3_t dir )  	bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN;  	bolt->s.weapon = WP_FLAMER;  	bolt->r.ownerNum = self->s.number; -  //random rotation for the flame sprite -  bolt->s.generic1 = rand( ) % 360;  	bolt->parent = self;  	bolt->damage = 5;  	bolt->splashDamage = 5; @@ -269,7 +267,7 @@ gentity_t *fire_flamer( gentity_t *self, vec3_t start, vec3_t dir )  	bolt->s.pos.trTime = level.time - ( MISSILE_PRESTEP_TIME / 2 );		// move a bit on the very first frame  	VectorCopy( start, bolt->s.pos.trBase );  	//VectorMA( self->client->ps.velocity, 300, dir, bolt->s.pos.trDelta ); -	VectorScale( dir, 300, bolt->s.pos.trDelta ); +	VectorScale( dir, FIREBALL_SPEED, bolt->s.pos.trDelta );  	/*SnapVector( bolt->s.pos.trDelta );			// save net bandwidth*/  	VectorCopy (start, bolt->r.currentOrigin);  | 
