diff options
Diffstat (limited to 'src/game')
| -rw-r--r-- | src/game/bg_pmove.c | 2 | ||||
| -rw-r--r-- | src/game/bg_public.h | 58 | ||||
| -rw-r--r-- | src/game/g_client.c | 4 | 
3 files changed, 30 insertions, 34 deletions
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c index b4ae892f..05d434fd 100644 --- a/src/game/bg_pmove.c +++ b/src/game/bg_pmove.c @@ -1506,7 +1506,7 @@ static void PM_GroundClimbTrace( void )          //set the correction angle          traceANGsurf *= 1.0f - ldDOTtCs; -        if( !( pm->ps->stats[ STAT_STATE ] & SS_WALLCLIMBINGFOLLOW ) ) +        if( !( pm->ps->persistant[ PERS_STATE ] & PS_WALLCLIMBINGFOLLOW ) )          {            //correct the angle            pm->ps->delta_angles[ PITCH ] -= ANGLE2SHORT( traceANGsurf ); diff --git a/src/game/bg_public.h b/src/game/bg_public.h index 7d1c48f0..ac0c0b0d 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -229,27 +229,26 @@ typedef enum {    STAT_BUILDABLE  //TA: which ghost model to display for building  } statIndex_t; -#define SCA_WALLCLIMBER         1 -#define SCA_TAKESFALLDAMAGE     2 -#define SCA_CANZOOM             4 -#define SCA_CANJUMP             8 -#define SCA_NOWEAPONDRIFT       16 -#define SCA_FOVWARPS            32 -#define SCA_ALIENSENSE          64 - -#define SS_WALLCLIMBING         1 -#define SS_WALLCLIMBINGCEILING  2 -#define SS_WALLCLIMBINGFOLLOW   4 -#define SS_CREEPSLOWED          8 -#define SS_SPEEDBOOST           16 -#define SS_INFESTING            32 -#define SS_GRABBED              64 -#define SS_BLOBLOCKED           128 -#define SS_POISONED             256 -#define SS_HOVELING             512 -#define SS_BOOSTED              1024 - -#define SB_VALID_TOGGLEBIT      16384 +#define SCA_WALLCLIMBER         0x00000001 +#define SCA_TAKESFALLDAMAGE     0x00000002 +#define SCA_CANZOOM             0x00000004 +#define SCA_CANJUMP             0x00000008 +#define SCA_NOWEAPONDRIFT       0x00000010 +#define SCA_FOVWARPS            0x00000020 +#define SCA_ALIENSENSE          0x00000040 + +#define SS_WALLCLIMBING         0x00000001 +#define SS_WALLCLIMBINGCEILING  0x00000002 +#define SS_CREEPSLOWED          0x00000004 +#define SS_SPEEDBOOST           0x00000008 +#define SS_INFESTING            0x00000010 +#define SS_GRABBED              0x00000020 +#define SS_BLOBLOCKED           0x00000040 +#define SS_POISONED             0x00000080 +#define SS_HOVELING             0x00000100 +#define SS_BOOSTED              0x00000200 + +#define SB_VALID_TOGGLEBIT      0x00004000  #define MAX_STAMINA             1000 @@ -261,20 +260,17 @@ typedef enum {    PERS_HITS,            // total points damage inflicted so damage beeps can sound on change    PERS_RANK,    PERS_TEAM, -  PERS_SPAWN_COUNT,       // incremented every respawn -  PERS_PLAYEREVENTS,        // 16 bits that can be flipped for events +  PERS_SPAWN_COUNT,     // incremented every respawn +  PERS_PLAYEREVENTS,    // 16 bits that can be flipped for events    PERS_REWARD,          // a reward_t -  PERS_ATTACKER,          // clientnum of last damage inflicter +  PERS_ATTACKER,        // clientnum of last damage inflicter    PERS_KILLED,          // count of the number of times you died -  // these were added for single player awards tracking -  PERS_IMPRESSIVE_COUNT, -  PERS_EXCELLENT_COUNT, -  PERS_GAUNTLET_FRAG_COUNT, -  PERS_ACCURACY_SHOTS, -  PERS_ACCURACY_HITS -  //TA: FIXME: /\ get rid of award counts to make some room + +  //TA: +  PERS_STATE  } persEnum_t; +#define PS_WALLCLIMBINGFOLLOW   0x00000001  // entityState_t->eFlags  #define EF_DEAD             0x00000001    // don't draw a foe marker over players with EF_DEAD diff --git a/src/game/g_client.c b/src/game/g_client.c index 02fd38ec..b814aa47 100644 --- a/src/game/g_client.c +++ b/src/game/g_client.c @@ -1069,9 +1069,9 @@ void ClientUserinfoChanged( int clientNum ) {    // wallwalk follow    s = Info_ValueForKey( userinfo, "cg_wwFollow" );    if( atoi( s ) ) -    client->ps.stats[ STAT_STATE ] |= SS_WALLCLIMBINGFOLLOW; +    client->ps.persistant[ PERS_STATE ] |= PS_WALLCLIMBINGFOLLOW;    else -    client->ps.stats[ STAT_STATE ] &= ~SS_WALLCLIMBINGFOLLOW; +    client->ps.persistant[ PERS_STATE ] &= ~PS_WALLCLIMBINGFOLLOW;    // teamInfo    s = Info_ValueForKey( userinfo, "teamoverlay" );  | 
