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-rw-r--r--src/game/bg_public.h4
-rw-r--r--src/game/g_local.h2
-rw-r--r--src/game/g_misc.c101
-rw-r--r--src/game/g_spawn.c98
-rw-r--r--src/game/g_utils.c6
-rw-r--r--src/game/q_shared.h1135
6 files changed, 719 insertions, 627 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index c76132de..2027a339 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -73,7 +73,8 @@
#define CS_MODELS 33
#define CS_SOUNDS (CS_MODELS+MAX_MODELS)
#define CS_SHADERS (CS_SOUNDS+MAX_SOUNDS)
-#define CS_PLAYERS (CS_SHADERS+MAX_SHADERS)
+#define CS_PARTICLE_SYSTEMS (CS_SHADERS+MAX_SHADERS)
+#define CS_PLAYERS (CS_PARTICLE_SYSTEMS+MAX_GAME_PARTICLE_SYSTEMS)
#define CS_PRECACHES (CS_PLAYERS+MAX_CLIENTS)
#define CS_LOCATIONS (CS_PRECACHES+MAX_CLIENTS)
#define CS_PARTICLE_FILES (CS_LOCATIONS+MAX_LOCATIONS)
@@ -1166,6 +1167,7 @@ typedef enum
ET_CORPSE,
ET_SPRITER,
+ ET_PARTICLE_SYSTEM,
ET_ANIMMAPOBJ,
ET_MODELDOOR,
ET_LIGHTFLARE,
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 9d78b932..dde380f5 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -585,6 +585,8 @@ void FinishSpawningBuildable( gentity_t *ent );
//
// g_utils.c
//
+int G_ParticleSystemIndex( char *name );
+int G_ShaderIndex( char *name );
int G_ModelIndex( char *name );
int G_SoundIndex( char *name );
void G_TeamCommand( pTeam_t team, char *cmd );
diff --git a/src/game/g_misc.c b/src/game/g_misc.c
index fa7d660f..3249fd0c 100644
--- a/src/game/g_misc.c
+++ b/src/game/g_misc.c
@@ -242,17 +242,26 @@ void SP_misc_portal_camera( gentity_t *ent )
======================================================================
*/
-//TA: use function for spriter
+/*
+===============
+SP_use_spriter
+
+Use function for spriter
+===============
+*/
void SP_use_spriter( gentity_t *self, gentity_t *other, gentity_t *activator )
{
//toggle EF_NODRAW
- if( self->s.eFlags & EF_NODRAW )
- self->s.eFlags &= ~EF_NODRAW;
- else
- self->s.eFlags |= EF_NODRAW;
+ self->s.eFlags ^= EF_NODRAW;
}
-//TA: spawn function for spriter
+/*
+===============
+SP_spawn_spriter
+
+Spawn function for spriter
+===============
+*/
void SP_misc_spriter( gentity_t *self )
{
vec3_t accel;
@@ -295,7 +304,53 @@ void SP_misc_spriter( gentity_t *self )
trap_LinkEntity( self );
}
-//TA: use function for anim model
+/*
+===============
+SP_use_particle_system
+
+Use function for particle_system
+===============
+*/
+void SP_use_particle_system( gentity_t *self, gentity_t *other, gentity_t *activator )
+{
+ //toggle EF_NODRAW
+ self->s.eFlags ^= EF_NODRAW;
+}
+
+/*
+===============
+SP_spawn_particle_system
+
+Spawn function for particle system
+===============
+*/
+void SP_misc_particle_system( gentity_t *self )
+{
+ char *s;
+
+ G_SetOrigin( self, self->s.origin );
+
+ G_SpawnString( "psName", "", &s );
+
+ G_Printf( S_COLOR_GREEN "psName: %s\n", s );
+ //add the particle system to the client precache list
+ self->s.modelindex = G_ParticleSystemIndex( s );
+
+ if( self->spawnflags & 1 )
+ self->s.eFlags |= EF_NODRAW;
+
+ self->use = SP_use_particle_system;
+ self->s.eType = ET_PARTICLE_SYSTEM;
+ trap_LinkEntity( self );
+}
+
+/*
+===============
+SP_use_anim_model
+
+Use function for anim model
+===============
+*/
void SP_use_anim_model( gentity_t *self, gentity_t *other, gentity_t *activator )
{
if( self->spawnflags & 1 )
@@ -318,7 +373,13 @@ void SP_use_anim_model( gentity_t *self, gentity_t *other, gentity_t *activator
}
}
-//TA: spawn function for anim model
+/*
+===============
+SP_misc_anim_model
+
+Spawn function for anim model
+===============
+*/
void SP_misc_anim_model( gentity_t *self )
{
self->s.powerups = (int)self->animation[ 0 ];
@@ -338,13 +399,25 @@ void SP_misc_anim_model( gentity_t *self )
trap_LinkEntity( self );
}
-//TA: use function for light flares
+/*
+===============
+SP_use_light_flare
+
+Use function for light flare
+===============
+*/
void SP_use_light_flare( gentity_t *self, gentity_t *other, gentity_t *activator )
{
self->s.eFlags ^= EF_NODRAW;
}
-//TA: finds an empty spot radius units from origin
+/*
+===============
+findEmptySpot
+
+Finds an empty spot radius units from origin
+==============
+*/
static void findEmptySpot( vec3_t origin, float radius, vec3_t spot )
{
int i, j, k;
@@ -383,7 +456,13 @@ static void findEmptySpot( vec3_t origin, float radius, vec3_t spot )
VectorAdd( origin, total, spot );
}
-//TA: spawn function for light flares
+/*
+===============
+SP_misc_light_flare
+
+Spawn function for light flare
+===============
+*/
void SP_misc_light_flare( gentity_t *self )
{
self->s.eType = ET_LIGHTFLARE;
diff --git a/src/game/g_spawn.c b/src/game/g_spawn.c
index f5790024..00d618c3 100644
--- a/src/game/g_spawn.c
+++ b/src/game/g_spawn.c
@@ -208,6 +208,7 @@ void SP_shooter_grenade( gentity_t *ent );
//TA:
void SP_misc_spriter( gentity_t *ent );
+void SP_misc_particle_system( gentity_t *ent );
void SP_misc_anim_model( gentity_t *ent );
void SP_misc_light_flare( gentity_t *ent );
@@ -215,67 +216,68 @@ spawn_t spawns[ ] =
{
// info entities don't do anything at all, but provide positional
// information for things controlled by other processes
- {"info_player_start", SP_info_player_start},
- {"info_player_deathmatch", SP_info_player_deathmatch},
- {"info_player_intermission", SP_info_player_intermission},
+ { "info_player_start", SP_info_player_start },
+ { "info_player_deathmatch", SP_info_player_deathmatch },
+ { "info_player_intermission", SP_info_player_intermission },
//TA: extra bits
- {"info_alien_intermission", SP_info_alien_intermission},
- {"info_human_intermission", SP_info_human_intermission},
+ { "info_alien_intermission", SP_info_alien_intermission },
+ { "info_human_intermission", SP_info_human_intermission },
- {"info_null", SP_info_null},
- {"info_notnull", SP_info_notnull}, // use target_position instead
-
- {"func_plat", SP_func_plat},
- {"func_button", SP_func_button},
- {"func_door", SP_func_door},
- {"func_door_rotating", SP_func_door_rotating}, //TA
- {"func_door_model", SP_func_door_model}, //TA
- {"func_static", SP_func_static},
- {"func_rotating", SP_func_rotating},
- {"func_bobbing", SP_func_bobbing},
- {"func_pendulum", SP_func_pendulum},
- {"func_train", SP_func_train},
- {"func_group", SP_info_null},
- {"func_timer", SP_func_timer}, // rename trigger_timer?
+ { "info_null", SP_info_null },
+ { "info_notnull", SP_info_notnull }, // use target_position instead
+
+ { "func_plat", SP_func_plat },
+ { "func_button", SP_func_button },
+ { "func_door", SP_func_door },
+ { "func_door_rotating", SP_func_door_rotating }, //TA
+ { "func_door_model", SP_func_door_model }, //TA
+ { "func_static", SP_func_static },
+ { "func_rotating", SP_func_rotating },
+ { "func_bobbing", SP_func_bobbing },
+ { "func_pendulum", SP_func_pendulum },
+ { "func_train", SP_func_train },
+ { "func_group", SP_info_null },
+ { "func_timer", SP_func_timer }, // rename trigger_timer?
// Triggers are brush objects that cause an effect when contacted
// by a living player, usually involving firing targets.
// While almost everything could be done with
// a single trigger class and different targets, triggered effects
// could not be client side predicted (push and teleport).
- {"trigger_always", SP_trigger_always},
- {"trigger_multiple", SP_trigger_multiple},
- {"trigger_push", SP_trigger_push},
- {"trigger_teleport", SP_trigger_teleport},
- {"trigger_hurt", SP_trigger_hurt},
+ { "trigger_always", SP_trigger_always },
+ { "trigger_multiple", SP_trigger_multiple },
+ { "trigger_push", SP_trigger_push },
+ { "trigger_teleport", SP_trigger_teleport },
+ { "trigger_hurt", SP_trigger_hurt },
// targets perform no action by themselves, but must be triggered
// by another entity
- {"target_delay", SP_target_delay},
- {"target_speaker", SP_target_speaker},
- {"target_print", SP_target_print},
- {"target_score", SP_target_score},
- {"target_teleporter", SP_target_teleporter},
- {"target_relay", SP_target_relay},
- {"target_kill", SP_target_kill},
- {"target_position", SP_target_position},
- {"target_location", SP_target_location},
- {"target_push", SP_target_push},
-
- {"light", SP_light},
- {"path_corner", SP_path_corner},
-
- {"misc_teleporter_dest", SP_misc_teleporter_dest},
- {"misc_model", SP_misc_model},
- {"misc_portal_surface", SP_misc_portal_surface},
- {"misc_portal_camera", SP_misc_portal_camera},
-
- {"misc_spriter", SP_misc_spriter},
- {"misc_anim_model", SP_misc_anim_model},
- {"misc_light_flare", SP_misc_light_flare},
+ { "target_delay", SP_target_delay },
+ { "target_speaker", SP_target_speaker },
+ { "target_print", SP_target_print },
+ { "target_score", SP_target_score },
+ { "target_teleporter", SP_target_teleporter },
+ { "target_relay", SP_target_relay },
+ { "target_kill", SP_target_kill },
+ { "target_position", SP_target_position },
+ { "target_location", SP_target_location },
+ { "target_push", SP_target_push },
+
+ { "light", SP_light },
+ { "path_corner", SP_path_corner },
+
+ { "misc_teleporter_dest", SP_misc_teleporter_dest },
+ { "misc_model", SP_misc_model },
+ { "misc_portal_surface", SP_misc_portal_surface },
+ { "misc_portal_camera", SP_misc_portal_camera },
+
+ { "misc_spriter", SP_misc_spriter },
+ { "misc_particle_system", SP_misc_particle_system },
+ { "misc_anim_model", SP_misc_anim_model },
+ { "misc_light_flare", SP_misc_light_flare },
- {0, 0}
+ { 0, 0 }
};
/*
diff --git a/src/game/g_utils.c b/src/game/g_utils.c
index 50812aac..e38fb01a 100644
--- a/src/game/g_utils.c
+++ b/src/game/g_utils.c
@@ -114,6 +114,12 @@ int G_FindConfigstringIndex( char *name, int start, int max, qboolean create )
return i;
}
+//TA: added ParticleSystemIndex
+int G_ParticleSystemIndex( char *name )
+{
+ return G_FindConfigstringIndex( name, CS_PARTICLE_SYSTEMS, MAX_GAME_PARTICLE_SYSTEMS, qtrue );
+}
+
//TA: added ShaderIndex
int G_ShaderIndex( char *name )
{
diff --git a/src/game/q_shared.h b/src/game/q_shared.h
index 34d2ffb7..64ef9f30 100644
--- a/src/game/q_shared.h
+++ b/src/game/q_shared.h
@@ -20,7 +20,7 @@
// q_shared.h -- included first by ALL program modules.
// A user mod should never modify this file
-#define Q3_VERSION "Q3 1.32"
+#define Q3_VERSION "Q3 1.32"
#define MAX_TEAMNAME 32
@@ -30,24 +30,24 @@
#pragma warning(disable : 4018) // signed/unsigned mismatch
#pragma warning(disable : 4032)
#pragma warning(disable : 4051)
-#pragma warning(disable : 4057) // slightly different base types
-#pragma warning(disable : 4100) // unreferenced formal parameter
+#pragma warning(disable : 4057) // slightly different base types
+#pragma warning(disable : 4100) // unreferenced formal parameter
#pragma warning(disable : 4115)
-#pragma warning(disable : 4125) // decimal digit terminates octal escape sequence
-#pragma warning(disable : 4127) // conditional expression is constant
+#pragma warning(disable : 4125) // decimal digit terminates octal escape sequence
+#pragma warning(disable : 4127) // conditional expression is constant
#pragma warning(disable : 4136)
-#pragma warning(disable : 4152) // nonstandard extension, function/data pointer conversion in expression
+#pragma warning(disable : 4152) // nonstandard extension, function/data pointer conversion in expression
//#pragma warning(disable : 4201)
//#pragma warning(disable : 4214)
#pragma warning(disable : 4244)
-#pragma warning(disable : 4142) // benign redefinition
-//#pragma warning(disable : 4305) // truncation from const double to float
-//#pragma warning(disable : 4310) // cast truncates constant value
-//#pragma warning(disable: 4505) // unreferenced local function has been removed
+#pragma warning(disable : 4142) // benign redefinition
+//#pragma warning(disable : 4305) // truncation from const double to float
+//#pragma warning(disable : 4310) // cast truncates constant value
+//#pragma warning(disable: 4505) // unreferenced local function has been removed
#pragma warning(disable : 4514)
-#pragma warning(disable : 4702) // unreachable code
-#pragma warning(disable : 4711) // selected for automatic inline expansion
-#pragma warning(disable : 4220) // varargs matches remaining parameters
+#pragma warning(disable : 4702) // unreachable code
+#pragma warning(disable : 4711) // selected for automatic inline expansion
+#pragma warning(disable : 4220) // varargs matches remaining parameters
#endif
/**********************************************************************
@@ -93,46 +93,46 @@
// this is the define for determining if we have an asm version of a C function
#if (defined _M_IX86 || defined __i386__) && !defined __sun__ && !defined __LCC__
-#define id386 1
+#define id386 1
#else
-#define id386 0
+#define id386 0
#endif
#if (defined(powerc) || defined(powerpc) || defined(ppc) || defined(__ppc) || defined(__ppc__)) && !defined(C_ONLY)
-#define idppc 1
+#define idppc 1
#else
-#define idppc 0
+#define idppc 0
#endif
// for windows fastcall option
-#define QDECL
+#define QDECL
short ShortSwap (short l);
-int LongSwap (int l);
-float FloatSwap (const float *f);
+int LongSwap (int l);
+float FloatSwap (const float *f);
//======================= WIN32 DEFINES =================================
#ifdef WIN32
-#define MAC_STATIC
+#define MAC_STATIC
#undef QDECL
-#define QDECL __cdecl
+#define QDECL __cdecl
// buildstring will be incorporated into the version string
#ifdef NDEBUG
#ifdef _M_IX86
-#define CPUSTRING "win-x86"
+#define CPUSTRING "win-x86"
#elif defined _M_ALPHA
-#define CPUSTRING "win-AXP"
+#define CPUSTRING "win-AXP"
#endif
#else
#ifdef _M_IX86
-#define CPUSTRING "win-x86-debug"
+#define CPUSTRING "win-x86-debug"
#elif defined _M_ALPHA
-#define CPUSTRING "win-AXP-debug"
+#define CPUSTRING "win-AXP-debug"
#endif
#endif
@@ -145,7 +145,7 @@ static ID_INLINE int BigLong(int l) { LongSwap(l); }
static ID_INLINE float BigFloat(const float *l) { FloatSwap(l); }
#define LittleFloat
-#define PATH_SEP '\\'
+#define PATH_SEP '\\'
#endif
@@ -160,14 +160,14 @@ static ID_INLINE float BigFloat(const float *l) { FloatSwap(l); }
#define ID_INLINE inline
#ifdef __ppc__
-#define CPUSTRING "MacOSX-ppc"
+#define CPUSTRING "MacOSX-ppc"
#elif defined __i386__
-#define CPUSTRING "MacOSX-i386"
+#define CPUSTRING "MacOSX-i386"
#else
-#define CPUSTRING "MacOSX-other"
+#define CPUSTRING "MacOSX-other"
#endif
-#define PATH_SEP '/'
+#define PATH_SEP '/'
#define __rlwimi(out, in, shift, maskBegin, maskEnd) asm("rlwimi %0,%1,%2,%3,%4" : "=r" (out) : "r" (in), "i" (shift), "i" (maskBegin), "i" (maskEnd))
#define __dcbt(addr, offset) asm("dcbt %0,%1" : : "b" (addr), "r" (offset))
@@ -208,12 +208,12 @@ static inline float LittleFloat (const float l) { return FloatSwap(&l); }
#ifdef __MACOS__
#include <MacTypes.h>
-#define MAC_STATIC
+#define MAC_STATIC
#define ID_INLINE inline
-#define CPUSTRING "MacOS-PPC"
+#define CPUSTRING "MacOS-PPC"
-#define PATH_SEP ':'
+#define PATH_SEP ':'
void Sys_PumpEvents( void );
@@ -235,25 +235,25 @@ static inline float LittleFloat (const float l) { return FloatSwap(&l); }
// bk001205 - from Makefile
#define stricmp strcasecmp
-#define MAC_STATIC // bk: FIXME
+#define MAC_STATIC // bk: FIXME
#define ID_INLINE inline
#ifdef __i386__
-#define CPUSTRING "linux-i386"
+#define CPUSTRING "linux-i386"
#elif defined __axp__
-#define CPUSTRING "linux-alpha"
+#define CPUSTRING "linux-alpha"
#else
-#define CPUSTRING "linux-other"
+#define CPUSTRING "linux-other"
#endif
-#define PATH_SEP '/'
+#define PATH_SEP '/'
// bk001205 - try
#ifdef Q3_STATIC
-#define GAME_HARD_LINKED
-#define CGAME_HARD_LINKED
-#define UI_HARD_LINKED
-#define BOTLIB_HARD_LINKED
+#define GAME_HARD_LINKED
+#define CGAME_HARD_LINKED
+#define UI_HARD_LINKED
+#define BOTLIB_HARD_LINKED
#endif
#if !idppc
@@ -290,7 +290,7 @@ inline static float LittleFloat (const float *l) { return FloatSwap(l); }
#define CPUSTRING "freebsd-other"
#endif
-#define PATH_SEP '/'
+#define PATH_SEP '/'
// bk010116 - omitted Q3STATIC (see Linux above), broken target
@@ -314,127 +314,127 @@ static float LittleFloat (const float *l) { return FloatSwap(l); }
//=============================================================
-typedef unsigned char byte;
+typedef unsigned char byte;
-typedef enum {qfalse, qtrue} qboolean;
+typedef enum {qfalse, qtrue} qboolean;
-typedef int qhandle_t;
-typedef int sfxHandle_t;
-typedef int fileHandle_t;
-typedef int clipHandle_t;
+typedef int qhandle_t;
+typedef int sfxHandle_t;
+typedef int fileHandle_t;
+typedef int clipHandle_t;
#ifndef NULL
#define NULL ((void *)0)
#endif
-#define MAX_QINT 0x7fffffff
-#define MIN_QINT (-MAX_QINT-1)
+#define MAX_QINT 0x7fffffff
+#define MIN_QINT (-MAX_QINT-1)
// angle indexes
-#define PITCH 0 // up / down
-#define YAW 1 // left / right
-#define ROLL 2 // fall over
+#define PITCH 0 // up / down
+#define YAW 1 // left / right
+#define ROLL 2 // fall over
// the game guarantees that no string from the network will ever
// exceed MAX_STRING_CHARS
-#define MAX_STRING_CHARS 1024 // max length of a string passed to Cmd_TokenizeString
-#define MAX_STRING_TOKENS 1024 // max tokens resulting from Cmd_TokenizeString
-#define MAX_TOKEN_CHARS 1024 // max length of an individual token
+#define MAX_STRING_CHARS 1024 // max length of a string passed to Cmd_TokenizeString
+#define MAX_STRING_TOKENS 1024 // max tokens resulting from Cmd_TokenizeString
+#define MAX_TOKEN_CHARS 1024 // max length of an individual token
-#define MAX_INFO_STRING 1024
-#define MAX_INFO_KEY 1024
-#define MAX_INFO_VALUE 1024
+#define MAX_INFO_STRING 1024
+#define MAX_INFO_KEY 1024
+#define MAX_INFO_VALUE 1024
-#define BIG_INFO_STRING 8192 // used for system info key only
-#define BIG_INFO_KEY 8192
-#define BIG_INFO_VALUE 8192
+#define BIG_INFO_STRING 8192 // used for system info key only
+#define BIG_INFO_KEY 8192
+#define BIG_INFO_VALUE 8192
-#define MAX_QPATH 64 // max length of a quake game pathname
+#define MAX_QPATH 64 // max length of a quake game pathname
#ifdef PATH_MAX
-#define MAX_OSPATH PATH_MAX
+#define MAX_OSPATH PATH_MAX
#else
-#define MAX_OSPATH 256 // max length of a filesystem pathname
+#define MAX_OSPATH 256 // max length of a filesystem pathname
#endif
-#define MAX_NAME_LENGTH 32 // max length of a client name
+#define MAX_NAME_LENGTH 32 // max length of a client name
-#define MAX_SAY_TEXT 150
+#define MAX_SAY_TEXT 150
// paramters for command buffer stuffing
typedef enum {
- EXEC_NOW, // don't return until completed, a VM should NEVER use this,
- // because some commands might cause the VM to be unloaded...
- EXEC_INSERT, // insert at current position, but don't run yet
- EXEC_APPEND // add to end of the command buffer (normal case)
+ EXEC_NOW, // don't return until completed, a VM should NEVER use this,
+ // because some commands might cause the VM to be unloaded...
+ EXEC_INSERT, // insert at current position, but don't run yet
+ EXEC_APPEND // add to end of the command buffer (normal case)
} cbufExec_t;
//
// these aren't needed by any of the VMs. put in another header?
//
-#define MAX_MAP_AREA_BYTES 32 // bit vector of area visibility
+#define MAX_MAP_AREA_BYTES 32 // bit vector of area visibility
// print levels from renderer (FIXME: set up for game / cgame?)
typedef enum {
- PRINT_ALL,
- PRINT_DEVELOPER, // only print when "developer 1"
- PRINT_WARNING,
- PRINT_ERROR
+ PRINT_ALL,
+ PRINT_DEVELOPER, // only print when "developer 1"
+ PRINT_WARNING,
+ PRINT_ERROR
} printParm_t;
#ifdef ERR_FATAL
-#undef ERR_FATAL // this is be defined in malloc.h
+#undef ERR_FATAL // this is be defined in malloc.h
#endif
// parameters to the main Error routine
typedef enum {
- ERR_FATAL, // exit the entire game with a popup window
- ERR_DROP, // print to console and disconnect from game
- ERR_SERVERDISCONNECT, // don't kill server
- ERR_DISCONNECT, // client disconnected from the server
- ERR_NEED_CD // pop up the need-cd dialog
+ ERR_FATAL, // exit the entire game with a popup window
+ ERR_DROP, // print to console and disconnect from game
+ ERR_SERVERDISCONNECT, // don't kill server
+ ERR_DISCONNECT, // client disconnected from the server
+ ERR_NEED_CD // pop up the need-cd dialog
} errorParm_t;
// font rendering values used by ui and cgame
-#define PROP_GAP_WIDTH 3
-#define PROP_SPACE_WIDTH 8
-#define PROP_HEIGHT 27
-#define PROP_SMALL_SIZE_SCALE 0.75
-
-#define BLINK_DIVISOR 200
-#define PULSE_DIVISOR 75
-
-#define UI_LEFT 0x00000000 // default
-#define UI_CENTER 0x00000001
-#define UI_RIGHT 0x00000002
-#define UI_FORMATMASK 0x00000007
-#define UI_SMALLFONT 0x00000010
-#define UI_BIGFONT 0x00000020 // default
-#define UI_GIANTFONT 0x00000040
-#define UI_DROPSHADOW 0x00000800
-#define UI_BLINK 0x00001000
-#define UI_INVERSE 0x00002000
-#define UI_PULSE 0x00004000
+#define PROP_GAP_WIDTH 3
+#define PROP_SPACE_WIDTH 8
+#define PROP_HEIGHT 27
+#define PROP_SMALL_SIZE_SCALE 0.75
+
+#define BLINK_DIVISOR 200
+#define PULSE_DIVISOR 75
+
+#define UI_LEFT 0x00000000 // default
+#define UI_CENTER 0x00000001
+#define UI_RIGHT 0x00000002
+#define UI_FORMATMASK 0x00000007
+#define UI_SMALLFONT 0x00000010
+#define UI_BIGFONT 0x00000020 // default
+#define UI_GIANTFONT 0x00000040
+#define UI_DROPSHADOW 0x00000800
+#define UI_BLINK 0x00001000
+#define UI_INVERSE 0x00002000
+#define UI_PULSE 0x00004000
#if defined(_DEBUG) && !defined(BSPC)
- #define HUNK_DEBUG
+ #define HUNK_DEBUG
#endif
typedef enum {
- h_high,
- h_low,
- h_dontcare
+ h_high,
+ h_low,
+ h_dontcare
} ha_pref;
#ifdef HUNK_DEBUG
-#define Hunk_Alloc( size, preference ) Hunk_AllocDebug(size, preference, #size, __FILE__, __LINE__)
+#define Hunk_Alloc( size, preference ) Hunk_AllocDebug(size, preference, #size, __FILE__, __LINE__)
void *Hunk_AllocDebug( int size, ha_pref preference, char *label, char *file, int line );
#else
void *Hunk_Alloc( int size, ha_pref preference );
@@ -456,11 +456,11 @@ void Com_Memcpy (void* dest, const void* src, const size_t count);
#define Com_Memcpy memcpy
#endif
-#define CIN_system 1
-#define CIN_loop 2
-#define CIN_hold 4
-#define CIN_silent 8
-#define CIN_shader 16
+#define CIN_system 1
+#define CIN_loop 2
+#define CIN_hold 4
+#define CIN_silent 8
+#define CIN_shader 16
/*
==============================================================
@@ -477,101 +477,101 @@ typedef vec_t vec3_t[3];
typedef vec_t vec4_t[4];
typedef vec_t vec5_t[5];
-typedef int fixed4_t;
-typedef int fixed8_t;
-typedef int fixed16_t;
+typedef int fixed4_t;
+typedef int fixed8_t;
+typedef int fixed16_t;
#ifndef M_PI
-#define M_PI 3.14159265358979323846f // matches value in gcc v2 math.h
+#define M_PI 3.14159265358979323846f // matches value in gcc v2 math.h
#endif
#ifndef M_SQRT2
#define M_SQRT2 1.414213562f
#endif
-#define NUMVERTEXNORMALS 162
-extern vec3_t bytedirs[NUMVERTEXNORMALS];
+#define NUMVERTEXNORMALS 162
+extern vec3_t bytedirs[NUMVERTEXNORMALS];
// all drawing is done to a 640*480 virtual screen size
// and will be automatically scaled to the real resolution
-#define SCREEN_WIDTH 640
-#define SCREEN_HEIGHT 480
-
-#define TINYCHAR_WIDTH (SMALLCHAR_WIDTH)
-#define TINYCHAR_HEIGHT (SMALLCHAR_HEIGHT/2)
-
-#define SMALLCHAR_WIDTH 8
-#define SMALLCHAR_HEIGHT 16
-
-#define BIGCHAR_WIDTH 16
-#define BIGCHAR_HEIGHT 16
-
-#define GIANTCHAR_WIDTH 32
-#define GIANTCHAR_HEIGHT 48
-
-extern vec4_t colorBlack;
-extern vec4_t colorRed;
-extern vec4_t colorGreen;
-extern vec4_t colorBlue;
-extern vec4_t colorYellow;
-extern vec4_t colorMagenta;
-extern vec4_t colorCyan;
-extern vec4_t colorWhite;
-extern vec4_t colorLtGrey;
-extern vec4_t colorMdGrey;
-extern vec4_t colorDkGrey;
-
-#define Q_COLOR_ESCAPE '^'
-#define Q_IsColorString(p) ( p && *(p) == Q_COLOR_ESCAPE && *((p)+1) && *((p)+1) != Q_COLOR_ESCAPE )
-
-#define COLOR_BLACK '0'
-#define COLOR_RED '1'
-#define COLOR_GREEN '2'
-#define COLOR_YELLOW '3'
-#define COLOR_BLUE '4'
-#define COLOR_CYAN '5'
-#define COLOR_MAGENTA '6'
-#define COLOR_WHITE '7'
-#define ColorIndex(c) ( ( (c) - '0' ) & 7 )
-
-#define S_COLOR_BLACK "^0"
-#define S_COLOR_RED "^1"
-#define S_COLOR_GREEN "^2"
-#define S_COLOR_YELLOW "^3"
-#define S_COLOR_BLUE "^4"
-#define S_COLOR_CYAN "^5"
-#define S_COLOR_MAGENTA "^6"
-#define S_COLOR_WHITE "^7"
-
-extern vec4_t g_color_table[8];
-
-#define MAKERGB( v, r, g, b ) v[0]=r;v[1]=g;v[2]=b
-#define MAKERGBA( v, r, g, b, a ) v[0]=r;v[1]=g;v[2]=b;v[3]=a
+#define SCREEN_WIDTH 640
+#define SCREEN_HEIGHT 480
+
+#define TINYCHAR_WIDTH (SMALLCHAR_WIDTH)
+#define TINYCHAR_HEIGHT (SMALLCHAR_HEIGHT/2)
+
+#define SMALLCHAR_WIDTH 8
+#define SMALLCHAR_HEIGHT 16
+
+#define BIGCHAR_WIDTH 16
+#define BIGCHAR_HEIGHT 16
+
+#define GIANTCHAR_WIDTH 32
+#define GIANTCHAR_HEIGHT 48
+
+extern vec4_t colorBlack;
+extern vec4_t colorRed;
+extern vec4_t colorGreen;
+extern vec4_t colorBlue;
+extern vec4_t colorYellow;
+extern vec4_t colorMagenta;
+extern vec4_t colorCyan;
+extern vec4_t colorWhite;
+extern vec4_t colorLtGrey;
+extern vec4_t colorMdGrey;
+extern vec4_t colorDkGrey;
+
+#define Q_COLOR_ESCAPE '^'
+#define Q_IsColorString(p) ( p && *(p) == Q_COLOR_ESCAPE && *((p)+1) && *((p)+1) != Q_COLOR_ESCAPE )
+
+#define COLOR_BLACK '0'
+#define COLOR_RED '1'
+#define COLOR_GREEN '2'
+#define COLOR_YELLOW '3'
+#define COLOR_BLUE '4'
+#define COLOR_CYAN '5'
+#define COLOR_MAGENTA '6'
+#define COLOR_WHITE '7'
+#define ColorIndex(c) ( ( (c) - '0' ) & 7 )
+
+#define S_COLOR_BLACK "^0"
+#define S_COLOR_RED "^1"
+#define S_COLOR_GREEN "^2"
+#define S_COLOR_YELLOW "^3"
+#define S_COLOR_BLUE "^4"
+#define S_COLOR_CYAN "^5"
+#define S_COLOR_MAGENTA "^6"
+#define S_COLOR_WHITE "^7"
+
+extern vec4_t g_color_table[8];
+
+#define MAKERGB( v, r, g, b ) v[0]=r;v[1]=g;v[2]=b
+#define MAKERGBA( v, r, g, b, a ) v[0]=r;v[1]=g;v[2]=b;v[3]=a
#define DEG2RAD( a ) ( ( (a) * M_PI ) / 180.0F )
#define RAD2DEG( a ) ( ( (a) * 180.0f ) / M_PI )
struct cplane_s;
-extern vec3_t vec3_origin;
-extern vec3_t axisDefault[3];
+extern vec3_t vec3_origin;
+extern vec3_t axisDefault[3];
-#define nanmask (255<<23)
+#define nanmask (255<<23)
-#define IS_NAN(x) (((*(int *)&x)&nanmask)==nanmask)
+#define IS_NAN(x) (((*(int *)&x)&nanmask)==nanmask)
#if idppc
static inline float Q_rsqrt( float number ) {
- float x = 0.5f * number;
+ float x = 0.5f * number;
float y;
#ifdef __GNUC__
asm("frsqrte %0,%1" : "=f" (y) : "f" (number));
#else
- y = __frsqrte( number );
+ y = __frsqrte( number );
#endif
- return y * (1.5f - (x * y * y));
- }
+ return y * (1.5f - (x * y * y));
+ }
#ifdef __GNUC__
static inline float Q_fabs(float x) {
@@ -586,7 +586,7 @@ static inline float Q_fabs(float x) {
#else
float Q_fabs( float f );
-float Q_rsqrt( float f ); // reciprocal square root
+float Q_rsqrt( float f ); // reciprocal square root
#endif
#define SQRTFAST( x ) ( (x) * Q_rsqrt( x ) )
@@ -598,23 +598,23 @@ signed short ClampShort( int i );
int DirToByte( vec3_t dir );
void ByteToDir( int b, vec3_t dir );
-#if 1
+#if 1
-#define DotProduct(x,y) ((x)[0]*(y)[0]+(x)[1]*(y)[1]+(x)[2]*(y)[2])
-#define VectorSubtract(a,b,c) ((c)[0]=(a)[0]-(b)[0],(c)[1]=(a)[1]-(b)[1],(c)[2]=(a)[2]-(b)[2])
-#define VectorAdd(a,b,c) ((c)[0]=(a)[0]+(b)[0],(c)[1]=(a)[1]+(b)[1],(c)[2]=(a)[2]+(b)[2])
-#define VectorCopy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2])
-#define VectorScale(v, s, o) ((o)[0]=(v)[0]*(s),(o)[1]=(v)[1]*(s),(o)[2]=(v)[2]*(s))
-#define VectorMA(v, s, b, o) ((o)[0]=(v)[0]+(b)[0]*(s),(o)[1]=(v)[1]+(b)[1]*(s),(o)[2]=(v)[2]+(b)[2]*(s))
+#define DotProduct(x,y) ((x)[0]*(y)[0]+(x)[1]*(y)[1]+(x)[2]*(y)[2])
+#define VectorSubtract(a,b,c) ((c)[0]=(a)[0]-(b)[0],(c)[1]=(a)[1]-(b)[1],(c)[2]=(a)[2]-(b)[2])
+#define VectorAdd(a,b,c) ((c)[0]=(a)[0]+(b)[0],(c)[1]=(a)[1]+(b)[1],(c)[2]=(a)[2]+(b)[2])
+#define VectorCopy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2])
+#define VectorScale(v, s, o) ((o)[0]=(v)[0]*(s),(o)[1]=(v)[1]*(s),(o)[2]=(v)[2]*(s))
+#define VectorMA(v, s, b, o) ((o)[0]=(v)[0]+(b)[0]*(s),(o)[1]=(v)[1]+(b)[1]*(s),(o)[2]=(v)[2]+(b)[2]*(s))
#else
-#define DotProduct(x,y) _DotProduct(x,y)
-#define VectorSubtract(a,b,c) _VectorSubtract(a,b,c)
-#define VectorAdd(a,b,c) _VectorAdd(a,b,c)
-#define VectorCopy(a,b) _VectorCopy(a,b)
-#define VectorScale(v, s, o) _VectorScale(v,s,o)
-#define VectorMA(v, s, b, o) _VectorMA(v,s,b,o)
+#define DotProduct(x,y) _DotProduct(x,y)
+#define VectorSubtract(a,b,c) _VectorSubtract(a,b,c)
+#define VectorAdd(a,b,c) _VectorAdd(a,b,c)
+#define VectorCopy(a,b) _VectorCopy(a,b)
+#define VectorScale(v, s, o) _VectorScale(v,s,o)
+#define VectorMA(v, s, b, o) _VectorMA(v,s,b,o)
#endif
@@ -623,19 +623,19 @@ void ByteToDir( int b, vec3_t dir );
#undef VectorCopy
// this is a little hack to get more efficient copies in our interpreter
typedef struct {
- float v[3];
+ float v[3];
} vec3struct_t;
-#define VectorCopy(a,b) *(vec3struct_t *)b=*(vec3struct_t *)a
+#define VectorCopy(a,b) *(vec3struct_t *)b=*(vec3struct_t *)a
#define ID_INLINE static
#endif
#endif
-#define VectorClear(a) ((a)[0]=(a)[1]=(a)[2]=0)
-#define VectorNegate(a,b) ((b)[0]=-(a)[0],(b)[1]=-(a)[1],(b)[2]=-(a)[2])
-#define VectorSet(v, x, y, z) ((v)[0]=(x), (v)[1]=(y), (v)[2]=(z))
-#define Vector4Copy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2],(b)[3]=(a)[3])
+#define VectorClear(a) ((a)[0]=(a)[1]=(a)[2]=0)
+#define VectorNegate(a,b) ((b)[0]=-(a)[0],(b)[1]=-(a)[1],(b)[2]=-(a)[2])
+#define VectorSet(v, x, y, z) ((v)[0]=(x), (v)[1]=(y), (v)[2]=(z))
+#define Vector4Copy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2],(b)[3]=(a)[3])
-#define SnapVector(v) {v[0]=((int)(v[0]));v[1]=((int)(v[1]));v[2]=((int)(v[2]));}
+#define SnapVector(v) {v[0]=((int)(v[0]));v[1]=((int)(v[1]));v[2]=((int)(v[2]));}
// just in case you do't want to use the macros
vec_t _DotProduct( const vec3_t v1, const vec3_t v2 );
void _VectorSubtract( const vec3_t veca, const vec3_t vecb, vec3_t out );
@@ -655,57 +655,57 @@ void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs );
#ifndef __LCC__
static ID_INLINE int VectorCompare( const vec3_t v1, const vec3_t v2 ) {
- if (v1[0] != v2[0] || v1[1] != v2[1] || v1[2] != v2[2]) {
- return 0;
- }
- return 1;
+ if (v1[0] != v2[0] || v1[1] != v2[1] || v1[2] != v2[2]) {
+ return 0;
+ }
+ return 1;
}
static ID_INLINE vec_t VectorLength( const vec3_t v ) {
- return (vec_t)sqrt (v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
+ return (vec_t)sqrt (v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
}
static ID_INLINE vec_t VectorLengthSquared( const vec3_t v ) {
- return (v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
+ return (v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
}
static ID_INLINE vec_t Distance( const vec3_t p1, const vec3_t p2 ) {
- vec3_t v;
+ vec3_t v;
- VectorSubtract (p2, p1, v);
- return VectorLength( v );
+ VectorSubtract (p2, p1, v);
+ return VectorLength( v );
}
static ID_INLINE vec_t DistanceSquared( const vec3_t p1, const vec3_t p2 ) {
- vec3_t v;
+ vec3_t v;
- VectorSubtract (p2, p1, v);
- return v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
+ VectorSubtract (p2, p1, v);
+ return v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
}
// fast vector normalize routine that does not check to make sure
// that length != 0, nor does it return length, uses rsqrt approximation
static ID_INLINE void VectorNormalizeFast( vec3_t v )
{
- float ilength;
+ float ilength;
- ilength = Q_rsqrt( DotProduct( v, v ) );
+ ilength = Q_rsqrt( DotProduct( v, v ) );
- v[0] *= ilength;
- v[1] *= ilength;
- v[2] *= ilength;
+ v[0] *= ilength;
+ v[1] *= ilength;
+ v[2] *= ilength;
}
static ID_INLINE void VectorInverse( vec3_t v ){
- v[0] = -v[0];
- v[1] = -v[1];
- v[2] = -v[2];
+ v[0] = -v[0];
+ v[1] = -v[1];
+ v[2] = -v[2];
}
static ID_INLINE void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross ) {
- cross[0] = v1[1]*v2[2] - v1[2]*v2[1];
- cross[1] = v1[2]*v2[0] - v1[0]*v2[2];
- cross[2] = v1[0]*v2[1] - v1[1]*v2[0];
+ cross[0] = v1[1]*v2[2] - v1[2]*v2[1];
+ cross[1] = v1[2]*v2[0] - v1[0]*v2[2];
+ cross[2] = v1[0]*v2[1] - v1[1]*v2[0];
}
#else
@@ -727,7 +727,7 @@ void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross );
#endif
-vec_t VectorNormalize (vec3_t v); // returns vector length
+vec_t VectorNormalize (vec3_t v); // returns vector length
vec_t VectorNormalize2( const vec3_t v, vec3_t out );
void Vector4Scale( const vec4_t in, vec_t scale, vec4_t out );
void VectorRotate( vec3_t in, vec3_t matrix[3], vec3_t out );
@@ -735,12 +735,12 @@ int Q_log2(int val);
float Q_acos(float c);
-int Q_rand( int *seed );
-float Q_random( int *seed );
-float Q_crandom( int *seed );
+int Q_rand( int *seed );
+float Q_random( int *seed );
+float Q_crandom( int *seed );
-#define random() ((rand () & 0x7fff) / ((float)0x7fff))
-#define crandom() (2.0 * (random() - 0.5))
+#define random() ((rand () & 0x7fff) / ((float)0x7fff))
+#define crandom() (2.0 * (random() - 0.5))
void vectoangles( const vec3_t value1, vec3_t angles);
void AnglesToAxis( const vec3_t angles, vec3_t axis[3] );
@@ -751,10 +751,10 @@ void AxisCopy( vec3_t in[3], vec3_t out[3] );
void SetPlaneSignbits( struct cplane_s *out );
int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *plane);
-float AngleMod(float a);
-float LerpAngle (float from, float to, float frac);
-float AngleSubtract( float a1, float a2 );
-void AnglesSubtract( vec3_t v1, vec3_t v2, vec3_t v3 );
+float AngleMod(float a);
+float LerpAngle (float from, float to, float frac);
+float AngleSubtract( float a1, float a2 );
+void AnglesSubtract( vec3_t v1, vec3_t v2, vec3_t v3 );
float AngleNormalize360 ( float angle );
float AngleNormalize180 ( float angle );
@@ -767,7 +767,7 @@ void RotateAroundDirection( vec3_t axis[3], float yaw );
void MakeNormalVectors( const vec3_t forward, vec3_t right, vec3_t up );
// perpendicular vector could be replaced by this
-//int PlaneTypeForNormal (vec3_t normal);
+//int PlaneTypeForNormal (vec3_t normal);
void MatrixMultiply(float in1[3][3], float in2[3][3], float out[3][3]);
void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up);
@@ -778,42 +778,42 @@ void PerpendicularVector( vec3_t dst, const vec3_t src );
float Com_Clamp( float min, float max, float value );
-char *COM_SkipPath( char *pathname );
-void COM_StripExtension( const char *in, char *out );
-void COM_DefaultExtension( char *path, int maxSize, const char *extension );
+char *COM_SkipPath( char *pathname );
+void COM_StripExtension( const char *in, char *out );
+void COM_DefaultExtension( char *path, int maxSize, const char *extension );
-void COM_BeginParseSession( const char *name );
-int COM_GetCurrentParseLine( void );
-char *COM_Parse( char **data_p );
-char *COM_ParseExt( char **data_p, qboolean allowLineBreak );
-int COM_Compress( char *data_p );
-void COM_ParseError( char *format, ... );
-void COM_ParseWarning( char *format, ... );
-//int COM_ParseInfos( char *buf, int max, char infos[][MAX_INFO_STRING] );
+void COM_BeginParseSession( const char *name );
+int COM_GetCurrentParseLine( void );
+char *COM_Parse( char **data_p );
+char *COM_ParseExt( char **data_p, qboolean allowLineBreak );
+int COM_Compress( char *data_p );
+void COM_ParseError( char *format, ... );
+void COM_ParseWarning( char *format, ... );
+//int COM_ParseInfos( char *buf, int max, char infos[][MAX_INFO_STRING] );
-#define MAX_TOKENLENGTH 1024
+#define MAX_TOKENLENGTH 1024
#ifndef TT_STRING
//token types
-#define TT_STRING 1 // string
-#define TT_LITERAL 2 // literal
-#define TT_NUMBER 3 // number
-#define TT_NAME 4 // name
-#define TT_PUNCTUATION 5 // punctuation
+#define TT_STRING 1 // string
+#define TT_LITERAL 2 // literal
+#define TT_NUMBER 3 // number
+#define TT_NAME 4 // name
+#define TT_PUNCTUATION 5 // punctuation
#endif
typedef struct pc_token_s
{
- int type;
- int subtype;
- int intvalue;
- float floatvalue;
- char string[MAX_TOKENLENGTH];
+ int type;
+ int subtype;
+ int intvalue;
+ float floatvalue;
+ char string[MAX_TOKENLENGTH];
} pc_token_t;
// data is an in/out parm, returns a parsed out token
-void COM_MatchToken( char**buf_p, char *match );
+void COM_MatchToken( char**buf_p, char *match );
void SkipBracedSection (char **program);
void SkipRestOfLine ( char **data );
@@ -822,21 +822,21 @@ void Parse1DMatrix (char **buf_p, int x, float *m);
void Parse2DMatrix (char **buf_p, int y, int x, float *m);
void Parse3DMatrix (char **buf_p, int z, int y, int x, float *m);
-void QDECL Com_sprintf (char *dest, int size, const char *fmt, ...);
+void QDECL Com_sprintf (char *dest, int size, const char *fmt, ...);
// mode parm for FS_FOpenFile
typedef enum {
- FS_READ,
- FS_WRITE,
- FS_APPEND,
- FS_APPEND_SYNC
+ FS_READ,
+ FS_WRITE,
+ FS_APPEND,
+ FS_APPEND_SYNC
} fsMode_t;
typedef enum {
- FS_SEEK_CUR,
- FS_SEEK_END,
- FS_SEEK_SET
+ FS_SEEK_CUR,
+ FS_SEEK_END,
+ FS_SEEK_SET
} fsOrigin_t;
//=============================================
@@ -847,16 +847,16 @@ int Q_isupper( int c );
int Q_isalpha( int c );
// portable case insensitive compare
-int Q_stricmp (const char *s1, const char *s2);
-int Q_strncmp (const char *s1, const char *s2, int n);
-int Q_stricmpn (const char *s1, const char *s2, int n);
-char *Q_strlwr( char *s1 );
-char *Q_strupr( char *s1 );
-char *Q_strrchr( const char* string, int c );
+int Q_stricmp (const char *s1, const char *s2);
+int Q_strncmp (const char *s1, const char *s2, int n);
+int Q_stricmpn (const char *s1, const char *s2, int n);
+char *Q_strlwr( char *s1 );
+char *Q_strupr( char *s1 );
+char *Q_strrchr( const char* string, int c );
// buffer size safe library replacements
-void Q_strncpyz( char *dest, const char *src, int destsize );
-void Q_strcat( char *dest, int size, const char *src );
+void Q_strncpyz( char *dest, const char *src, int destsize );
+void Q_strcat( char *dest, int size, const char *src );
// strlen that discounts Quake color sequences
int Q_PrintStrlen( const char *string );
@@ -869,30 +869,30 @@ char *Q_CleanStr( char *string );
// implemented as a struct for qvm compatibility
typedef struct
{
- byte b0;
- byte b1;
- byte b2;
- byte b3;
- byte b4;
- byte b5;
- byte b6;
- byte b7;
+ byte b0;
+ byte b1;
+ byte b2;
+ byte b3;
+ byte b4;
+ byte b5;
+ byte b6;
+ byte b7;
} qint64;
//=============================================
/*
-short BigShort(short l);
-short LittleShort(short l);
-int BigLong (int l);
-int LittleLong (int l);
+short BigShort(short l);
+short LittleShort(short l);
+int BigLong (int l);
+int LittleLong (int l);
qint64 BigLong64 (qint64 l);
qint64 LittleLong64 (qint64 l);
-float BigFloat (const float *l);
-float LittleFloat (const float *l);
+float BigFloat (const float *l);
+float LittleFloat (const float *l);
-void Swap_Init (void);
+void Swap_Init (void);
*/
-char * QDECL va(char *format, ...);
+char * QDECL va(char *format, ...);
//=============================================
@@ -908,8 +908,8 @@ qboolean Info_Validate( const char *s );
void Info_NextPair( const char **s, char *key, char *value );
// this is only here so the functions in q_shared.c and bg_*.c can link
-void QDECL Com_Error( int level, const char *error, ... );
-void QDECL Com_Printf( const char *msg, ... );
+void QDECL Com_Error( int level, const char *error, ... );
+void QDECL Com_Printf( const char *msg, ... );
/*
@@ -923,52 +923,52 @@ default values.
==========================================================
*/
-#define CVAR_ARCHIVE 1 // set to cause it to be saved to vars.rc
- // used for system variables, not for player
- // specific configurations
-#define CVAR_USERINFO 2 // sent to server on connect or change
-#define CVAR_SERVERINFO 4 // sent in response to front end requests
-#define CVAR_SYSTEMINFO 8 // these cvars will be duplicated on all clients
-#define CVAR_INIT 16 // don't allow change from console at all,
- // but can be set from the command line
-#define CVAR_LATCH 32 // will only change when C code next does
- // a Cvar_Get(), so it can't be changed
- // without proper initialization. modified
- // will be set, even though the value hasn't
- // changed yet
-#define CVAR_ROM 64 // display only, cannot be set by user at all
-#define CVAR_USER_CREATED 128 // created by a set command
-#define CVAR_TEMP 256 // can be set even when cheats are disabled, but is not archived
-#define CVAR_CHEAT 512 // can not be changed if cheats are disabled
-#define CVAR_NORESTART 1024 // do not clear when a cvar_restart is issued
+#define CVAR_ARCHIVE 1 // set to cause it to be saved to vars.rc
+ // used for system variables, not for player
+ // specific configurations
+#define CVAR_USERINFO 2 // sent to server on connect or change
+#define CVAR_SERVERINFO 4 // sent in response to front end requests
+#define CVAR_SYSTEMINFO 8 // these cvars will be duplicated on all clients
+#define CVAR_INIT 16 // don't allow change from console at all,
+ // but can be set from the command line
+#define CVAR_LATCH 32 // will only change when C code next does
+ // a Cvar_Get(), so it can't be changed
+ // without proper initialization. modified
+ // will be set, even though the value hasn't
+ // changed yet
+#define CVAR_ROM 64 // display only, cannot be set by user at all
+#define CVAR_USER_CREATED 128 // created by a set command
+#define CVAR_TEMP 256 // can be set even when cheats are disabled, but is not archived
+#define CVAR_CHEAT 512 // can not be changed if cheats are disabled
+#define CVAR_NORESTART 1024 // do not clear when a cvar_restart is issued
// nothing outside the Cvar_*() functions should modify these fields!
typedef struct cvar_s {
- char *name;
- char *string;
- char *resetString; // cvar_restart will reset to this value
- char *latchedString; // for CVAR_LATCH vars
- int flags;
- qboolean modified; // set each time the cvar is changed
- int modificationCount; // incremented each time the cvar is changed
- float value; // atof( string )
- int integer; // atoi( string )
- struct cvar_s *next;
- struct cvar_s *hashNext;
+ char *name;
+ char *string;
+ char *resetString; // cvar_restart will reset to this value
+ char *latchedString; // for CVAR_LATCH vars
+ int flags;
+ qboolean modified; // set each time the cvar is changed
+ int modificationCount; // incremented each time the cvar is changed
+ float value; // atof( string )
+ int integer; // atoi( string )
+ struct cvar_s *next;
+ struct cvar_s *hashNext;
} cvar_t;
-#define MAX_CVAR_VALUE_STRING 256
+#define MAX_CVAR_VALUE_STRING 256
-typedef int cvarHandle_t;
+typedef int cvarHandle_t;
// the modules that run in the virtual machine can't access the cvar_t directly,
// so they must ask for structured updates
typedef struct {
- cvarHandle_t handle;
- int modificationCount;
- float value;
- int integer;
- char string[MAX_CVAR_VALUE_STRING];
+ cvarHandle_t handle;
+ int modificationCount;
+ float value;
+ int integer;
+ char string[MAX_CVAR_VALUE_STRING];
} vmCvar_t;
/*
@@ -979,14 +979,14 @@ COLLISION DETECTION
==============================================================
*/
-#include "surfaceflags.h" // shared with the q3map utility
+#include "surfaceflags.h" // shared with the q3map utility
// plane types are used to speed some tests
// 0-2 are axial planes
-#define PLANE_X 0
-#define PLANE_Y 1
-#define PLANE_Z 2
-#define PLANE_NON_AXIAL 3
+#define PLANE_X 0
+#define PLANE_Y 1
+#define PLANE_Z 2
+#define PLANE_NON_AXIAL 3
/*
@@ -1000,24 +1000,24 @@ PlaneTypeForNormal
// plane_t structure
// !!! if this is changed, it must be changed in asm code too !!!
typedef struct cplane_s {
- vec3_t normal;
- float dist;
- byte type; // for fast side tests: 0,1,2 = axial, 3 = nonaxial
- byte signbits; // signx + (signy<<1) + (signz<<2), used as lookup during collision
- byte pad[2];
+ vec3_t normal;
+ float dist;
+ byte type; // for fast side tests: 0,1,2 = axial, 3 = nonaxial
+ byte signbits; // signx + (signy<<1) + (signz<<2), used as lookup during collision
+ byte pad[2];
} cplane_t;
// a trace is returned when a box is swept through the world
typedef struct {
- qboolean allsolid; // if true, plane is not valid
- qboolean startsolid; // if true, the initial point was in a solid area
- float fraction; // time completed, 1.0 = didn't hit anything
- vec3_t endpos; // final position
- cplane_t plane; // surface normal at impact, transformed to world space
- int surfaceFlags; // surface hit
- int contents; // contents on other side of surface hit
- int entityNum; // entity the contacted sirface is a part of
+ qboolean allsolid; // if true, plane is not valid
+ qboolean startsolid; // if true, the initial point was in a solid area
+ float fraction; // time completed, 1.0 = didn't hit anything
+ vec3_t endpos; // final position
+ cplane_t plane; // surface normal at impact, transformed to world space
+ int surfaceFlags; // surface hit
+ int contents; // contents on other side of surface hit
+ int entityNum; // entity the contacted sirface is a part of
} trace_t;
// trace->entityNum can also be 0 to (MAX_GENTITIES-1)
@@ -1026,15 +1026,15 @@ typedef struct {
// markfragments are returned by CM_MarkFragments()
typedef struct {
- int firstPoint;
- int numPoints;
+ int firstPoint;
+ int numPoints;
} markFragment_t;
typedef struct {
- vec3_t origin;
- vec3_t axis[3];
+ vec3_t origin;
+ vec3_t axis[3];
} orientation_t;
//=====================================================================
@@ -1042,24 +1042,24 @@ typedef struct {
// in order from highest priority to lowest
// if none of the catchers are active, bound key strings will be executed
-#define KEYCATCH_CONSOLE 0x0001
-#define KEYCATCH_UI 0x0002
-#define KEYCATCH_MESSAGE 0x0004
-#define KEYCATCH_CGAME 0x0008
+#define KEYCATCH_CONSOLE 0x0001
+#define KEYCATCH_UI 0x0002
+#define KEYCATCH_MESSAGE 0x0004
+#define KEYCATCH_CGAME 0x0008
// sound channels
// channel 0 never willingly overrides
// other channels will allways override a playing sound on that channel
typedef enum {
- CHAN_AUTO,
- CHAN_LOCAL, // menu sounds, etc
- CHAN_WEAPON,
- CHAN_VOICE,
- CHAN_ITEM,
- CHAN_BODY,
- CHAN_LOCAL_SOUND, // chat messages, etc
- CHAN_ANNOUNCER // announcer voices, etc
+ CHAN_AUTO,
+ CHAN_LOCAL, // menu sounds, etc
+ CHAN_WEAPON,
+ CHAN_VOICE,
+ CHAN_ITEM,
+ CHAN_BODY,
+ CHAN_LOCAL_SOUND, // chat messages, etc
+ CHAN_ANNOUNCER // announcer voices, etc
} soundChannel_t;
@@ -1071,63 +1071,64 @@ typedef enum {
========================================================================
*/
-#define ANGLE2SHORT(x) ((int)((x)*65536/360) & 65535)
-#define SHORT2ANGLE(x) ((x)*(360.0/65536))
+#define ANGLE2SHORT(x) ((int)((x)*65536/360) & 65535)
+#define SHORT2ANGLE(x) ((x)*(360.0/65536))
-#define SNAPFLAG_RATE_DELAYED 1
-#define SNAPFLAG_NOT_ACTIVE 2 // snapshot used during connection and for zombies
-#define SNAPFLAG_SERVERCOUNT 4 // toggled every map_restart so transitions can be detected
+#define SNAPFLAG_RATE_DELAYED 1
+#define SNAPFLAG_NOT_ACTIVE 2 // snapshot used during connection and for zombies
+#define SNAPFLAG_SERVERCOUNT 4 // toggled every map_restart so transitions can be detected
//
// per-level limits
//
-#define MAX_CLIENTS 64 // absolute limit
-#define MAX_LOCATIONS 64
+#define MAX_CLIENTS 64 // absolute limit
+#define MAX_LOCATIONS 64
-#define GENTITYNUM_BITS 10 // don't need to send any more
-#define MAX_GENTITIES (1<<GENTITYNUM_BITS)
+#define GENTITYNUM_BITS 10 // don't need to send any more
+#define MAX_GENTITIES (1<<GENTITYNUM_BITS)
// entitynums are communicated with GENTITY_BITS, so any reserved
// values thatare going to be communcated over the net need to
// also be in this range
-#define ENTITYNUM_NONE (MAX_GENTITIES-1)
-#define ENTITYNUM_WORLD (MAX_GENTITIES-2)
-#define ENTITYNUM_MAX_NORMAL (MAX_GENTITIES-2)
+#define ENTITYNUM_NONE (MAX_GENTITIES-1)
+#define ENTITYNUM_WORLD (MAX_GENTITIES-2)
+#define ENTITYNUM_MAX_NORMAL (MAX_GENTITIES-2)
-#define MAX_MODELS 256 // these are sent over the net as 8 bits
-#define MAX_SOUNDS 256 // so they cannot be blindly increased
-#define MAX_SHADERS 128 //TA: should be in bg_public.h
-#define MAX_PARTICLE_FILES 128
+#define MAX_MODELS 256 // these are sent over the net as 8 bits
+#define MAX_SOUNDS 256 // so they cannot be blindly increased
+#define MAX_SHADERS 64 //TA: should be in bg_public.h
+#define MAX_GAME_PARTICLE_SYSTEMS 64 //TA: should be in bg_public.h
+#define MAX_PARTICLE_FILES 128
-#define MAX_CONFIGSTRINGS 1024
+#define MAX_CONFIGSTRINGS 1024
// these are the only configstrings that the system reserves, all the
// other ones are strictly for servergame to clientgame communication
-#define CS_SERVERINFO 0 // an info string with all the serverinfo cvars
-#define CS_SYSTEMINFO 1 // an info string for server system to client system configuration (timescale, etc)
+#define CS_SERVERINFO 0 // an info string with all the serverinfo cvars
+#define CS_SYSTEMINFO 1 // an info string for server system to client system configuration (timescale, etc)
-#define RESERVED_CONFIGSTRINGS 2 // game can't modify below this, only the system can
+#define RESERVED_CONFIGSTRINGS 2 // game can't modify below this, only the system can
-#define MAX_GAMESTATE_CHARS 16000
+#define MAX_GAMESTATE_CHARS 16000
typedef struct {
- int stringOffsets[MAX_CONFIGSTRINGS];
- char stringData[MAX_GAMESTATE_CHARS];
- int dataCount;
+ int stringOffsets[MAX_CONFIGSTRINGS];
+ char stringData[MAX_GAMESTATE_CHARS];
+ int dataCount;
} gameState_t;
//=========================================================
// bit field limits
-#define MAX_STATS 16
-#define MAX_PERSISTANT 16
-#define MAX_POWERUPS 16
-#define MAX_WEAPONS 16
+#define MAX_STATS 16
+#define MAX_PERSISTANT 16
+#define MAX_POWERUPS 16
+#define MAX_WEAPONS 16
-#define MAX_PS_EVENTS 2
+#define MAX_PS_EVENTS 2
-#define PS_PMOVEFRAMECOUNTBITS 6
+#define PS_PMOVEFRAMECOUNTBITS 6
// playerState_t is the information needed by both the client and server
// to predict player motion and actions
@@ -1140,72 +1141,72 @@ typedef struct {
// so if a playerState_t is transmitted, the entityState_t can be fully derived
// from it.
typedef struct playerState_s {
- int commandTime; // cmd->serverTime of last executed command
- int pm_type;
- int bobCycle; // for view bobbing and footstep generation
- int pm_flags; // ducked, jump_held, etc
- int pm_time;
-
- vec3_t origin;
- vec3_t velocity;
- int weaponTime;
- int gravity;
- int speed;
- int delta_angles[3]; // add to command angles to get view direction
- // changed by spawns, rotating objects, and teleporters
-
- int groundEntityNum;// ENTITYNUM_NONE = in air
-
- int legsTimer; // don't change low priority animations until this runs out
- int legsAnim; // mask off ANIM_TOGGLEBIT
-
- int torsoTimer; // don't change low priority animations until this runs out
- int torsoAnim; // mask off ANIM_TOGGLEBIT
-
- int movementDir; // a number 0 to 7 that represents the reletive angle
- // of movement to the view angle (axial and diagonals)
- // when at rest, the value will remain unchanged
- // used to twist the legs during strafing
-
- vec3_t grapplePoint; // location of grapple to pull towards if PMF_GRAPPLE_PULL
-
- int eFlags; // copied to entityState_t->eFlags
-
- int eventSequence; // pmove generated events
- int events[MAX_PS_EVENTS];
- int eventParms[MAX_PS_EVENTS];
-
- int externalEvent; // events set on player from another source
- int externalEventParm;
- int externalEventTime;
-
- int clientNum; // ranges from 0 to MAX_CLIENTS-1
- int weapon; // copied to entityState_t->weapon
- int weaponstate;
-
- vec3_t viewangles; // for fixed views
- int viewheight;
-
- // damage feedback
- int damageEvent; // when it changes, latch the other parms
- int damageYaw;
- int damagePitch;
- int damageCount;
-
- int stats[MAX_STATS];
- int persistant[MAX_PERSISTANT]; // stats that aren't cleared on death
- int powerups[MAX_POWERUPS]; // level.time that the powerup runs out
- int ammo[MAX_WEAPONS];
-
- int generic1;
- int loopSound;
- int jumppad_ent; // jumppad entity hit this frame
-
- // not communicated over the net at all
- int ping; // server to game info for scoreboard
- int pmove_framecount; // FIXME: don't transmit over the network
- int jumppad_frame;
- int entityEventSequence;
+ int commandTime; // cmd->serverTime of last executed command
+ int pm_type;
+ int bobCycle; // for view bobbing and footstep generation
+ int pm_flags; // ducked, jump_held, etc
+ int pm_time;
+
+ vec3_t origin;
+ vec3_t velocity;
+ int weaponTime;
+ int gravity;
+ int speed;
+ int delta_angles[3]; // add to command angles to get view direction
+ // changed by spawns, rotating objects, and teleporters
+
+ int groundEntityNum;// ENTITYNUM_NONE = in air
+
+ int legsTimer; // don't change low priority animations until this runs out
+ int legsAnim; // mask off ANIM_TOGGLEBIT
+
+ int torsoTimer; // don't change low priority animations until this runs out
+ int torsoAnim; // mask off ANIM_TOGGLEBIT
+
+ int movementDir; // a number 0 to 7 that represents the reletive angle
+ // of movement to the view angle (axial and diagonals)
+ // when at rest, the value will remain unchanged
+ // used to twist the legs during strafing
+
+ vec3_t grapplePoint; // location of grapple to pull towards if PMF_GRAPPLE_PULL
+
+ int eFlags; // copied to entityState_t->eFlags
+
+ int eventSequence; // pmove generated events
+ int events[MAX_PS_EVENTS];
+ int eventParms[MAX_PS_EVENTS];
+
+ int externalEvent; // events set on player from another source
+ int externalEventParm;
+ int externalEventTime;
+
+ int clientNum; // ranges from 0 to MAX_CLIENTS-1
+ int weapon; // copied to entityState_t->weapon
+ int weaponstate;
+
+ vec3_t viewangles; // for fixed views
+ int viewheight;
+
+ // damage feedback
+ int damageEvent; // when it changes, latch the other parms
+ int damageYaw;
+ int damagePitch;
+ int damageCount;
+
+ int stats[MAX_STATS];
+ int persistant[MAX_PERSISTANT]; // stats that aren't cleared on death
+ int powerups[MAX_POWERUPS]; // level.time that the powerup runs out
+ int ammo[MAX_WEAPONS];
+
+ int generic1;
+ int loopSound;
+ int jumppad_ent; // jumppad entity hit this frame
+
+ // not communicated over the net at all
+ int ping; // server to game info for scoreboard
+ int pmove_framecount; // FIXME: don't transmit over the network
+ int jumppad_frame;
+ int entityEventSequence;
} playerState_t;
@@ -1216,58 +1217,58 @@ typedef struct playerState_s {
// usercmd_t->button bits, many of which are generated by the client system,
// so they aren't game/cgame only definitions
//
-#define BUTTON_ATTACK 1
-#define BUTTON_TALK 2 // displays talk balloon and disables actions
-#define BUTTON_USE_HOLDABLE 4
-#define BUTTON_GESTURE 8
-#define BUTTON_WALKING 16 // walking can't just be infered from MOVE_RUN
- // because a key pressed late in the frame will
- // only generate a small move value for that frame
- // walking will use different animations and
- // won't generate footsteps
+#define BUTTON_ATTACK 1
+#define BUTTON_TALK 2 // displays talk balloon and disables actions
+#define BUTTON_USE_HOLDABLE 4
+#define BUTTON_GESTURE 8
+#define BUTTON_WALKING 16 // walking can't just be infered from MOVE_RUN
+ // because a key pressed late in the frame will
+ // only generate a small move value for that frame
+ // walking will use different animations and
+ // won't generate footsteps
#define BUTTON_ATTACK2 32 //TA: should be safe to change from BUTTON_AFFIRMATIVE
-#define BUTTON_NEGATIVE 64
+#define BUTTON_NEGATIVE 64
-#define BUTTON_GETFLAG 128
-#define BUTTON_GUARDBASE 256
-#define BUTTON_PATROL 512
-#define BUTTON_FOLLOWME 1024
+#define BUTTON_GETFLAG 128
+#define BUTTON_GUARDBASE 256
+#define BUTTON_PATROL 512
+#define BUTTON_FOLLOWME 1024
-#define BUTTON_ANY 2048 // any key whatsoever
+#define BUTTON_ANY 2048 // any key whatsoever
-#define MOVE_RUN 120 // if forwardmove or rightmove are >= MOVE_RUN,
- // then BUTTON_WALKING should be set
+#define MOVE_RUN 120 // if forwardmove or rightmove are >= MOVE_RUN,
+ // then BUTTON_WALKING should be set
// usercmd_t is sent to the server each client frame
typedef struct usercmd_s {
- int serverTime;
- int angles[3];
- int buttons;
- byte weapon; // weapon
- signed char forwardmove, rightmove, upmove;
+ int serverTime;
+ int angles[3];
+ int buttons;
+ byte weapon; // weapon
+ signed char forwardmove, rightmove, upmove;
} usercmd_t;
//===================================================================
// if entityState->solid == SOLID_BMODEL, modelindex is an inline model number
-#define SOLID_BMODEL 0xffffff
+#define SOLID_BMODEL 0xffffff
typedef enum {
- TR_STATIONARY,
- TR_INTERPOLATE, // non-parametric, but interpolate between snapshots
- TR_LINEAR,
- TR_LINEAR_STOP,
- TR_SINE, // value = base + sin( time / duration ) * delta
- TR_GRAVITY,
- TR_BUOYANCY //TA: what the hell is this doing in here anyway?
+ TR_STATIONARY,
+ TR_INTERPOLATE, // non-parametric, but interpolate between snapshots
+ TR_LINEAR,
+ TR_LINEAR_STOP,
+ TR_SINE, // value = base + sin( time / duration ) * delta
+ TR_GRAVITY,
+ TR_BUOYANCY //TA: what the hell is this doing in here anyway?
} trType_t;
typedef struct {
- trType_t trType;
- int trTime;
- int trDuration; // if non 0, trTime + trDuration = stop time
- vec3_t trBase;
- vec3_t trDelta; // velocity, etc
+ trType_t trType;
+ int trTime;
+ int trDuration; // if non 0, trTime + trDuration = stop time
+ vec3_t trBase;
+ vec3_t trDelta; // velocity, etc
} trajectory_t;
// entityState_t is the information conveyed from the server
@@ -1278,60 +1279,60 @@ typedef struct {
// the structure size is fairly large
typedef struct entityState_s {
- int number; // entity index
- int eType; // entityType_t
- int eFlags;
+ int number; // entity index
+ int eType; // entityType_t
+ int eFlags;
- trajectory_t pos; // for calculating position
- trajectory_t apos; // for calculating angles
+ trajectory_t pos; // for calculating position
+ trajectory_t apos; // for calculating angles
- int time;
- int time2;
+ int time;
+ int time2;
- vec3_t origin;
- vec3_t origin2;
+ vec3_t origin;
+ vec3_t origin2;
- vec3_t angles;
- vec3_t angles2;
+ vec3_t angles;
+ vec3_t angles2;
- int otherEntityNum; // shotgun sources, etc
- int otherEntityNum2;
+ int otherEntityNum; // shotgun sources, etc
+ int otherEntityNum2;
- int groundEntityNum; // -1 = in air
+ int groundEntityNum; // -1 = in air
- int constantLight; // r + (g<<8) + (b<<16) + (intensity<<24)
- int loopSound; // constantly loop this sound
+ int constantLight; // r + (g<<8) + (b<<16) + (intensity<<24)
+ int loopSound; // constantly loop this sound
- int modelindex;
- int modelindex2;
- int clientNum; // 0 to (MAX_CLIENTS - 1), for players and corpses
- int frame;
+ int modelindex;
+ int modelindex2;
+ int clientNum; // 0 to (MAX_CLIENTS - 1), for players and corpses
+ int frame;
- int solid; // for client side prediction, trap_linkentity sets this properly
+ int solid; // for client side prediction, trap_linkentity sets this properly
- int event; // impulse events -- muzzle flashes, footsteps, etc
- int eventParm;
+ int event; // impulse events -- muzzle flashes, footsteps, etc
+ int eventParm;
- // for players
- int powerups; // bit flags
- int weapon; // determines weapon and flash model, etc
- int legsAnim; // mask off ANIM_TOGGLEBIT
- int torsoAnim; // mask off ANIM_TOGGLEBIT
+ // for players
+ int powerups; // bit flags
+ int weapon; // determines weapon and flash model, etc
+ int legsAnim; // mask off ANIM_TOGGLEBIT
+ int torsoAnim; // mask off ANIM_TOGGLEBIT
- int generic1;
+ int generic1;
} entityState_t;
typedef enum {
- CA_UNINITIALIZED,
- CA_DISCONNECTED, // not talking to a server
- CA_AUTHORIZING, // not used any more, was checking cd key
- CA_CONNECTING, // sending request packets to the server
- CA_CHALLENGING, // sending challenge packets to the server
- CA_CONNECTED, // netchan_t established, getting gamestate
- CA_LOADING, // only during cgame initialization, never during main loop
- CA_PRIMED, // got gamestate, waiting for first frame
- CA_ACTIVE, // game views should be displayed
- CA_CINEMATIC // playing a cinematic or a static pic, not connected to a server
+ CA_UNINITIALIZED,
+ CA_DISCONNECTED, // not talking to a server
+ CA_AUTHORIZING, // not used any more, was checking cd key
+ CA_CONNECTING, // sending request packets to the server
+ CA_CHALLENGING, // sending challenge packets to the server
+ CA_CONNECTED, // netchan_t established, getting gamestate
+ CA_LOADING, // only during cgame initialization, never during main loop
+ CA_PRIMED, // got gamestate, waiting for first frame
+ CA_ACTIVE, // game views should be displayed
+ CA_CINEMATIC // playing a cinematic or a static pic, not connected to a server
} connstate_t;
// font support
@@ -1354,13 +1355,13 @@ typedef struct {
float s2;
float t2;
qhandle_t glyph; // handle to the shader with the glyph
- char shaderName[32];
+ char shaderName[32];
} glyphInfo_t;
typedef struct {
glyphInfo_t glyphs [GLYPHS_PER_FONT];
float glyphScale;
- char name[MAX_QPATH];
+ char name[MAX_QPATH];
} fontInfo_t;
#define Square(x) ((x)*(x))
@@ -1370,58 +1371,58 @@ typedef struct {
typedef struct qtime_s {
- int tm_sec; /* seconds after the minute - [0,59] */
- int tm_min; /* minutes after the hour - [0,59] */
- int tm_hour; /* hours since midnight - [0,23] */
- int tm_mday; /* day of the month - [1,31] */
- int tm_mon; /* months since January - [0,11] */
- int tm_year; /* years since 1900 */
- int tm_wday; /* days since Sunday - [0,6] */
- int tm_yday; /* days since January 1 - [0,365] */
- int tm_isdst; /* daylight savings time flag */
+ int tm_sec; /* seconds after the minute - [0,59] */
+ int tm_min; /* minutes after the hour - [0,59] */
+ int tm_hour; /* hours since midnight - [0,23] */
+ int tm_mday; /* day of the month - [1,31] */
+ int tm_mon; /* months since January - [0,11] */
+ int tm_year; /* years since 1900 */
+ int tm_wday; /* days since Sunday - [0,6] */
+ int tm_yday; /* days since January 1 - [0,365] */
+ int tm_isdst; /* daylight savings time flag */
} qtime_t;
// server browser sources
// TTimo: AS_MPLAYER is no longer used
-#define AS_LOCAL 0
-#define AS_MPLAYER 1
-#define AS_GLOBAL 2
-#define AS_FAVORITES 3
+#define AS_LOCAL 0
+#define AS_MPLAYER 1
+#define AS_GLOBAL 2
+#define AS_FAVORITES 3
// cinematic states
typedef enum {
- FMV_IDLE,
- FMV_PLAY, // play
- FMV_EOF, // all other conditions, i.e. stop/EOF/abort
- FMV_ID_BLT,
- FMV_ID_IDLE,
- FMV_LOOPED,
- FMV_ID_WAIT
+ FMV_IDLE,
+ FMV_PLAY, // play
+ FMV_EOF, // all other conditions, i.e. stop/EOF/abort
+ FMV_ID_BLT,
+ FMV_ID_IDLE,
+ FMV_LOOPED,
+ FMV_ID_WAIT
} e_status;
typedef enum _flag_status {
- FLAG_ATBASE = 0,
- FLAG_TAKEN, // CTF
- FLAG_TAKEN_RED, // One Flag CTF
- FLAG_TAKEN_BLUE, // One Flag CTF
- FLAG_DROPPED
+ FLAG_ATBASE = 0,
+ FLAG_TAKEN, // CTF
+ FLAG_TAKEN_RED, // One Flag CTF
+ FLAG_TAKEN_BLUE, // One Flag CTF
+ FLAG_DROPPED
} flagStatus_t;
-#define MAX_GLOBAL_SERVERS 4096
-#define MAX_OTHER_SERVERS 128
-#define MAX_PINGREQUESTS 32
-#define MAX_SERVERSTATUSREQUESTS 16
+#define MAX_GLOBAL_SERVERS 4096
+#define MAX_OTHER_SERVERS 128
+#define MAX_PINGREQUESTS 32
+#define MAX_SERVERSTATUSREQUESTS 16
-#define SAY_ALL 0
-#define SAY_TEAM 1
-#define SAY_TELL 2
+#define SAY_ALL 0
+#define SAY_TEAM 1
+#define SAY_TELL 2
#define CDKEY_LEN 16
#define CDCHKSUM_LEN 2
-#endif // __Q_SHARED_H
+#endif // __Q_SHARED_H