diff options
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/bg_pmove.c | 69 | ||||
-rw-r--r-- | src/game/tremulous.h | 7 |
2 files changed, 42 insertions, 34 deletions
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c index 8055f115..402959d0 100644 --- a/src/game/bg_pmove.c +++ b/src/game/bg_pmove.c @@ -599,16 +599,19 @@ static qboolean PM_CheckWallJump( void ) vec3_t point, dir, forward, right; float magnitude; int i; + qboolean minijump; - // don't allow jump until all buttons are up + // Don't allow jump until all buttons are up if( pm->ps->pm_flags & PMF_RESPAWNED ) return qfalse; - // not holding jump - if( pm->cmd.upmove < 10 ) + // Not holding jump or minijump + minijump = pm->ps->stats[ STAT_PTEAM ] == PTE_ALIENS && + ( pm->cmd.buttons & BUTTON_DODGE ); + if( pm->cmd.upmove < 10 && !minijump ) return qfalse; - // walljump timeout + // Walljump timeout if( pm->ps->pm_flags & PMF_TIME_WALLJUMP ) return qfalse; @@ -665,7 +668,7 @@ static qboolean PM_CheckWallJump( void ) pml.walking = qfalse; pm->ps->pm_flags |= PMF_TIME_WALLJUMP | PMF_JUMP_HELD; - pm->ps->pm_time = 200; + pm->ps->pm_time = LEVEL2_WALLJUMP_REPEAT; pm->ps->groundEntityNum = ENTITYNUM_NONE; ProjectPointOnPlane( forward, pml.forward, pm->ps->grapplePoint ); @@ -677,12 +680,11 @@ static qboolean PM_CheckWallJump( void ) // Give the player some velocity magnitude = BG_FindJumpMagnitudeForClass( pm->ps->stats[ STAT_PCLASS ] ); - if( ( pm->cmd.buttons & BUTTON_DODGE ) && - pm->ps->stats[ STAT_PTEAM ] == PTE_ALIENS ) + if( minijump ) magnitude *= ALIEN_MINI_JUMP_SCALE; VectorMA( pm->ps->velocity, magnitude, dir, pm->ps->velocity ); - //for a long run of wall jumps the velocity can get pretty large, this caps it + // Cap velocity if( VectorLength( pm->ps->velocity ) > LEVEL2_WALLJUMP_MAXSPEED ) { VectorNormalize( pm->ps->velocity ); @@ -691,6 +693,7 @@ static qboolean PM_CheckWallJump( void ) PM_AddEvent( EV_JUMP ); + // Set jumping animation if( pm->cmd.forwardmove >= 0 ) { if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) ) @@ -722,72 +725,74 @@ static qboolean PM_CheckJump( void ) { vec3_t normal; float magnitude; + qboolean minijump; - // don't rejump after a dodge or jump + // Don't rejump after a dodge or jump if( pm->ps->pm_flags & PMF_TIME_LAND ) return qfalse; - magnitude = BG_FindJumpMagnitudeForClass( pm->ps->stats[ STAT_PCLASS ] ); - if( magnitude == 0.0f ) - return qfalse; - - //can't jump and pounce at the same time + // Can't jump and pounce at the same time if( ( pm->ps->weapon == WP_ALEVEL3 || pm->ps->weapon == WP_ALEVEL3_UPG ) && pm->ps->stats[ STAT_MISC ] > 0 ) return qfalse; - //can't jump and charge at the same time + // Can't jump and charge at the same time if( ( pm->ps->weapon == WP_ALEVEL4 ) && pm->ps->stats[ STAT_MISC ] > 0 ) return qfalse; + // Can't jump without stamina if( ( pm->ps->stats[ STAT_PTEAM ] == PTE_HUMANS ) && ( pm->ps->stats[ STAT_STAMINA ] < 0 ) ) return qfalse; + // Don't allow jump until all buttons are up if( pm->ps->pm_flags & PMF_RESPAWNED ) - return qfalse; // don't allow jump until all buttons are up + return qfalse; - if( pm->cmd.upmove < 10 ) + // Not holding jump or dodge + minijump = pm->ps->stats[ STAT_PTEAM ] == PTE_ALIENS && + ( pm->cmd.buttons & BUTTON_DODGE ); + if( pm->cmd.upmove < 10 && !minijump ) // not holding jump return qfalse; - //can't jump whilst grabbed - if( pm->ps->pm_type == PM_GRABBED ) + // Can't jump while grabbed or without releasing jump + if( pm->ps->pm_type == PM_GRABBED || + ( pm->ps->pm_flags & PMF_JUMP_HELD ) ) { + // Clear upmove so cmdscale doesn't lower running speed pm->cmd.upmove = 0; return qfalse; } - // must wait for jump to be released - if( pm->ps->pm_flags & PMF_JUMP_HELD ) - { - // clear upmove so cmdscale doesn't lower running speed - pm->cmd.upmove = 0; + // Have to be able to jump + magnitude = BG_FindJumpMagnitudeForClass( pm->ps->stats[ STAT_PCLASS ] ); + if( magnitude == 0.0f ) return qfalse; - } pml.groundPlane = qfalse; pml.walking = qfalse; pm->ps->pm_flags |= PMF_JUMP_HELD; - // take some stamina off + // Take some stamina off if( pm->ps->stats[ STAT_PTEAM ] == PTE_HUMANS ) pm->ps->stats[ STAT_STAMINA ] -= STAMINA_JUMP_TAKE; pm->ps->groundEntityNum = ENTITYNUM_NONE; - // jump away from wall + // Jump away from walls BG_GetClientNormal( pm->ps, normal ); - if( ( pm->cmd.buttons & BUTTON_DODGE ) && - pm->ps->stats[ STAT_PTEAM ] == PTE_ALIENS ) + // Give player some velocity + if( minijump ) magnitude *= ALIEN_MINI_JUMP_SCALE; VectorMA( pm->ps->velocity, magnitude, normal, pm->ps->velocity ); PM_AddEvent( EV_JUMP ); + // Set jumping animation if( pm->cmd.forwardmove >= 0 ) { if( !( pm->ps->persistant[ PERS_STATE ] & PS_NONSEGMODEL ) ) @@ -3568,9 +3573,11 @@ void PmoveSingle( pmove_t *pmove ) AngleVectors( pm->ps->viewangles, pml.forward, pml.right, pml.up ); - if( pm->cmd.upmove < 10 ) + if( pm->cmd.upmove < 10 && + ( !( pm->cmd.buttons & BUTTON_DODGE ) || + pm->ps->stats[ STAT_PTEAM ] != PTE_ALIENS ) ) { - // not holding jump + // not holding jump or minijump pm->ps->pm_flags &= ~PMF_JUMP_HELD; } diff --git a/src/game/tremulous.h b/src/game/tremulous.h index 9dfa78d2..40e2c933 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -83,9 +83,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define LEVEL2_AREAZAP_REPEAT 500 #define LEVEL2_AREAZAP_MAX_TARGETS 3 #define LEVEL2_WALLJUMP_MAXSPEED 1000.0f -#define LEVEL2_WALLJUMP_NORMAL 0.375f // magnitude scale from surface -#define LEVEL2_WALLJUMP_FORWARD 0.250f // magnitude scale in view direction -#define LEVEL2_WALLJUMP_UP 0.375f // magnitude scale up +#define LEVEL2_WALLJUMP_NORMAL 0.3f // magnitude scale from surface +#define LEVEL2_WALLJUMP_FORWARD 0.4f // magnitude scale in view direction +#define LEVEL2_WALLJUMP_UP 0.3f // magnitude scale up +#define LEVEL2_WALLJUMP_REPEAT 200 // msec before new jump #define LEVEL3_CLAW_DMG ADM(80) #define LEVEL3_CLAW_UPG_RANGE 96.0f |