summaryrefslogtreecommitdiff
path: root/src/game
diff options
context:
space:
mode:
Diffstat (limited to 'src/game')
-rw-r--r--src/game/bg_misc.c185
-rw-r--r--src/game/bg_public.h22
-rw-r--r--src/game/g_cmds.c7
3 files changed, 176 insertions, 38 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 1e876b3c..2f8bd7a1 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -957,6 +957,7 @@ buildableAttributes_t bg_buildableList[ ] =
{
BA_D_SPAWN, //int buildNum;
"bioegg", //char *buildName;
+ "Egg", //char *humanName;
"team_droid_spawn", //char *entityName;
{ "models/buildables/bioegg/bioegg.md3", 0, 0, 0 },
{ -15, -15, -15 }, //vec3_t mins;
@@ -985,6 +986,7 @@ buildableAttributes_t bg_buildableList[ ] =
{
BA_D_BARRICADE, //int buildNum;
"barricade", //char *buildName;
+ "Barricade", //char *humanName;
"team_droid_barricade",//char *entityName;
{ "models/buildables/barricade/barricade.md3", 0, 0, 0 },
{ -15, -15, -15 }, //vec3_t mins;
@@ -1013,6 +1015,7 @@ buildableAttributes_t bg_buildableList[ ] =
{
BA_D_BOOSTER, //int buildNum;
"booster", //char *buildName;
+ "Booster", //char *humanName;
"team_droid_booster", //char *entityName;
{ "models/buildables/booster/booster.md3", 0, 0, 0 },
{ -26, -26, -9 }, //vec3_t mins;
@@ -1041,6 +1044,7 @@ buildableAttributes_t bg_buildableList[ ] =
{
BA_D_ACIDTUBE, //int buildNum;
"acid_tube", //char *buildName;
+ "Acid Tube", //char *humanName;
"team_droid_acid_tube",//char *entityName;
{ "models/buildables/acid_tube/acid_tube.md3", 0, 0, 0 },
{ -15, -15, -15 }, //vec3_t mins;
@@ -1069,6 +1073,7 @@ buildableAttributes_t bg_buildableList[ ] =
{
BA_D_TRAPPER, //int buildNum;
"trapper", //char *buildName;
+ "Trapper", //char *humanName;
"team_droid_trapper", //char *entityName;
{ "models/buildables/trapper/trapper.md3", 0, 0, 0 },
{ -15, -15, -15 }, //vec3_t mins;
@@ -1097,6 +1102,7 @@ buildableAttributes_t bg_buildableList[ ] =
{
BA_D_HIVEMIND, //int buildNum;
"hivemind", //char *buildName;
+ "Hivemind", //char *humanName;
"team_droid_hivemind", //char *entityName;
{ "models/buildables/hivemind/hivemind.md3", 0, 0, 0 },
{ -15, -15, -15 }, //vec3_t mins;
@@ -1125,6 +1131,7 @@ buildableAttributes_t bg_buildableList[ ] =
{
BA_H_SPAWN, //int buildNum;
"replicator", //char *buildName;
+ "Replicator", //char *humanName;
"team_human_spawn", //char *entityName;
{ "models/buildables/replicator/replicator.md3", 0, 0, 0 },
{ -40, -40, -4 }, //vec3_t mins;
@@ -1153,6 +1160,7 @@ buildableAttributes_t bg_buildableList[ ] =
{
BA_H_MEDISTAT, //int buildNum;
"medistat", //char *buildName;
+ "Medistation", //char *humanName;
"team_human_medistat", //char *entityName;
{ "models/buildables/medistat/medistat.md3", 0, 0, 0 },
{ -35, -35, -7 }, //vec3_t mins;
@@ -1181,6 +1189,7 @@ buildableAttributes_t bg_buildableList[ ] =
{
BA_H_DEF1, //int buildNum;
"plasmaturret", //char *buildName;
+ "Plasma Turret", //char *humanName;
"team_human_def1", //char *entityName;
{ "models/buildables/plasmaturret/pturret_base.md3", "models/buildables/plasmaturret/pturret_top.md3", 0, 0 },
{ -24, -24, -11 }, //vec3_t mins;
@@ -1209,6 +1218,7 @@ buildableAttributes_t bg_buildableList[ ] =
{
BA_H_DEF2, //int buildNum;
"mgturret", //char *buildName;
+ "Machinegun Turret", //char *humanName;
"team_human_def2", //char *entityName;
{ "models/buildables/mgturret/turret_base.md3",
"models/buildables/mgturret/turret_barrel.md3",
@@ -1239,6 +1249,7 @@ buildableAttributes_t bg_buildableList[ ] =
{
BA_H_DEF3, //int buildNum;
"tesla", //char *buildName;
+ "Tesla Generator", //char *humanName;
"team_human_tesla", //char *entityName;
{ "models/buildables/tesla/tesla.md3", 0, 0, 0 },
{ -22, -22, -40 }, //vec3_t mins;
@@ -1267,6 +1278,7 @@ buildableAttributes_t bg_buildableList[ ] =
{
BA_H_DCC, //int buildNum;
"dcc", //char *buildName;
+ "D.C.C.", //char *humanName;
"team_human_dcc", //char *entityName;
{ "models/buildables/dcc/dcc.md3", 0, 0, 0 },
{ -15, -15, -15 }, //vec3_t mins;
@@ -1295,6 +1307,7 @@ buildableAttributes_t bg_buildableList[ ] =
{
BA_H_BANK, //int buildNum;
"bank", //char *buildName;
+ "Bank", //char *humanName;
"team_human_bank", //char *entityName;
{ "models/buildables/bank/bank.md3", 0, 0, 0 },
{ -15, -15, -15 }, //vec3_t mins;
@@ -1323,6 +1336,7 @@ buildableAttributes_t bg_buildableList[ ] =
{
BA_H_MCU, //int buildNum;
"mcu", //char *buildName;
+ "M.C.U.", //char *humanName;
"team_human_mcu", //char *entityName;
{ "models/buildables/mcu/mcu.md3", 0, 0, 0 },
{ -15, -15, -15 }, //vec3_t mins;
@@ -1351,6 +1365,7 @@ buildableAttributes_t bg_buildableList[ ] =
{
BA_H_REACTOR, //int buildNum;
"reactor", //char *buildName;
+ "Reactor", //char *humanName;
"team_human_reactor", //char *entityName;
{ "models/buildables/reactor/reactor.md3", 0, 0, 0 },
{ -15, -15, -15 }, //vec3_t mins;
@@ -1379,6 +1394,7 @@ buildableAttributes_t bg_buildableList[ ] =
{
BA_H_REPEATER, //int buildNum;
"repeater", //char *buildName;
+ "Repeater", //char *humanName;
"team_human_repeater", //char *entityName;
{ "models/buildables/repeater/repeater.md3", 0, 0, 0 },
{ -15, -15, -15 }, //vec3_t mins;
@@ -1407,6 +1423,7 @@ buildableAttributes_t bg_buildableList[ ] =
{
BA_H_FLOATMINE, //int buildNum;
"floatmine", //char *buildName;
+ "Floatmine", //char *humanName;
"team_human_floatmine",//char *entityName;
{ "models/buildables/floatmine/floatmine.md3", 0, 0, 0 },
{ -15, -15, -15 }, //vec3_t mins;
@@ -1495,6 +1512,25 @@ char *BG_FindNameForBuildable( int bclass )
/*
==============
+BG_FindHumanNameForBuildNum
+==============
+*/
+char *BG_FindHumanNameForBuildable( int bclass )
+{
+ int i;
+
+ for( i = 0; i < bg_numBuildables; i++ )
+ {
+ if( bg_buildableList[ i ].buildNum == bclass )
+ return bg_buildableList[ i ].humanName;
+ }
+
+ //wimp out
+ return "";
+}
+
+/*
+==============
BG_FindEntityNameForBuildNum
==============
*/
@@ -1967,7 +2003,8 @@ classAttributes_t bg_classList[ ] =
{
{
PCL_D_B_BASE, //int classnum;
- "Builder", //char *classname;
+ "Builder", //char *className;
+ "Builder", //char *humanName;
"lucy", //char *modelname;
"default", //char *skinname;
{ -15, -15, -20 }, //vec3_t mins;
@@ -1992,6 +2029,7 @@ classAttributes_t bg_classList[ ] =
{
PCL_D_B_LEV1, //int classnum;
"BuilderLevel1", //char *classname;
+ "Advanced Builder", //char *humanname;
"lucy", //char *modelname;
"angel", //char *skinname;
{ -20, -20, -20 }, //vec3_t mins;
@@ -2016,6 +2054,7 @@ classAttributes_t bg_classList[ ] =
{
PCL_D_O_BASE, //int classnum;
"Offensive", //char *classname;
+ "Offensive", //char *humanname;
"klesk", //char *modelname;
"default", //char *skinname;
{ -15, -15, -15 }, //vec3_t mins;
@@ -2040,6 +2079,7 @@ classAttributes_t bg_classList[ ] =
{
PCL_D_O_LEV1, //int classnum;
"OffensiveLevel1", //char *classname;
+ "Offensive Level 1", //char *humanname;
"anarki", //char *modelname;
"default", //char *skinname;
{ -24, -24, -24 }, //vec3_t mins;
@@ -2064,6 +2104,7 @@ classAttributes_t bg_classList[ ] =
{
PCL_D_O_LEV1_UPG, //int classnum;
"OffensiveLevel1-Upgrade", //char *classname;
+ "Offensive Level 1 Upgrade", //char *humanname;
"anarki", //char *modelname;
"default", //char *skinname;
{ -24, -24, -24 }, //vec3_t mins;
@@ -2088,6 +2129,7 @@ classAttributes_t bg_classList[ ] =
{
PCL_D_O_LEV2, //int classnum;
"OffensiveLevel2", //char *classname;
+ "Offensive Level 2", //char *humanname;
"bones", //char *modelname;
"default", //char *skinname;
{ -24, -24, -24 }, //vec3_t mins;
@@ -2112,6 +2154,7 @@ classAttributes_t bg_classList[ ] =
{
PCL_D_O_LEV2_UPG, //int classnum;
"OffensiveLevel2-Upgrade", //char *classname;
+ "Offensive Level 2 Upgrade", //char *humanname;
"bones", //char *modelname;
"default", //char *skinname;
{ -24, -24, -24 }, //vec3_t mins;
@@ -2136,6 +2179,7 @@ classAttributes_t bg_classList[ ] =
{
PCL_D_O_LEV3, //int classnum;
"OffensiveLevel3", //char *classname;
+ "Offensive Level 3", //char *humanname;
"orbb", //char *modelname;
"default", //char *skinname;
{ -15, -15, -15 }, //vec3_t mins;
@@ -2160,6 +2204,7 @@ classAttributes_t bg_classList[ ] =
{
PCL_D_O_LEV3_UPG, //int classnum;
"OffensiveLevel3-Upgrade", //char *classname;
+ "Offensive Level 3 Upgrade", //char *humanname;
"orbb", //char *modelname;
"default", //char *skinname;
{ -15, -15, -15 }, //vec3_t mins;
@@ -2184,6 +2229,7 @@ classAttributes_t bg_classList[ ] =
{
PCL_D_O_LEV4, //int classnum;
"OffensiveLevel4", //char *classname;
+ "Offensive Level 4", //char *humanname;
"xaero", //char *modelname;
"default", //char *skinname;
{ -15, -15, -15 }, //vec3_t mins;
@@ -2208,6 +2254,7 @@ classAttributes_t bg_classList[ ] =
{
PCL_H_BASE, //int classnum;
"Human", //char *classname;
+ "Human", //char *humanname;
"sarge", //char *modelname;
"default", //char *skinname;
{ -15, -15, -24 }, //vec3_t mins;
@@ -2273,6 +2320,25 @@ char *BG_FindNameForClassNum( int pclass )
/*
==============
+BG_FindHumanNameForClassNum
+==============
+*/
+char *BG_FindHumanNameForClassNum( int pclass )
+{
+ int i;
+
+ for( i = 0; i < bg_numPclasses; i++ )
+ {
+ if( bg_classList[ i ].classNum == pclass )
+ return bg_classList[ i ].humanName;
+ }
+
+ //wimp out
+ return "";
+}
+
+/*
+==============
BG_FindModelNameForClass
==============
*/
@@ -2632,7 +2698,8 @@ weaponAttributes_t bg_weapons[ ] =
3, //int clips;
3, //int maxClips;
qfalse, //qboolean hasAltMode;
- qfalse //qboolean synced;
+ qfalse, //qboolean synced;
+ WUT_HUMANS //WUTeam_t team;
},
{
WP_FLAMER, //int weaponNum;
@@ -2644,7 +2711,8 @@ weaponAttributes_t bg_weapons[ ] =
0, //int clips;
0, //int maxClips;
qfalse, //qboolean hasAltMode;
- qfalse //qboolean synced;
+ qfalse, //qboolean synced;
+ WUT_HUMANS //WUTeam_t team;
},
{
WP_CHAINGUN, //int weaponNum;
@@ -2656,7 +2724,8 @@ weaponAttributes_t bg_weapons[ ] =
0, //int clips;
0, //int maxClips;
qfalse, //qboolean hasAltMode;
- qfalse //qboolean synced;
+ qfalse, //qboolean synced;
+ WUT_HUMANS //WUTeam_t team;
},
{
WP_MASS_DRIVER, //int weaponNum;
@@ -2668,7 +2737,8 @@ weaponAttributes_t bg_weapons[ ] =
2, //int clips;
3, //int maxClips;
qfalse, //qboolean hasAltMode;
- qfalse //qboolean synced;
+ qfalse, //qboolean synced;
+ WUT_HUMANS //WUTeam_t team;
},
{
WP_PULSE_RIFLE, //int weaponNum;
@@ -2680,7 +2750,8 @@ weaponAttributes_t bg_weapons[ ] =
3, //int clips;
3, //int maxClips;
qfalse, //qboolean hasAltMode;
- qfalse //qboolean synced;
+ qfalse, //qboolean synced;
+ WUT_HUMANS //WUTeam_t team;
},
{
WP_HBUILD, //int weaponNum;
@@ -2692,7 +2763,8 @@ weaponAttributes_t bg_weapons[ ] =
0, //int clips;
0, //int maxClips;
qtrue, //qboolean hasAltMode;
- qfalse //qboolean synced;
+ qfalse, //qboolean synced;
+ WUT_HUMANS //WUTeam_t team;
},
{
WP_HBUILD2, //int weaponNum;
@@ -2704,7 +2776,8 @@ weaponAttributes_t bg_weapons[ ] =
0, //int clips;
0, //int maxClips;
qtrue, //qboolean hasAltMode;
- qfalse //qboolean synced;
+ qfalse, //qboolean synced;
+ WUT_HUMANS //WUTeam_t team;
},
{
WP_DBUILD, //int weaponNum;
@@ -2716,7 +2789,8 @@ weaponAttributes_t bg_weapons[ ] =
0, //int clips;
0, //int maxClips;
qtrue, //qboolean hasAltMode;
- qfalse //qboolean synced;
+ qfalse, //qboolean synced;
+ WUT_ALIENS //WUTeam_t team;
},
{
WP_DBUILD2, //int weaponNum;
@@ -2728,7 +2802,8 @@ weaponAttributes_t bg_weapons[ ] =
0, //int clips;
0, //int maxClips;
qtrue, //qboolean hasAltMode;
- qfalse //qboolean synced;
+ qfalse, //qboolean synced;
+ WUT_ALIENS //WUTeam_t team;
},
{
WP_VENOM, //int weaponNum;
@@ -2740,7 +2815,8 @@ weaponAttributes_t bg_weapons[ ] =
0, //int clips;
0, //int maxClips;
qfalse, //qboolean hasAltMode;
- qfalse //qboolean synced;
+ qfalse, //qboolean synced;
+ WUT_ALIENS //WUTeam_t team;
},
{
WP_GRABANDCSAW, //int weaponNum;
@@ -2752,7 +2828,8 @@ weaponAttributes_t bg_weapons[ ] =
0, //int clips;
0, //int maxClips;
qtrue, //qboolean hasAltMode;
- qtrue //qboolean synced;
+ qtrue, //qboolean synced;
+ WUT_ALIENS //WUTeam_t team;
},
{
WP_POUNCE, //int weaponNum;
@@ -2764,7 +2841,8 @@ weaponAttributes_t bg_weapons[ ] =
0, //int clips;
0, //int maxClips;
qfalse, //qboolean hasAltMode;
- qfalse //qboolean synced;
+ qfalse, //qboolean synced;
+ WUT_ALIENS //WUTeam_t team;
}
};
@@ -2933,6 +3011,26 @@ qboolean BG_WeaponModesAreSynced( int weapon )
return qfalse;
}
+/*
+==============
+BG_FindTeamForWeapon
+==============
+*/
+WUTeam_t BG_FindTeamForWeapon( int weapon )
+{
+ int i;
+
+ for( i = 0; i < bg_numWeapons; i++ )
+ {
+ if( bg_weapons[ i ].weaponNum == weapon )
+ {
+ return bg_weapons[ i ].team;
+ }
+ }
+
+ return WUT_NONE;
+}
+
////////////////////////////////////////////////////////////////////////////////
upgradeAttributes_t bg_upgrades[ ] =
@@ -2942,77 +3040,72 @@ upgradeAttributes_t bg_upgrades[ ] =
100, //int price;
SLOT_NONE, //int slots;
"torch", //char *upgradeName;
- "Torch" //char *upgradeHumanName;
+ "Torch", //char *upgradeHumanName;
+ WUT_HUMANS //WUTeam_t team;
},
{
UP_NVG, //int upgradeNum;
100, //int price;
SLOT_HEAD, //int slots;
"nvg", //char *upgradeName;
- "NVG" //char *upgradeHumanName;
+ "NVG", //char *upgradeHumanName;
+ WUT_HUMANS //WUTeam_t team;
},
{
UP_CHESTARMOUR, //int upgradeNum;
100, //int price;
SLOT_TORSO, //int slots;
"carmour", //char *upgradeName;
- "Chest Armour" //char *upgradeHumanName;
+ "Chest Armour", //char *upgradeHumanName;
+ WUT_HUMANS //WUTeam_t team;
},
{
UP_LIMBARMOUR, //int upgradeNum;
100, //int price;
SLOT_ARMS|SLOT_LEGS, //int slots;
"larmour", //char *upgradeName;
- "Limb Armour" //char *upgradeHumanName;
+ "Limb Armour", //char *upgradeHumanName;
+ WUT_HUMANS //WUTeam_t team;
},
{
UP_HELMET, //int upgradeNum;
100, //int price;
SLOT_HEAD, //int slots;
"helmet", //char *upgradeName;
- "Helmet" //char *upgradeHumanName;
+ "Helmet", //char *upgradeHumanName;
+ WUT_HUMANS //WUTeam_t team;
},
{
UP_ANTITOXIN, //int upgradeNum;
100, //int price;
SLOT_NONE, //int slots;
"atoxin", //char *upgradeName;
- "Anti-toxin" //char *upgradeHumanName;
+ "Anti-toxin", //char *upgradeHumanName;
+ WUT_HUMANS //WUTeam_t team;
},
{
UP_BATTPACK, //int upgradeNum;
100, //int price;
SLOT_BACKPACK, //int slots;
"battpack", //char *upgradeName;
- "Battery Pack" //char *upgradeHumanName;
+ "Battery Pack", //char *upgradeHumanName;
+ WUT_HUMANS //WUTeam_t team;
},
{
UP_JETPACK, //int upgradeNum;
100, //int price;
SLOT_BACKPACK, //int slots;
"jetpack", //char *upgradeName;
- "Jet Pack" //char *upgradeHumanName;
- },
- {
- UP_THREATHELMET, //int upgradeNum;
- 100, //int price;
- SLOT_HEAD, //int slots;
- "thelmet", //char *upgradeName;
- "Threat Helmet" //char *upgradeHumanName;
+ "Jet Pack", //char *upgradeHumanName;
+ WUT_HUMANS //WUTeam_t team;
},
{
UP_BATTLESUIT, //int upgradeNum;
100, //int price;
SLOT_HEAD|SLOT_TORSO|SLOT_ARMS|SLOT_LEGS, //int slots;
"bsuit", //char *upgradeName;
- "Battlesuit" //char *upgradeHumanName;
- },
- {
- UP_IMPANTKIT, //int upgradeNum;
- 100, //int price;
- SLOT_HEAD|SLOT_TORSO|SLOT_ARMS|SLOT_LEGS, //int slots;
- "ikit", //char *upgradeName;
- "Implant Kit" //char *upgradeHumanName;
+ "Battlesuit", //char *upgradeHumanName;
+ WUT_HUMANS //WUTeam_t team;
}
};
@@ -3115,6 +3208,26 @@ char *BG_FindHumanNameForUpgrade( int upgrade )
return "";
}
+/*
+==============
+BG_FindTeamForUpgrade
+==============
+*/
+WUTeam_t BG_FindTeamForUpgrade( int upgrade )
+{
+ int i;
+
+ for( i = 0; i < bg_numUpgrades; i++ )
+ {
+ if( bg_upgrades[ i ].upgradeNum == upgrade )
+ {
+ return bg_upgrades[ i ].team;
+ }
+ }
+
+ return WUT_NONE;
+}
+
////////////////////////////////////////////////////////////////////////////////
/*
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 2e2108e5..86d47a84 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -368,13 +368,21 @@ typedef enum
UP_ANTITOXIN,
UP_BATTPACK,
UP_JETPACK,
- UP_THREATHELMET,
UP_BATTLESUIT,
- UP_IMPANTKIT,
UP_NUM_UPGRADES
} upgrade_t;
+typedef enum
+{
+ WUT_NONE,
+
+ WUT_ALIENS,
+ WUT_HUMANS,
+
+ WUT_NUM_TEAMS
+} WUTeam_t;
+
//TA: bitmasks for upgrade slots
#define SLOT_NONE 0
#define SLOT_HEAD 1
@@ -809,6 +817,7 @@ typedef struct
int classNum;
char *className;
+ char *humanName;
char *modelName;
char *skinName;
@@ -846,6 +855,7 @@ typedef struct
int buildNum;
char *buildName;
+ char *humanName;
char *entityName;
char *models[ MAX_ITEM_MODELS ];
@@ -904,6 +914,8 @@ typedef struct
qboolean hasAltMode;
qboolean synced;
+
+ WUTeam_t team;
} weaponAttributes_t;
//TA: upgrade record
@@ -917,6 +929,8 @@ typedef struct
char *upgradeName;
char *upgradeHumanName;
+
+ WUTeam_t team;
} upgradeAttributes_t;
// included in both the game dll and the client
@@ -933,6 +947,7 @@ gitem_t *BG_FindItemForHoldable( holdable_t pw );
int BG_FindBuildNumForName( char *name );
int BG_FindBuildNumForEntityName( char *name );
char *BG_FindNameForBuildable( int bclass );
+char *BG_FindHumanNameForBuildable( int bclass );
char *BG_FindEntityNameForBuildable( int bclass );
char *BG_FindModelsForBuildable( int bclass, int modelNum );
void BG_FindBBoxForBuildable( int bclass, vec3_t mins, vec3_t maxs );
@@ -959,6 +974,7 @@ int BG_FindUniqueTestForBuildable( int bclass );
int BG_FindClassNumForName( char *name );
char *BG_FindNameForClassNum( int pclass );
+char *BG_FindHumanNameForClassNum( int pclass );
char *BG_FindModelNameForClass( int pclass );
void BG_FindBBoxForClass( int pclass, vec3_t mins, vec3_t maxs, vec3_t cmaxs, vec3_t dmins, vec3_t dmaxs );
void BG_FindViewheightForClass( int pclass, int *viewheight, int *cViewheight );
@@ -983,12 +999,14 @@ char *BG_FindHumanNameForWeapon( int weapon );
void BG_FindAmmoForWeapon( int weapon, int *quan, int *clips, int *maxClips );
qboolean BG_WeaponHasAltMode( int weapon );
qboolean BG_WeaponModesAreSynced( int weapon );
+WUTeam_t BG_FindTeamForWeapon( int weapon );
int BG_FindPriceForUpgrade( int upgrade );
int BG_FindSlotsForUpgrade( int upgrade );
char *BG_FindNameForUpgrade( int upgrade );
int BG_FindUpgradeNumForName( char *name );
char *BG_FindHumanNameForUpgrade( int upgrade );
+WUTeam_t BG_FindTeamForUpgrade( int upgrade );
#define ITEM_INDEX(x) ((x)-bg_itemlist)
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index 2aeada05..a9ac286f 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -1860,6 +1860,13 @@ void Cmd_Buy_f( gentity_t *ent )
return;
}
+ if( BG_FindTeamForWeapon( weapon ) != WUT_HUMANS )
+ {
+ //shouldn't need a fancy dialog
+ trap_SendServerCommand( ent-g_entities, va("print \"You can't buy alien items\n\"" ) );
+ return;
+ }
+
//add to inventory
BG_packWeapon( weapon, ent->client->ps.stats );
BG_FindAmmoForWeapon( weapon, &quan, &clips, &maxClips );