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-rw-r--r--src/game/g_client.c2
-rw-r--r--src/game/g_utils.c3
2 files changed, 1 insertions, 4 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c
index 61ff80a3..5156b3e1 100644
--- a/src/game/g_client.c
+++ b/src/game/g_client.c
@@ -1468,7 +1468,7 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
else
{
// fire the targets of the spawn point
- if( !spawn )
+ if( !spawn && spawnPoint )
G_UseTargets( spawnPoint, ent );
client->ps.weapon = client->ps.stats[ STAT_WEAPON ];
diff --git a/src/game/g_utils.c b/src/game/g_utils.c
index c11df5ba..8bce5a41 100644
--- a/src/game/g_utils.c
+++ b/src/game/g_utils.c
@@ -241,9 +241,6 @@ void G_UseTargets( gentity_t *ent, gentity_t *activator )
{
gentity_t *t;
- if( !ent )
- return;
-
if( ent->targetShaderName && ent->targetShaderNewName )
{
float f = level.time * 0.001;