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-rw-r--r--src/game/g_physics.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/g_physics.c b/src/game/g_physics.c
index b5221352..58c64878 100644
--- a/src/game/g_physics.c
+++ b/src/game/g_physics.c
@@ -62,9 +62,6 @@ static void G_Bounce( gentity_t *ent, trace_t *trace )
if( VectorLength( ent->s.pos.trDelta ) < 10 )
{
VectorMA( trace->endpos, 0.5f, trace->plane.normal, trace->endpos ); // make sure it is off ground
- // Never allow origin to be snapped lower (buildables fall through map bug)
- trace->endpos[2] = (float)ceil(trace->endpos[2]);
- SnapVector( trace->endpos );
G_SetOrigin( ent, trace->endpos );
ent->s.groundEntityNum = trace->entityNum;
VectorCopy( trace->plane.normal, ent->s.origin2 );