diff options
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/bg_misc.c | 50 | ||||
-rw-r--r-- | src/game/bg_pmove.c | 5 | ||||
-rw-r--r-- | src/game/bg_public.h | 5 |
3 files changed, 27 insertions, 33 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 8876af15..3eb2ca01 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -1446,13 +1446,12 @@ classAttributes_t bg_classList[ ] = ABUILDER_HEALTH, //int health; 0.2f, //float fallDamage; ABUILDER_REGEN, //int regenRate; - SCA_TAKESFALLDAMAGE|SCA_FOVWARPS| - SCA_NOFOOTSTEPS, //int abilities; + SCA_TAKESFALLDAMAGE|SCA_FOVWARPS|SCA_ALIENSENSE,//int abilities; WP_ABUILD, //weapon_t startWeapon 95.0f, //float buildDist; 80, //int fov; 0.001f, //float bob; - 1.0f, //float bobCycle; + 2.0f, //float bobCycle; 350, //int steptime; ABUILDER_SPEED, //float speed; 10.0f, //float acceleration; @@ -1483,13 +1482,12 @@ classAttributes_t bg_classList[ ] = ABUILDER_UPG_HEALTH, //int health; 0.0f, //float fallDamage; ABUILDER_UPG_REGEN, //int regenRate; - SCA_FOVWARPS|SCA_WALLCLIMBER| - SCA_NOFOOTSTEPS, //int abilities; + SCA_FOVWARPS|SCA_WALLCLIMBER|SCA_ALIENSENSE, //int abilities; WP_ABUILD2, //weapon_t startWeapon 95.0f, //float buildDist; 110, //int fov; 0.001f, //float bob; - 1.0f, //float bobCycle; + 2.0f, //float bobCycle; 200, //int steptime; ABUILDER_UPG_SPEED, //float speed; 10.0f, //float acceleration; @@ -1521,12 +1519,12 @@ classAttributes_t bg_classList[ ] = 0.0f, //float fallDamage; SOLDIER_REGEN, //int regenRate; SCA_WALLCLIMBER|SCA_NOWEAPONDRIFT| - SCA_FOVWARPS|SCA_ALIENSENSE|SCA_NOFOOTSTEPS, //int abilities; - WP_SOLDIER, //weapon_t startWeapon + SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities; + WP_SOLDIER, //weapon_t startWeapon 0.0f, //float buildDist; 140, //int fov; 0.0f, //float bob; - 1.0f, //float bobCycle; + 2.5f, //float bobCycle; 25, //int steptime; SOLDIER_SPEED, //float speed; 10.0f, //float acceleration; @@ -1558,13 +1556,12 @@ classAttributes_t bg_classList[ ] = 0.0f, //float fallDamage; HYDRA_REGEN, //int regenRate; SCA_NOWEAPONDRIFT| - SCA_FOVWARPS|SCA_WALLCLIMBER|SCA_ALIENSENSE| - SCA_NOFOOTSTEPS, //int abilities; + SCA_FOVWARPS|SCA_WALLCLIMBER|SCA_ALIENSENSE, //int abilities; WP_HYDRA, //weapon_t startWeapon 0.0f, //float buildDist; 120, //int fov; 0.001f, //float bob; - 1.0f, //float bobCycle; + 1.8f, //float bobCycle; 25, //int steptime; HYDRA_SPEED, //float speed; 10.0f, //float acceleration; @@ -1596,13 +1593,12 @@ classAttributes_t bg_classList[ ] = 0.0f, //float fallDamage; HYDRA_UPG_REGEN, //int regenRate; SCA_NOWEAPONDRIFT|SCA_FOVWARPS| - SCA_WALLCLIMBER|SCA_ALIENSENSE| - SCA_NOFOOTSTEPS, //int abilities; + SCA_WALLCLIMBER|SCA_ALIENSENSE, //int abilities; WP_HYDRA_UPG, //weapon_t startWeapon 0.0f, //float buildDist; 120, //int fov; 0.001f, //float bob; - 1.0f, //float bobCycle; + 1.8f, //float bobCycle; 25, //int steptime; HYDRA_UPG_SPEED, //float speed; 10.0f, //float acceleration; @@ -1634,12 +1630,12 @@ classAttributes_t bg_classList[ ] = 0.0f, //float fallDamage; CHIMERA_REGEN, //int regenRate; SCA_NOWEAPONDRIFT|SCA_WALLJUMPER| - SCA_FOVWARPS|SCA_ALIENSENSE|SCA_NOFOOTSTEPS, //int abilities; + SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities; WP_CHIMERA, //weapon_t startWeapon 0.0f, //float buildDist; 90, //int fov; - 0.0f, //float bob; - 1.0f, //float bobCycle; + 0.001f, //float bob; + 1.5f, //float bobCycle; 60, //int steptime; CHIMERA_SPEED, //float speed; 10.0f, //float acceleration; @@ -1671,12 +1667,12 @@ classAttributes_t bg_classList[ ] = 0.0f, //float fallDamage; CHIMERA_UPG_REGEN, //int regenRate; SCA_NOWEAPONDRIFT|SCA_WALLJUMPER| - SCA_FOVWARPS|SCA_ALIENSENSE|SCA_NOFOOTSTEPS, //int abilities; + SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities; WP_CHIMERA_UPG, //weapon_t startWeapon 0.0f, //float buildDist; 90, //int fov; - 0.0f, //float bob; - 1.0f, //float bobCycle; + 0.001f, //float bob; + 1.5f, //float bobCycle; 60, //int steptime; CHIMERA_UPG_SPEED, //float speed; 10.0f, //float acceleration; @@ -1708,12 +1704,12 @@ classAttributes_t bg_classList[ ] = 0.0f, //float fallDamage; DRAGOON_REGEN, //int regenRate; SCA_NOWEAPONDRIFT| - SCA_FOVWARPS|SCA_ALIENSENSE|SCA_NOFOOTSTEPS, //int abilities; + SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities; WP_DRAGOON, //weapon_t startWeapon 0.0f, //float buildDist; 110, //int fov; 0.0005f, //float bob; - 1.0f, //float bobCycle; + 1.3f, //float bobCycle; 25, //int steptime; DRAGOON_SPEED, //float speed; 10.0f, //float acceleration; @@ -1745,12 +1741,12 @@ classAttributes_t bg_classList[ ] = 0.0f, //float fallDamage; DRAGOON_UPG_REGEN, //int regenRate; SCA_NOWEAPONDRIFT| - SCA_FOVWARPS|SCA_ALIENSENSE|SCA_NOFOOTSTEPS, //int abilities; + SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities; WP_DRAGOON_UPG, //weapon_t startWeapon 0.0f, //float buildDist; 110, //int fov; 0.0005f, //float bob; - 1.0f, //float bobCycle; + 1.3f, //float bobCycle; 25, //int steptime; DRAGOON_UPG_SPEED, //float speed; 10.0f, //float acceleration; @@ -1782,12 +1778,12 @@ classAttributes_t bg_classList[ ] = 0.0f, //float fallDamage; BMOFO_REGEN, //int regenRate; SCA_NOWEAPONDRIFT| - SCA_FOVWARPS|SCA_ALIENSENSE|SCA_NOFOOTSTEPS, //int abilities; + SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities; WP_BIGMOFO, //weapon_t startWeapon 0.0f, //float buildDist; 90, //int fov; 0.001f, //float bob; - 1.0f, //float bobCycle; + 1.1f, //float bobCycle; 60, //int steptime; BMOFO_SPEED, //float speed; 5.0f, //float acceleration; diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c index 2031db3e..d7007733 100644 --- a/src/game/bg_pmove.c +++ b/src/game/bg_pmove.c @@ -1584,7 +1584,7 @@ static void PM_CrashLand( void ) if( pm->ps->stats[STAT_HEALTH] > 0 ) PM_AddEvent( EV_FALL_MEDIUM ); } - else if( !BG_ClassHasAbility( pm->ps->stats[ STAT_PCLASS ], SCA_NOFOOTSTEPS ) ) + else { if( delta > 7 ) PM_AddEvent( EV_FALL_SHORT ); @@ -2489,8 +2489,7 @@ static void PM_Footsteps( void ) if( pm->waterlevel == 0 ) { // on ground will only play sounds if running - if( footstep && !pm->noFootsteps && - !BG_ClassHasAbility( pm->ps->stats[ STAT_PCLASS ], SCA_NOFOOTSTEPS ) ) + if( footstep && !pm->noFootsteps ) PM_AddEvent( PM_FootstepForSurface( ) ); } else if( pm->waterlevel == 1 ) diff --git a/src/game/bg_public.h b/src/game/bg_public.h index 019f9bb7..95892add 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -219,9 +219,8 @@ typedef enum #define SCA_NOWEAPONDRIFT 0x00000008 #define SCA_FOVWARPS 0x00000010 #define SCA_ALIENSENSE 0x00000020 -#define SCA_NOFOOTSTEPS 0x00000040 -#define SCA_CANUSELADDERS 0x00000080 -#define SCA_WALLJUMPER 0x00000100 +#define SCA_CANUSELADDERS 0x00000040 +#define SCA_WALLJUMPER 0x00000080 #define SS_WALLCLIMBING 0x00000001 #define SS_WALLCLIMBINGCEILING 0x00000002 |