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-rw-r--r--src/game/g_client.c27
-rw-r--r--src/game/g_local.h1
2 files changed, 6 insertions, 22 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c
index bed2fefd..66ba3b6f 100644
--- a/src/game/g_client.c
+++ b/src/game/g_client.c
@@ -944,7 +944,7 @@ if desired.
void ClientUserinfoChanged( int clientNum )
{
gentity_t *ent;
- int teamTask, teamLeader, health;
+ int health;
char *s;
char model[ MAX_QPATH ];
char buffer[ MAX_QPATH ];
@@ -974,14 +974,6 @@ void ClientUserinfoChanged( int clientNum )
if( !strcmp( s, "localhost" ) )
client->pers.localClient = qtrue;
- // check the item prediction
- s = Info_ValueForKey( userinfo, "cg_predictItems" );
-
- if( !atoi( s ) )
- client->pers.predictItemPickup = qfalse;
- else
- client->pers.predictItemPickup = qtrue;
-
// set name
Q_strncpyz( oldname, client->pers.netname, sizeof( oldname ) );
s = Info_ValueForKey( userinfo, "name" );
@@ -1118,16 +1110,11 @@ void ClientUserinfoChanged( int clientNum )
// teamInfo
s = Info_ValueForKey( userinfo, "teamoverlay" );
- if( ! *s || atoi( s ) != 0 )
+ if( !*s || atoi( s ) != 0 )
client->pers.teamInfo = qtrue;
else
client->pers.teamInfo = qfalse;
- // team task (0 = none, 1 = offence, 2 = defence)
- teamTask = atoi( Info_ValueForKey( userinfo, "teamtask" ) );
- // team Leader (1 = leader, 0 is normal player)
- teamLeader = client->sess.teamLeader;
-
// colors
strcpy( c1, Info_ValueForKey( userinfo, "color1" ) );
strcpy( c2, Info_ValueForKey( userinfo, "color2" ) );
@@ -1141,12 +1128,10 @@ void ClientUserinfoChanged( int clientNum )
// print scoreboards, display models, and play custom sounds
Com_sprintf( userinfo, sizeof( userinfo ),
- "n\\%s\\t\\%i\\model\\%s\\hmodel\\%s\\c1\\%s\\c2\\%s\\"
- "hc\\%i\\w\\%i\\l\\%i\\tt\\%d\\"
- "tl\\%d\\ig\\%16s",
- client->pers.netname, team, model, model, c1, c2,
- client->pers.maxHealth, client->sess.wins, client->sess.losses, teamTask,
- teamLeader, BG_ClientListString( &client->sess.ignoreList ) );
+ "n\\%s\\t\\%i\\model\\%s\\c1\\%s\\c2\\%s\\"
+ "hc\\%i\\ig\\%16s",
+ client->pers.netname, team, model, c1, c2,
+ client->pers.maxHealth, BG_ClientListString( &client->sess.ignoreList ) );
trap_SetConfigstring( CS_PLAYERS + clientNum, userinfo );
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 643757aa..54600578 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -322,7 +322,6 @@ typedef struct
usercmd_t cmd; // we would lose angles if not persistant
qboolean localClient; // true if "ip" info key is "localhost"
qboolean initialSpawn; // the first spawn should be at a cool location
- qboolean predictItemPickup; // based on cg_predictItems userinfo
qboolean pmoveFixed; //
char netname[ MAX_NETNAME ];
int maxHealth; // for handicapping