diff options
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/bg_pmove.c | 8 | ||||
-rw-r--r-- | src/game/bg_public.h | 15 |
2 files changed, 16 insertions, 7 deletions
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c index cae5470b..b8e3b982 100644 --- a/src/game/bg_pmove.c +++ b/src/game/bg_pmove.c @@ -2707,6 +2707,14 @@ void PmoveSingle (pmove_t *pmove) else pm->ps->eFlags &= ~EF_FIRING2; + // set the firing flag for continuous beam weapons + if( !(pm->ps->pm_flags & PMF_RESPAWNED) && pm->ps->pm_type != PM_INTERMISSION && + ( pm->cmd.buttons & BUTTON_USE_HOLDABLE ) && + ( ( ammo > 0 || clips > 0 ) || BG_FindInfinteAmmoForWeapon( pm->ps->weapon ) ) ) + pm->ps->eFlags |= EF_FIRING3; + else + pm->ps->eFlags &= ~EF_FIRING3; + // clear the respawned flag if attack and use are cleared if( pm->ps->stats[STAT_HEALTH] > 0 && diff --git a/src/game/bg_public.h b/src/game/bg_public.h index c8341ce1..90e63e07 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -287,13 +287,14 @@ typedef enum #define EF_NODRAW 0x00000080 // may have an event, but no model (unspawned items) #define EF_FIRING 0x00000100 // for lightning gun #define EF_FIRING2 0x00000200 // alt fire -#define EF_MOVER_STOP 0x00000400 // will push otherwise -#define EF_TALK 0x00000800 // draw a talk balloon -#define EF_CONNECTION 0x00001000 // draw a connection trouble sprite -#define EF_VOTED 0x00002000 // already cast a vote -#define EF_TEAMVOTED 0x00004000 // already cast a vote -#define EF_OVERDRAW_OFF 0x00008000 // TA: disable overdraw protection on sprites -#define EF_REAL_LIGHT 0x00010000 // TA: light sprites according to ambient light +#define EF_FIRING3 0x00000400 // third fire +#define EF_MOVER_STOP 0x00000800 // will push otherwise +#define EF_TALK 0x00001000 // draw a talk balloon +#define EF_CONNECTION 0x00002000 // draw a connection trouble sprite +#define EF_VOTED 0x00004000 // already cast a vote +#define EF_TEAMVOTED 0x00008000 // already cast a vote +#define EF_OVERDRAW_OFF 0x00010000 // TA: disable overdraw protection on sprites +#define EF_REAL_LIGHT 0x00020000 // TA: light sprites according to ambient light typedef enum { |