diff options
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/bg_misc.c | 40 | ||||
-rw-r--r-- | src/game/bg_public.h | 2 |
2 files changed, 32 insertions, 10 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 76616a67..322aaa3b 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -2250,26 +2250,34 @@ BG_FindViewheightForClass void BG_FindViewheightForClass( int pclass, int *viewheight, int *cViewheight ) { int i; + int vh = 0; + int cvh = 0; for( i = 0; i < bg_numPclasses; i++ ) { if( bg_classList[ i ].classNum == pclass ) { - if( viewheight != NULL ) - *viewheight = bg_classList[ i ].viewheight; - - if( cViewheight != NULL ) - *cViewheight = bg_classList[ i ].crouchViewheight; - - return; + vh = bg_classList[ i ].viewheight; + cvh = bg_classList[ i ].crouchViewheight; + break; } } + + if( bg_classOverrideList[ pclass ].viewheight != 0 ) + vh = bg_classOverrideList[ pclass ].viewheight; + if( bg_classOverrideList[ pclass ].crouchViewheight != 0 ) + cvh = bg_classOverrideList[ pclass ].crouchViewheight; - if( viewheight != NULL ) - *viewheight = bg_classList[ 0 ].viewheight; + if( vh == 0 ) + vh = bg_classList[ 0 ].viewheight; + if( cvh == 0 ) + cvh = bg_classList[ 0 ].crouchViewheight; + + if( viewheight != NULL ) + *viewheight = vh; if( cViewheight != NULL ) - *cViewheight = bg_classList[ 0 ].crouchViewheight; + *cViewheight = cvh; } /* @@ -2896,6 +2904,18 @@ static qboolean BG_ParseClassFile( const char *filename, classAttributeOverrides continue; } + else if( !Q_stricmp( token, "viewheight" ) ) + { + token = COM_Parse( &text_p ); + cao->viewheight = atoi( token ); + continue; + } + else if( !Q_stricmp( token, "crouchViewheight" ) ) + { + token = COM_Parse( &text_p ); + cao->crouchViewheight = atoi( token ); + continue; + } else if( !Q_stricmp( token, "zOffset" ) ) { float offset; diff --git a/src/game/bg_public.h b/src/game/bg_public.h index 90e5eb9d..36e01910 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -954,6 +954,8 @@ typedef struct vec3_t crouchMaxs; vec3_t deadMins; vec3_t deadMaxs; + int viewheight; + int crouchViewheight; float zOffset; } classAttributeOverrides_t; |