diff options
Diffstat (limited to 'src/qcommon')
-rw-r--r-- | src/qcommon/files.c | 4 | ||||
-rw-r--r-- | src/qcommon/q_shared.h | 2 | ||||
-rw-r--r-- | src/qcommon/qcommon.h | 2 |
3 files changed, 4 insertions, 4 deletions
diff --git a/src/qcommon/files.c b/src/qcommon/files.c index b8a70a22..ff5ab8e2 100644 --- a/src/qcommon/files.c +++ b/src/qcommon/files.c @@ -50,7 +50,7 @@ The "base path" is the path to the directory holding all the game directories an the executable. It defaults to ".", but can be overridden with a "+set fs_basepath c:\quake3" command line to allow code debugging in a different directory. Basepath cannot be modified at all after startup. Any files that are created (demos, screenshots, -etc) will be created reletive to the base path, so base path should usually be writable. +etc) will be created relative to the base path, so base path should usually be writable. The "home path" is the path used for all write access. On win32 systems we have "base path" == "home path", but on *nix systems the base installation is usually readonly, and @@ -1874,7 +1874,7 @@ void FS_FreeFile( void *buffer ) { ============ FS_WriteFile -Filename are reletive to the quake search path +Filename are relative to the quake search path ============ */ void FS_WriteFile( const char *qpath, const void *buffer, int size ) { diff --git a/src/qcommon/q_shared.h b/src/qcommon/q_shared.h index 9f4b3fdb..bfdec394 100644 --- a/src/qcommon/q_shared.h +++ b/src/qcommon/q_shared.h @@ -1222,7 +1222,7 @@ typedef struct playerState_s { int weaponAnim; // mask off ANIM_TOGGLEBIT - int movementDir; // a number 0 to 7 that represents the reletive angle + int movementDir; // a number 0 to 7 that represents the relative angle // of movement to the view angle (axial and diagonals) // when at rest, the value will remain unchanged // used to twist the legs during strafing diff --git a/src/qcommon/qcommon.h b/src/qcommon/qcommon.h index 838087b7..868bf43a 100644 --- a/src/qcommon/qcommon.h +++ b/src/qcommon/qcommon.h @@ -771,7 +771,7 @@ typedef enum { SE_NONE = 0, // evTime is still valid SE_KEY, // evValue is a key code, evValue2 is the down flag SE_CHAR, // evValue is an ascii char - SE_MOUSE, // evValue and evValue2 are reletive signed x / y moves + SE_MOUSE, // evValue and evValue2 are relative signed x / y moves SE_JOYSTICK_AXIS, // evValue is an axis number and evValue2 is the current state (-127 to 127) SE_CONSOLE // evPtr is a char* } sysEventType_t; |