diff options
Diffstat (limited to 'src/rend2/glsl/calclevels4x_fp.glsl')
-rw-r--r-- | src/rend2/glsl/calclevels4x_fp.glsl | 55 |
1 files changed, 0 insertions, 55 deletions
diff --git a/src/rend2/glsl/calclevels4x_fp.glsl b/src/rend2/glsl/calclevels4x_fp.glsl deleted file mode 100644 index c8cf06c7..00000000 --- a/src/rend2/glsl/calclevels4x_fp.glsl +++ /dev/null @@ -1,55 +0,0 @@ -uniform sampler2D u_TextureMap; - -uniform vec4 u_Color; - -uniform vec2 u_InvTexRes; -varying vec2 var_TexCoords; - -const vec3 LUMINANCE_VECTOR = vec3(0.2125, 0.7154, 0.0721); //vec3(0.299, 0.587, 0.114); - -vec3 GetValues(vec2 offset, vec3 current) -{ - vec3 minAvgMax; - vec2 tc = var_TexCoords + u_InvTexRes * offset; minAvgMax = texture2D(u_TextureMap, tc).rgb; - -#ifdef FIRST_PASS - float lumi = max(dot(LUMINANCE_VECTOR, minAvgMax), 0.000001); - float loglumi = clamp(log2(lumi), -10.0, 10.0); - minAvgMax = vec3(loglumi * 0.05 + 0.5); -#endif - - return vec3(min(current.x, minAvgMax.x), current.y + minAvgMax.y, max(current.z, minAvgMax.z)); -} - -void main() -{ - vec3 current = vec3(1.0, 0.0, 0.0); - -#ifdef FIRST_PASS - current = GetValues(vec2( 0.0, 0.0), current); -#else - current = GetValues(vec2(-1.5, -1.5), current); - current = GetValues(vec2(-0.5, -1.5), current); - current = GetValues(vec2( 0.5, -1.5), current); - current = GetValues(vec2( 1.5, -1.5), current); - - current = GetValues(vec2(-1.5, -0.5), current); - current = GetValues(vec2(-0.5, -0.5), current); - current = GetValues(vec2( 0.5, -0.5), current); - current = GetValues(vec2( 1.5, -0.5), current); - - current = GetValues(vec2(-1.5, 0.5), current); - current = GetValues(vec2(-0.5, 0.5), current); - current = GetValues(vec2( 0.5, 0.5), current); - current = GetValues(vec2( 1.5, 0.5), current); - - current = GetValues(vec2(-1.5, 1.5), current); - current = GetValues(vec2(-0.5, 1.5), current); - current = GetValues(vec2( 0.5, 1.5), current); - current = GetValues(vec2( 1.5, 1.5), current); - - current.y *= 0.0625; -#endif - - gl_FragColor = vec4(current, 1.0f); -} |