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path: root/src/rend2/glsl/generic_vp.glsl
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Diffstat (limited to 'src/rend2/glsl/generic_vp.glsl')
-rw-r--r--src/rend2/glsl/generic_vp.glsl251
1 files changed, 0 insertions, 251 deletions
diff --git a/src/rend2/glsl/generic_vp.glsl b/src/rend2/glsl/generic_vp.glsl
deleted file mode 100644
index 67360b1b..00000000
--- a/src/rend2/glsl/generic_vp.glsl
+++ /dev/null
@@ -1,251 +0,0 @@
-attribute vec4 attr_Position;
-attribute vec3 attr_Normal;
-
-#if defined(USE_VERTEX_ANIMATION)
-attribute vec4 attr_Position2;
-attribute vec3 attr_Normal2;
-#endif
-
-attribute vec4 attr_Color;
-attribute vec4 attr_TexCoord0;
-
-#if defined(USE_LIGHTMAP) || defined(USE_TCGEN)
-attribute vec4 attr_TexCoord1;
-#endif
-
-uniform vec4 u_DiffuseTexMatrix;
-uniform vec4 u_DiffuseTexOffTurb;
-
-#if defined(USE_TCGEN) || defined(USE_RGBAGEN)
-uniform vec3 u_ViewOrigin;
-#endif
-
-#if defined(USE_TCGEN)
-uniform int u_TCGen0;
-uniform vec3 u_TCGen0Vector0;
-uniform vec3 u_TCGen0Vector1;
-#endif
-
-#if defined(USE_FOG)
-uniform vec4 u_FogDistance;
-uniform vec4 u_FogDepth;
-uniform float u_FogEyeT;
-uniform vec4 u_FogColorMask;
-#endif
-
-#if defined(USE_DEFORM_VERTEXES)
-uniform int u_DeformGen;
-uniform float u_DeformParams[5];
-uniform float u_Time;
-#endif
-
-uniform mat4 u_ModelViewProjectionMatrix;
-uniform vec4 u_BaseColor;
-uniform vec4 u_VertColor;
-
-#if defined(USE_RGBAGEN)
-uniform int u_ColorGen;
-uniform int u_AlphaGen;
-uniform vec3 u_AmbientLight;
-uniform vec3 u_DirectedLight;
-uniform vec4 u_LightOrigin;
-uniform float u_PortalRange;
-#endif
-
-#if defined(USE_VERTEX_ANIMATION)
-uniform float u_VertexLerp;
-#endif
-
-varying vec2 var_DiffuseTex;
-#if defined(USE_LIGHTMAP)
-varying vec2 var_LightTex;
-#endif
-varying vec4 var_Color;
-
-#if defined(USE_DEFORM_VERTEXES)
-vec3 DeformPosition(const vec3 pos, const vec3 normal, const vec2 st)
-{
- float base = u_DeformParams[0];
- float amplitude = u_DeformParams[1];
- float phase = u_DeformParams[2];
- float frequency = u_DeformParams[3];
- float spread = u_DeformParams[4];
-
- if (u_DeformGen == DGEN_BULGE)
- {
- phase *= M_PI * 0.25 * st.x;
- }
- else // if (u_DeformGen <= DGEN_WAVE_INVERSE_SAWTOOTH)
- {
- phase += dot(pos.xyz, vec3(spread));
- }
-
- float value = phase + (u_Time * frequency);
- float func;
-
- if (u_DeformGen == DGEN_WAVE_SIN)
- {
- func = sin(value * 2.0 * M_PI);
- }
- else if (u_DeformGen == DGEN_WAVE_SQUARE)
- {
- func = sign(sin(value * 2.0 * M_PI));
- }
- else if (u_DeformGen == DGEN_WAVE_TRIANGLE)
- {
- func = abs(fract(value + 0.75) - 0.5) * 4.0 - 1.0;
- }
- else if (u_DeformGen == DGEN_WAVE_SAWTOOTH)
- {
- func = fract(value);
- }
- else if (u_DeformGen == DGEN_WAVE_INVERSE_SAWTOOTH)
- {
- func = (1.0 - fract(value));
- }
- else if (u_DeformGen == DGEN_BULGE)
- {
- func = sin(value);
- }
-
- return pos + normal * (base + func * amplitude);
-}
-#endif
-
-#if defined(USE_TCGEN)
-vec2 GenTexCoords(int TCGen, vec3 position, vec3 normal, vec3 TCGenVector0, vec3 TCGenVector1)
-{
- vec2 tex = attr_TexCoord0.st;
-
- if (TCGen == TCGEN_LIGHTMAP)
- {
- tex = attr_TexCoord1.st;
- }
- else if (TCGen == TCGEN_ENVIRONMENT_MAPPED)
- {
- vec3 viewer = normalize(u_ViewOrigin - position);
- tex = -reflect(viewer, normal).yz * vec2(0.5, -0.5) + 0.5;
- }
- else if (TCGen == TCGEN_VECTOR)
- {
- tex = vec2(dot(position, TCGenVector0), dot(position, TCGenVector1));
- }
-
- return tex;
-}
-#endif
-
-#if defined(USE_TCMOD)
-vec2 ModTexCoords(vec2 st, vec3 position, vec4 texMatrix, vec4 offTurb)
-{
- float amplitude = offTurb.z;
- float phase = offTurb.w;
- vec2 st2 = vec2(dot(st, texMatrix.xz), dot(st, texMatrix.yw)) + offTurb.xy;
-
- vec3 offsetPos = position / 1024.0;
- offsetPos.x += offsetPos.z;
-
- vec2 texOffset = sin((offsetPos.xy + vec2(phase)) * 2.0 * M_PI);
-
- return st2 + texOffset * amplitude;
-}
-#endif
-
-#if defined(USE_RGBAGEN)
-vec4 CalcColor(vec3 position, vec3 normal)
-{
- vec4 color = u_VertColor * attr_Color + u_BaseColor;
-
- if (u_ColorGen == CGEN_LIGHTING_DIFFUSE)
- {
- float incoming = clamp(dot(normal, u_LightOrigin.xyz), 0.0, 1.0);
-
- color.rgb = clamp(u_DirectedLight * incoming + u_AmbientLight, 0.0, 1.0);
- }
-
- vec3 toView = u_ViewOrigin - position;
- vec3 viewer = normalize(u_ViewOrigin - position);
-
- if (u_AlphaGen == AGEN_LIGHTING_SPECULAR)
- {
- vec3 lightDir = normalize(vec3(-960.0, -1980.0, 96.0) - position.xyz);
- vec3 halfangle = normalize(lightDir + viewer);
-
- color.a = pow(max(dot(normal, halfangle), 0.0), 8.0);
- }
- else if (u_AlphaGen == AGEN_PORTAL)
- {
- float alpha = length(toView) / u_PortalRange;
-
- color.a = clamp(alpha, 0.0, 1.0);
- }
- else if (u_AlphaGen == AGEN_FRESNEL)
- {
- color.a = 0.10 + 0.90 * pow(1.0 - dot(normal, viewer), 5);
- }
-
- return color;
-}
-#endif
-
-#if defined(USE_FOG)
-float CalcFog(vec4 position)
-{
- float s = dot(position, u_FogDistance) * 8.0;
- float t = dot(position, u_FogDepth);
-
- if (t < 1.0)
- {
- t = step(step(0.0, -u_FogEyeT), t);
- }
- else
- {
- t /= t - min(u_FogEyeT, 0.0);
- }
-
- return s * t;
-}
-#endif
-
-void main()
-{
-#if defined(USE_VERTEX_ANIMATION)
- vec4 position = mix(attr_Position, attr_Position2, u_VertexLerp);
- vec3 normal = normalize(mix(attr_Normal, attr_Normal2, u_VertexLerp));
-#else
- vec4 position = attr_Position;
- vec3 normal = attr_Normal;
-#endif
-
-#if defined(USE_DEFORM_VERTEXES)
- position.xyz = DeformPosition(position.xyz, normal, attr_TexCoord0.st);
-#endif
-
- gl_Position = u_ModelViewProjectionMatrix * position;
-
-#if defined(USE_TCGEN)
- vec2 tex = GenTexCoords(u_TCGen0, position.xyz, normal, u_TCGen0Vector0, u_TCGen0Vector1);
-#else
- vec2 tex = attr_TexCoord0.st;
-#endif
-
-#if defined(USE_TCMOD)
- var_DiffuseTex = ModTexCoords(tex, position.xyz, u_DiffuseTexMatrix, u_DiffuseTexOffTurb);
-#else
- var_DiffuseTex = tex;
-#endif
-
-#if defined(USE_LIGHTMAP)
- var_LightTex = attr_TexCoord1.st;
-#endif
-
-#if defined(USE_RGBAGEN)
- var_Color = CalcColor(position.xyz, normal);
-#else
- var_Color = u_VertColor * attr_Color + u_BaseColor;
-#endif
-
-#if defined(USE_FOG)
- var_Color *= vec4(1.0) - u_FogColorMask * sqrt(clamp(CalcFog(position), 0.0, 1.0));
-#endif
-}