diff options
Diffstat (limited to 'src/rend2/glsl/generic_vp.glsl')
-rw-r--r-- | src/rend2/glsl/generic_vp.glsl | 251 |
1 files changed, 251 insertions, 0 deletions
diff --git a/src/rend2/glsl/generic_vp.glsl b/src/rend2/glsl/generic_vp.glsl new file mode 100644 index 00000000..67360b1b --- /dev/null +++ b/src/rend2/glsl/generic_vp.glsl @@ -0,0 +1,251 @@ +attribute vec4 attr_Position; +attribute vec3 attr_Normal; + +#if defined(USE_VERTEX_ANIMATION) +attribute vec4 attr_Position2; +attribute vec3 attr_Normal2; +#endif + +attribute vec4 attr_Color; +attribute vec4 attr_TexCoord0; + +#if defined(USE_LIGHTMAP) || defined(USE_TCGEN) +attribute vec4 attr_TexCoord1; +#endif + +uniform vec4 u_DiffuseTexMatrix; +uniform vec4 u_DiffuseTexOffTurb; + +#if defined(USE_TCGEN) || defined(USE_RGBAGEN) +uniform vec3 u_ViewOrigin; +#endif + +#if defined(USE_TCGEN) +uniform int u_TCGen0; +uniform vec3 u_TCGen0Vector0; +uniform vec3 u_TCGen0Vector1; +#endif + +#if defined(USE_FOG) +uniform vec4 u_FogDistance; +uniform vec4 u_FogDepth; +uniform float u_FogEyeT; +uniform vec4 u_FogColorMask; +#endif + +#if defined(USE_DEFORM_VERTEXES) +uniform int u_DeformGen; +uniform float u_DeformParams[5]; +uniform float u_Time; +#endif + +uniform mat4 u_ModelViewProjectionMatrix; +uniform vec4 u_BaseColor; +uniform vec4 u_VertColor; + +#if defined(USE_RGBAGEN) +uniform int u_ColorGen; +uniform int u_AlphaGen; +uniform vec3 u_AmbientLight; +uniform vec3 u_DirectedLight; +uniform vec4 u_LightOrigin; +uniform float u_PortalRange; +#endif + +#if defined(USE_VERTEX_ANIMATION) +uniform float u_VertexLerp; +#endif + +varying vec2 var_DiffuseTex; +#if defined(USE_LIGHTMAP) +varying vec2 var_LightTex; +#endif +varying vec4 var_Color; + +#if defined(USE_DEFORM_VERTEXES) +vec3 DeformPosition(const vec3 pos, const vec3 normal, const vec2 st) +{ + float base = u_DeformParams[0]; + float amplitude = u_DeformParams[1]; + float phase = u_DeformParams[2]; + float frequency = u_DeformParams[3]; + float spread = u_DeformParams[4]; + + if (u_DeformGen == DGEN_BULGE) + { + phase *= M_PI * 0.25 * st.x; + } + else // if (u_DeformGen <= DGEN_WAVE_INVERSE_SAWTOOTH) + { + phase += dot(pos.xyz, vec3(spread)); + } + + float value = phase + (u_Time * frequency); + float func; + + if (u_DeformGen == DGEN_WAVE_SIN) + { + func = sin(value * 2.0 * M_PI); + } + else if (u_DeformGen == DGEN_WAVE_SQUARE) + { + func = sign(sin(value * 2.0 * M_PI)); + } + else if (u_DeformGen == DGEN_WAVE_TRIANGLE) + { + func = abs(fract(value + 0.75) - 0.5) * 4.0 - 1.0; + } + else if (u_DeformGen == DGEN_WAVE_SAWTOOTH) + { + func = fract(value); + } + else if (u_DeformGen == DGEN_WAVE_INVERSE_SAWTOOTH) + { + func = (1.0 - fract(value)); + } + else if (u_DeformGen == DGEN_BULGE) + { + func = sin(value); + } + + return pos + normal * (base + func * amplitude); +} +#endif + +#if defined(USE_TCGEN) +vec2 GenTexCoords(int TCGen, vec3 position, vec3 normal, vec3 TCGenVector0, vec3 TCGenVector1) +{ + vec2 tex = attr_TexCoord0.st; + + if (TCGen == TCGEN_LIGHTMAP) + { + tex = attr_TexCoord1.st; + } + else if (TCGen == TCGEN_ENVIRONMENT_MAPPED) + { + vec3 viewer = normalize(u_ViewOrigin - position); + tex = -reflect(viewer, normal).yz * vec2(0.5, -0.5) + 0.5; + } + else if (TCGen == TCGEN_VECTOR) + { + tex = vec2(dot(position, TCGenVector0), dot(position, TCGenVector1)); + } + + return tex; +} +#endif + +#if defined(USE_TCMOD) +vec2 ModTexCoords(vec2 st, vec3 position, vec4 texMatrix, vec4 offTurb) +{ + float amplitude = offTurb.z; + float phase = offTurb.w; + vec2 st2 = vec2(dot(st, texMatrix.xz), dot(st, texMatrix.yw)) + offTurb.xy; + + vec3 offsetPos = position / 1024.0; + offsetPos.x += offsetPos.z; + + vec2 texOffset = sin((offsetPos.xy + vec2(phase)) * 2.0 * M_PI); + + return st2 + texOffset * amplitude; +} +#endif + +#if defined(USE_RGBAGEN) +vec4 CalcColor(vec3 position, vec3 normal) +{ + vec4 color = u_VertColor * attr_Color + u_BaseColor; + + if (u_ColorGen == CGEN_LIGHTING_DIFFUSE) + { + float incoming = clamp(dot(normal, u_LightOrigin.xyz), 0.0, 1.0); + + color.rgb = clamp(u_DirectedLight * incoming + u_AmbientLight, 0.0, 1.0); + } + + vec3 toView = u_ViewOrigin - position; + vec3 viewer = normalize(u_ViewOrigin - position); + + if (u_AlphaGen == AGEN_LIGHTING_SPECULAR) + { + vec3 lightDir = normalize(vec3(-960.0, -1980.0, 96.0) - position.xyz); + vec3 halfangle = normalize(lightDir + viewer); + + color.a = pow(max(dot(normal, halfangle), 0.0), 8.0); + } + else if (u_AlphaGen == AGEN_PORTAL) + { + float alpha = length(toView) / u_PortalRange; + + color.a = clamp(alpha, 0.0, 1.0); + } + else if (u_AlphaGen == AGEN_FRESNEL) + { + color.a = 0.10 + 0.90 * pow(1.0 - dot(normal, viewer), 5); + } + + return color; +} +#endif + +#if defined(USE_FOG) +float CalcFog(vec4 position) +{ + float s = dot(position, u_FogDistance) * 8.0; + float t = dot(position, u_FogDepth); + + if (t < 1.0) + { + t = step(step(0.0, -u_FogEyeT), t); + } + else + { + t /= t - min(u_FogEyeT, 0.0); + } + + return s * t; +} +#endif + +void main() +{ +#if defined(USE_VERTEX_ANIMATION) + vec4 position = mix(attr_Position, attr_Position2, u_VertexLerp); + vec3 normal = normalize(mix(attr_Normal, attr_Normal2, u_VertexLerp)); +#else + vec4 position = attr_Position; + vec3 normal = attr_Normal; +#endif + +#if defined(USE_DEFORM_VERTEXES) + position.xyz = DeformPosition(position.xyz, normal, attr_TexCoord0.st); +#endif + + gl_Position = u_ModelViewProjectionMatrix * position; + +#if defined(USE_TCGEN) + vec2 tex = GenTexCoords(u_TCGen0, position.xyz, normal, u_TCGen0Vector0, u_TCGen0Vector1); +#else + vec2 tex = attr_TexCoord0.st; +#endif + +#if defined(USE_TCMOD) + var_DiffuseTex = ModTexCoords(tex, position.xyz, u_DiffuseTexMatrix, u_DiffuseTexOffTurb); +#else + var_DiffuseTex = tex; +#endif + +#if defined(USE_LIGHTMAP) + var_LightTex = attr_TexCoord1.st; +#endif + +#if defined(USE_RGBAGEN) + var_Color = CalcColor(position.xyz, normal); +#else + var_Color = u_VertColor * attr_Color + u_BaseColor; +#endif + +#if defined(USE_FOG) + var_Color *= vec4(1.0) - u_FogColorMask * sqrt(clamp(CalcFog(position), 0.0, 1.0)); +#endif +} |