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path: root/src/rend2/glsl/lightall_vp.glsl
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Diffstat (limited to 'src/rend2/glsl/lightall_vp.glsl')
-rw-r--r--src/rend2/glsl/lightall_vp.glsl219
1 files changed, 0 insertions, 219 deletions
diff --git a/src/rend2/glsl/lightall_vp.glsl b/src/rend2/glsl/lightall_vp.glsl
deleted file mode 100644
index 05a41f4d..00000000
--- a/src/rend2/glsl/lightall_vp.glsl
+++ /dev/null
@@ -1,219 +0,0 @@
-attribute vec4 attr_TexCoord0;
-#if defined(USE_LIGHTMAP)
-attribute vec4 attr_TexCoord1;
-#endif
-attribute vec4 attr_Color;
-
-attribute vec4 attr_Position;
-attribute vec3 attr_Normal;
-
-#if defined(USE_VERT_TANGENT_SPACE)
-attribute vec3 attr_Tangent;
-attribute vec3 attr_Bitangent;
-#endif
-
-#if defined(USE_VERTEX_ANIMATION)
-attribute vec4 attr_Position2;
-attribute vec3 attr_Normal2;
- #if defined(USE_VERT_TANGENT_SPACE)
-attribute vec3 attr_Tangent2;
-attribute vec3 attr_Bitangent2;
- #endif
-#endif
-
-#if defined(USE_LIGHT) && !defined(USE_LIGHT_VECTOR)
-attribute vec3 attr_LightDirection;
-#endif
-
-#if defined(USE_TCGEN) || defined(USE_NORMALMAP) || defined(USE_LIGHT) && !defined(USE_FAST_LIGHT)
-uniform vec3 u_ViewOrigin;
-#endif
-
-#if defined(USE_TCGEN)
-uniform int u_TCGen0;
-#endif
-
-#if defined(USE_TCMOD)
-uniform vec4 u_DiffuseTexMatrix;
-uniform vec4 u_DiffuseTexOffTurb;
-#endif
-
-uniform mat4 u_ModelViewProjectionMatrix;
-uniform vec4 u_BaseColor;
-uniform vec4 u_VertColor;
-
-#if defined(USE_MODELMATRIX)
-uniform mat4 u_ModelMatrix;
-#endif
-
-#if defined(USE_VERTEX_ANIMATION)
-uniform float u_VertexLerp;
-#endif
-
-#if defined(USE_LIGHT_VECTOR)
-uniform vec4 u_LightOrigin;
- #if defined(USE_FAST_LIGHT)
-uniform vec3 u_DirectedLight;
-uniform vec3 u_AmbientLight;
-uniform float u_LightRadius;
- #endif
-#endif
-
-varying vec2 var_DiffuseTex;
-
-#if defined(USE_LIGHTMAP)
-varying vec2 var_LightTex;
-#endif
-
-#if defined(USE_TCGEN) || defined(USE_NORMALMAP) || (defined(USE_LIGHT) && !defined(USE_FAST_LIGHT))
-varying vec3 var_SampleToView;
-#endif
-
-varying vec4 var_Color;
-
-#if defined(USE_NORMALMAP) && !defined(USE_VERT_TANGENT_SPACE)
-varying vec3 var_Position;
-#endif
-
-
-#if !defined(USE_FAST_LIGHT)
-varying vec3 var_Normal;
- #if defined(USE_VERT_TANGENT_SPACE)
-varying vec3 var_Tangent;
-varying vec3 var_Bitangent;
- #endif
-#endif
-
-#if defined(USE_LIGHT_VERTEX) && !defined(USE_FAST_LIGHT)
-varying vec3 var_VertLight;
-#endif
-
-#if defined(USE_LIGHT) && !defined(USE_DELUXEMAP) && !defined(USE_FAST_LIGHT)
-varying vec3 var_WorldLight;
-#endif
-
-#if defined(USE_TCMOD)
-vec2 ModTexCoords(vec2 st, vec3 position, vec4 texMatrix, vec4 offTurb)
-{
- float amplitude = offTurb.z;
- float phase = offTurb.w;
- vec2 st2 = vec2(dot(st, texMatrix.xz), dot(st, texMatrix.yw)) + offTurb.xy;
-
- vec3 offsetPos = position / 1024.0;
- offsetPos.x += offsetPos.z;
-
- vec2 texOffset = sin((offsetPos.xy + vec2(phase)) * 2.0 * M_PI);
-
- return st2 + texOffset * amplitude;
-}
-#endif
-
-
-void main()
-{
-#if defined(USE_VERTEX_ANIMATION)
- vec4 position = mix(attr_Position, attr_Position2, u_VertexLerp);
- vec3 normal = normalize(mix(attr_Normal, attr_Normal2, u_VertexLerp));
- #if defined(USE_VERT_TANGENT_SPACE)
- vec3 tangent = normalize(mix(attr_Tangent, attr_Tangent2, u_VertexLerp));
- vec3 bitangent = normalize(mix(attr_Bitangent, attr_Bitangent2, u_VertexLerp));
- #endif
-#else
- vec4 position = attr_Position;
- vec3 normal = attr_Normal;
- #if defined(USE_VERT_TANGENT_SPACE)
- vec3 tangent = attr_Tangent;
- vec3 bitangent = attr_Bitangent;
- #endif
-#endif
-
- gl_Position = u_ModelViewProjectionMatrix * position;
-
-#if (defined(USE_LIGHTMAP) || defined(USE_LIGHT_VERTEX)) && !defined(USE_DELUXEMAP) && !defined(USE_FAST_LIGHT)
- vec3 worldLight = attr_LightDirection;
-#endif
-
-#if defined(USE_MODELMATRIX)
- position = u_ModelMatrix * position;
- normal = (u_ModelMatrix * vec4(normal, 0.0)).xyz;
- #if defined(USE_VERT_TANGENT_SPACE)
- tangent = (u_ModelMatrix * vec4(tangent, 0.0)).xyz;
- bitangent = (u_ModelMatrix * vec4(bitangent, 0.0)).xyz;
- #endif
-
- #if defined(USE_LIGHTMAP) && !defined(USE_DELUXEMAP) && !defined(USE_FAST_LIGHT)
- worldLight = (u_ModelMatrix * vec4(worldLight, 0.0)).xyz;
- #endif
-#endif
-
-#if defined(USE_NORMALMAP) && !defined(USE_VERT_TANGENT_SPACE)
- var_Position = position.xyz;
-#endif
-
-#if defined(USE_TCGEN) || defined(USE_NORMALMAP) || defined(USE_LIGHT) && !defined(USE_FAST_LIGHT)
- vec3 SampleToView = u_ViewOrigin - position.xyz;
-#endif
-
-#if defined(USE_TCGEN) || defined(USE_NORMALMAP) || (defined(USE_LIGHT) && !defined(USE_FAST_LIGHT))
- var_SampleToView = SampleToView;
-#endif
-
- vec2 tex;
-
-#if defined(USE_TCGEN)
- if (u_TCGen0 == TCGEN_ENVIRONMENT_MAPPED)
- {
- tex = -reflect(normalize(SampleToView), normal).yz * vec2(0.5, -0.5) + 0.5;
- }
- else
-#endif
- {
- tex = attr_TexCoord0.st;
- }
-
-#if defined(USE_TCMOD)
- var_DiffuseTex = ModTexCoords(tex, position.xyz, u_DiffuseTexMatrix, u_DiffuseTexOffTurb);
-#else
- var_DiffuseTex = tex;
-#endif
-
-#if defined(USE_LIGHTMAP)
- var_LightTex = attr_TexCoord1.st;
-#endif
-
-#if !defined(USE_FAST_LIGHT)
- var_Normal = normal;
- #if defined(USE_VERT_TANGENT_SPACE)
- var_Tangent = tangent;
- var_Bitangent = bitangent;
- #endif
-#endif
-
-#if defined(USE_LIGHT) && !defined(USE_DELUXEMAP)
- #if defined(USE_LIGHT_VECTOR)
- vec3 worldLight = u_LightOrigin.xyz - (position.xyz * u_LightOrigin.w);
- #endif
- #if !defined(USE_FAST_LIGHT)
- var_WorldLight = worldLight;
- #endif
-#endif
-
-#if defined(USE_LIGHT_VERTEX) && !defined(USE_FAST_LIGHT)
- var_VertLight = u_VertColor.rgb * attr_Color.rgb;
- var_Color.rgb = vec3(1.0);
- var_Color.a = u_VertColor.a * attr_Color.a + u_BaseColor.a;
-#else
- var_Color = u_VertColor * attr_Color + u_BaseColor;
-#endif
-
-#if defined(USE_LIGHT_VECTOR) && defined(USE_FAST_LIGHT)
- #if defined(USE_INVSQRLIGHT)
- float intensity = 1.0 / dot(worldLight, worldLight);
- #else
- float intensity = clamp((1.0 - dot(worldLight, worldLight) / (u_LightRadius * u_LightRadius)) * 1.07, 0.0, 1.0);
- #endif
- float NL = clamp(dot(normal, normalize(worldLight)), 0.0, 1.0);
-
- var_Color.rgb *= u_DirectedLight * intensity * NL + u_AmbientLight;
-#endif
-}