diff options
Diffstat (limited to 'src/rend2/glsl/shadowfill_fp.glsl')
-rw-r--r-- | src/rend2/glsl/shadowfill_fp.glsl | 41 |
1 files changed, 0 insertions, 41 deletions
diff --git a/src/rend2/glsl/shadowfill_fp.glsl b/src/rend2/glsl/shadowfill_fp.glsl deleted file mode 100644 index 150f3d12..00000000 --- a/src/rend2/glsl/shadowfill_fp.glsl +++ /dev/null @@ -1,41 +0,0 @@ -uniform vec4 u_LightOrigin; -uniform float u_LightRadius; - -varying vec3 var_Position; - -void main() -{ -#if defined(USE_DEPTH) - float depth = length(u_LightOrigin.xyz - var_Position) / u_LightRadius; - #if 0 - // 32 bit precision - const vec4 bitSh = vec4( 256 * 256 * 256, 256 * 256, 256, 1); - const vec4 bitMsk = vec4( 0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0); - - vec4 comp; - comp = depth * bitSh; - comp.xyz = fract(comp.xyz); - comp -= comp.xxyz * bitMsk; - gl_FragColor = comp; - #endif - - #if 1 - // 24 bit precision - const vec3 bitSh = vec3( 256 * 256, 256, 1); - const vec3 bitMsk = vec3( 0, 1.0 / 256.0, 1.0 / 256.0); - - vec3 comp; - comp = depth * bitSh; - comp.xy = fract(comp.xy); - comp -= comp.xxy * bitMsk; - gl_FragColor = vec4(comp, 1.0); - #endif - - #if 0 - // 8 bit precision - gl_FragColor = vec4(depth, depth, depth, 1); - #endif -#else - gl_FragColor = vec4(0, 0, 0, 1); -#endif -} |