diff options
Diffstat (limited to 'src/rend2/tr_backend.c')
-rw-r--r-- | src/rend2/tr_backend.c | 45 |
1 files changed, 4 insertions, 41 deletions
diff --git a/src/rend2/tr_backend.c b/src/rend2/tr_backend.c index c3d39433..4e6ab2dd 100644 --- a/src/rend2/tr_backend.c +++ b/src/rend2/tr_backend.c @@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "tr_local.h" -backEndData_t *backEndData[SMP_FRAMES]; +backEndData_t *backEndData; backEndState_t backEnd; @@ -838,7 +838,7 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) { /* ============================================================================ -RENDER BACK END THREAD FUNCTIONS +RENDER BACK END FUNCTIONS ============================================================================ */ @@ -913,7 +913,7 @@ void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte * if ( !tr.registered ) { return; } - R_SyncRenderThread(); + R_IssuePendingRenderCommands(); // we definately want to sync every frame for the cinematics qglFinish(); @@ -1811,9 +1811,6 @@ const void *RB_PostProcess(const void *data) /* ==================== RB_ExecuteRenderCommands - -This function will be called synchronously if running without -smp extensions, or asynchronously by another thread. ==================== */ void RB_ExecuteRenderCommands( const void *data ) { @@ -1821,12 +1818,6 @@ void RB_ExecuteRenderCommands( const void *data ) { t1 = ri.Milliseconds (); - if ( !r_smp->integer || data == backEndData[0]->commands.cmds ) { - backEnd.smpFrame = 0; - } else { - backEnd.smpFrame = 1; - } - while ( 1 ) { data = PADP(data, sizeof(void *)); @@ -1866,7 +1857,7 @@ void RB_ExecuteRenderCommands( const void *data ) { break; case RC_END_OF_LIST: default: - // stop rendering on this thread + // stop rendering t2 = ri.Milliseconds (); backEnd.pc.msec = t2 - t1; return; @@ -1874,31 +1865,3 @@ void RB_ExecuteRenderCommands( const void *data ) { } } - - -/* -================ -RB_RenderThread -================ -*/ -void RB_RenderThread( void ) { - const void *data; - - // wait for either a rendering command or a quit command - while ( 1 ) { - // sleep until we have work to do - data = GLimp_RendererSleep(); - - if ( !data ) { - return; // all done, renderer is shutting down - } - - renderThreadActive = qtrue; - - RB_ExecuteRenderCommands( data ); - - renderThreadActive = qfalse; - } -} - - |