diff options
Diffstat (limited to 'src/rend2/tr_bsp.c')
-rw-r--r-- | src/rend2/tr_bsp.c | 3370 |
1 files changed, 0 insertions, 3370 deletions
diff --git a/src/rend2/tr_bsp.c b/src/rend2/tr_bsp.c deleted file mode 100644 index c14245b8..00000000 --- a/src/rend2/tr_bsp.c +++ /dev/null @@ -1,3370 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -// tr_map.c - -#include "tr_local.h" - -/* - -Loads and prepares a map file for scene rendering. - -A single entry point: - -void RE_LoadWorldMap( const char *name ); - -*/ - -static world_t s_worldData; -static byte *fileBase; - -int c_subdivisions; -int c_gridVerts; - -//=============================================================================== - -static void HSVtoRGB( float h, float s, float v, float rgb[3] ) -{ - int i; - float f; - float p, q, t; - - h *= 5; - - i = floor( h ); - f = h - i; - - p = v * ( 1 - s ); - q = v * ( 1 - s * f ); - t = v * ( 1 - s * ( 1 - f ) ); - - switch ( i ) - { - case 0: - rgb[0] = v; - rgb[1] = t; - rgb[2] = p; - break; - case 1: - rgb[0] = q; - rgb[1] = v; - rgb[2] = p; - break; - case 2: - rgb[0] = p; - rgb[1] = v; - rgb[2] = t; - break; - case 3: - rgb[0] = p; - rgb[1] = q; - rgb[2] = v; - break; - case 4: - rgb[0] = t; - rgb[1] = p; - rgb[2] = v; - break; - case 5: - rgb[0] = v; - rgb[1] = p; - rgb[2] = q; - break; - } -} - -/* -=============== -R_ColorShiftLightingBytes - -=============== -*/ -static void R_ColorShiftLightingBytes( byte in[4], byte out[4] ) { - int shift, r, g, b; - - // shift the color data based on overbright range - shift = r_mapOverBrightBits->integer - tr.overbrightBits; - - // shift the data based on overbright range - r = in[0] << shift; - g = in[1] << shift; - b = in[2] << shift; - - // normalize by color instead of saturating to white - if ( ( r | g | b ) > 255 ) { - int max; - - max = r > g ? r : g; - max = max > b ? max : b; - r = r * 255 / max; - g = g * 255 / max; - b = b * 255 / max; - } - - out[0] = r; - out[1] = g; - out[2] = b; - out[3] = in[3]; -} - - -/* -=============== -R_ColorShiftLightingBytes - -=============== -*/ -static void R_ColorShiftLightingFloats(float in[4], float out[4], float scale ) -{ - scale *= pow(2.0f, r_mapOverBrightBits->integer - tr.overbrightBits); - - out[0] = in[0] * scale; - out[1] = in[1] * scale; - out[2] = in[2] * scale; - out[3] = in[3]; -} - - -void ColorToRGBE(const vec3_t color, unsigned char rgbe[4]) -{ - vec3_t sample; - float maxComponent; - int e; - - VectorCopy(color, sample); - - maxComponent = sample[0]; - if(sample[1] > maxComponent) - maxComponent = sample[1]; - if(sample[2] > maxComponent) - maxComponent = sample[2]; - - if(maxComponent < 1e-32) - { - rgbe[0] = 0; - rgbe[1] = 0; - rgbe[2] = 0; - rgbe[3] = 0; - } - else - { -#if 0 - maxComponent = frexp(maxComponent, &e) * 255.0 / maxComponent; - rgbe[0] = (unsigned char) (sample[0] * maxComponent); - rgbe[1] = (unsigned char) (sample[1] * maxComponent); - rgbe[2] = (unsigned char) (sample[2] * maxComponent); - rgbe[3] = (unsigned char) (e + 128); -#else - e = ceil(log(maxComponent) / log(2.0f));//ceil(log2(maxComponent)); - VectorScale(sample, 1.0 / pow(2.0f, e)/*exp2(e)*/, sample); - - rgbe[0] = (unsigned char) (sample[0] * 255); - rgbe[1] = (unsigned char) (sample[1] * 255); - rgbe[2] = (unsigned char) (sample[2] * 255); - rgbe[3] = (unsigned char) (e + 128); -#endif - } -} - - -void ColorToRGBA16F(const vec3_t color, unsigned short rgba16f[4]) -{ - rgba16f[0] = FloatToHalf(color[0]); - rgba16f[1] = FloatToHalf(color[1]); - rgba16f[2] = FloatToHalf(color[2]); - rgba16f[3] = FloatToHalf(1.0f); -} - - -/* -=============== -R_LoadLightmaps - -=============== -*/ -#define DEFAULT_LIGHTMAP_SIZE 128 -#define MAX_LIGHTMAP_PAGES 2 -static void R_LoadLightmaps( lump_t *l, lump_t *surfs ) { - byte *buf, *buf_p; - dsurface_t *surf; - int len; - byte *image; - int i, j, numLightmaps, textureInternalFormat = 0; - float maxIntensity = 0; - double sumIntensity = 0; - - len = l->filelen; - if ( !len ) { - return; - } - buf = fileBase + l->fileofs; - - // we are about to upload textures - R_IssuePendingRenderCommands(); - - tr.lightmapSize = DEFAULT_LIGHTMAP_SIZE; - numLightmaps = len / (tr.lightmapSize * tr.lightmapSize * 3); - - // check for deluxe mapping - if (numLightmaps <= 1) - { - tr.worldDeluxeMapping = qfalse; - } - else - { - tr.worldDeluxeMapping = qtrue; - for( i = 0, surf = (dsurface_t *)(fileBase + surfs->fileofs); - i < surfs->filelen / sizeof(dsurface_t); i++, surf++ ) { - int lightmapNum = LittleLong( surf->lightmapNum ); - - if ( lightmapNum >= 0 && (lightmapNum & 1) != 0 ) { - tr.worldDeluxeMapping = qfalse; - break; - } - } - } - - image = ri.Malloc(tr.lightmapSize * tr.lightmapSize * 4 * 2); - - if (tr.worldDeluxeMapping) - numLightmaps >>= 1; - - if(numLightmaps == 1) - { - //FIXME: HACK: maps with only one lightmap turn up fullbright for some reason. - //this avoids this, but isn't the correct solution. - numLightmaps++; - } - else if (r_mergeLightmaps->integer && numLightmaps >= 1024 ) - { - // FIXME: fat light maps don't support more than 1024 light maps - ri.Printf(PRINT_WARNING, "WARNING: number of lightmaps > 1024\n"); - numLightmaps = 1024; - } - - // use fat lightmaps of an appropriate size - if (r_mergeLightmaps->integer) - { - tr.fatLightmapSize = 512; - tr.fatLightmapStep = tr.fatLightmapSize / tr.lightmapSize; - - // at most MAX_LIGHTMAP_PAGES - while (tr.fatLightmapStep * tr.fatLightmapStep * MAX_LIGHTMAP_PAGES < numLightmaps && tr.fatLightmapSize != glConfig.maxTextureSize ) - { - tr.fatLightmapSize <<= 1; - tr.fatLightmapStep = tr.fatLightmapSize / tr.lightmapSize; - } - - tr.numLightmaps = numLightmaps / (tr.fatLightmapStep * tr.fatLightmapStep); - - if (numLightmaps % (tr.fatLightmapStep * tr.fatLightmapStep) != 0) - tr.numLightmaps++; - } - else - { - tr.numLightmaps = numLightmaps; - } - - tr.lightmaps = ri.Hunk_Alloc( tr.numLightmaps * sizeof(image_t *), h_low ); - - if (tr.worldDeluxeMapping) - { - tr.deluxemaps = ri.Hunk_Alloc( tr.numLightmaps * sizeof(image_t *), h_low ); - } - - if (r_hdr->integer && glRefConfig.textureFloat && glRefConfig.halfFloatPixel) - textureInternalFormat = GL_RGBA16F_ARB; - - if (r_mergeLightmaps->integer) - { - for (i = 0; i < tr.numLightmaps; i++) - { - tr.lightmaps[i] = R_CreateImage(va("_fatlightmap%d", i), NULL, tr.fatLightmapSize, tr.fatLightmapSize, IMGTYPE_COLORALPHA, IMGFLAG_NOLIGHTSCALE | IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, textureInternalFormat ); - - if (tr.worldDeluxeMapping) - { - tr.deluxemaps[i] = R_CreateImage(va("_fatdeluxemap%d", i), NULL, tr.fatLightmapSize, tr.fatLightmapSize, IMGTYPE_DELUXE, IMGFLAG_NOLIGHTSCALE | IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, 0 ); - } - } - } - - for(i = 0; i < numLightmaps; i++) - { - int xoff = 0, yoff = 0; - int lightmapnum = i; - // expand the 24 bit on-disk to 32 bit - - if (r_mergeLightmaps->integer) - { - int lightmaponpage = i % (tr.fatLightmapStep * tr.fatLightmapStep); - xoff = (lightmaponpage % tr.fatLightmapStep) * tr.lightmapSize; - yoff = (lightmaponpage / tr.fatLightmapStep) * tr.lightmapSize; - - lightmapnum /= (tr.fatLightmapStep * tr.fatLightmapStep); - } - - // if (tr.worldLightmapping) - { - char filename[MAX_QPATH]; - byte *hdrLightmap = NULL; - float lightScale = 1.0f; - int size = 0; - - // look for hdr lightmaps - if (r_hdr->integer) - { - Com_sprintf( filename, sizeof( filename ), "maps/%s/lm_%04d.hdr", s_worldData.baseName, i * (tr.worldDeluxeMapping ? 2 : 1) ); - //ri.Printf(PRINT_ALL, "looking for %s\n", filename); - - size = ri.FS_ReadFile(filename, (void **)&hdrLightmap); - } - - if (hdrLightmap) - { - byte *p = hdrLightmap; - //ri.Printf(PRINT_ALL, "found!\n"); - - /* FIXME: don't just skip over this header and actually parse it */ - while (size && !(*p == '\n' && *(p+1) == '\n')) - { - size--; - p++; - } - - if (!size) - ri.Error(ERR_DROP, "Bad header for %s!\n", filename); - - size -= 2; - p += 2; - - while (size && !(*p == '\n')) - { - size--; - p++; - } - - size--; - p++; - - buf_p = (byte *)p; - -#if 0 // HDRFILE_RGBE - if (size != tr.lightmapSize * tr.lightmapSize * 4) - ri.Error(ERR_DROP, "Bad size for %s (%i)!\n", filename, size); -#else // HDRFILE_FLOAT - if (size != tr.lightmapSize * tr.lightmapSize * 12) - ri.Error(ERR_DROP, "Bad size for %s (%i)!\n", filename, size); -#endif - } - else - { - if (tr.worldDeluxeMapping) - buf_p = buf + (i * 2) * tr.lightmapSize * tr.lightmapSize * 3; - else - buf_p = buf + i * tr.lightmapSize * tr.lightmapSize * 3; - } - - lightScale = pow(2, r_mapOverBrightBits->integer - tr.overbrightBits - 8); //exp2(r_mapOverBrightBits->integer - tr.overbrightBits - 8); - - for ( j = 0 ; j < tr.lightmapSize * tr.lightmapSize; j++ ) - { - if (r_hdr->integer) - { - float color[3]; - - if (hdrLightmap) - { -#if 0 // HDRFILE_RGBE - float exponent = exp2(buf_p[j*4+3] - 128); - - color[0] = buf_p[j*4+0] * exponent; - color[1] = buf_p[j*4+1] * exponent; - color[2] = buf_p[j*4+2] * exponent; -#else // HDRFILE_FLOAT - memcpy(color, &buf_p[j*12], 12); - - color[0] = LittleFloat(color[0]); - color[1] = LittleFloat(color[1]); - color[2] = LittleFloat(color[2]); -#endif - } - else - { - //hack: convert LDR lightmap to HDR one - color[0] = (buf_p[j*3+0] + 1.0f); - color[1] = (buf_p[j*3+1] + 1.0f); - color[2] = (buf_p[j*3+2] + 1.0f); - - // if under an arbitrary value (say 12) grey it out - // this prevents weird splotches in dimly lit areas - if (color[0] + color[1] + color[2] < 12.0f) - { - float avg = (color[0] + color[1] + color[2]) * 0.3333f; - color[0] = avg; - color[1] = avg; - color[2] = avg; - } - } - - VectorScale(color, lightScale, color); - - if (glRefConfig.textureFloat && glRefConfig.halfFloatPixel) - ColorToRGBA16F(color, (unsigned short *)(&image[j*8])); - else - ColorToRGBE(color, &image[j*4]); - } - else - { - if ( r_lightmap->integer == 2 ) - { // color code by intensity as development tool (FIXME: check range) - float r = buf_p[j*3+0]; - float g = buf_p[j*3+1]; - float b = buf_p[j*3+2]; - float intensity; - float out[3] = {0.0, 0.0, 0.0}; - - intensity = 0.33f * r + 0.685f * g + 0.063f * b; - - if ( intensity > 255 ) - intensity = 1.0f; - else - intensity /= 255.0f; - - if ( intensity > maxIntensity ) - maxIntensity = intensity; - - HSVtoRGB( intensity, 1.00, 0.50, out ); - - image[j*4+0] = out[0] * 255; - image[j*4+1] = out[1] * 255; - image[j*4+2] = out[2] * 255; - image[j*4+3] = 255; - - sumIntensity += intensity; - } - else - { - R_ColorShiftLightingBytes( &buf_p[j*3], &image[j*4] ); - image[j*4+3] = 255; - } - } - } - - if (r_mergeLightmaps->integer) - R_UpdateSubImage(tr.lightmaps[lightmapnum], image, xoff, yoff, tr.lightmapSize, tr.lightmapSize); - else - tr.lightmaps[i] = R_CreateImage(va("*lightmap%d", i), image, tr.lightmapSize, tr.lightmapSize, IMGTYPE_COLORALPHA, IMGFLAG_NOLIGHTSCALE | IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, textureInternalFormat ); - - if (hdrLightmap) - ri.FS_FreeFile(hdrLightmap); - } - - if (tr.worldDeluxeMapping) - { - buf_p = buf + (i * 2 + 1) * tr.lightmapSize * tr.lightmapSize * 3; - - for ( j = 0 ; j < tr.lightmapSize * tr.lightmapSize; j++ ) { - image[j*4+0] = buf_p[j*3+0]; - image[j*4+1] = buf_p[j*3+1]; - image[j*4+2] = buf_p[j*3+2]; - - // make 0,0,0 into 127,127,127 - if ((image[j*4+0] == 0) && (image[j*4+0] == 0) && (image[j*4+2] == 0)) - { - image[j*4+0] = - image[j*4+1] = - image[j*4+2] = 127; - } - - image[j*4+3] = 255; - } - - if (r_mergeLightmaps->integer) - { - R_UpdateSubImage(tr.deluxemaps[lightmapnum], image, xoff, yoff, tr.lightmapSize, tr.lightmapSize ); - } - else - { - tr.deluxemaps[i] = R_CreateImage(va("*deluxemap%d", i), image, tr.lightmapSize, tr.lightmapSize, IMGTYPE_DELUXE, IMGFLAG_NOLIGHTSCALE | IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, 0 ); - } - } - } - - if ( r_lightmap->integer == 2 ) { - ri.Printf( PRINT_ALL, "Brightest lightmap value: %d\n", ( int ) ( maxIntensity * 255 ) ); - } - - ri.Free(image); -} - - -static float FatPackU(float input, int lightmapnum) -{ - if (lightmapnum < 0) - return input; - - if (tr.worldDeluxeMapping) - lightmapnum >>= 1; - - lightmapnum %= (tr.fatLightmapStep * tr.fatLightmapStep); - - if(tr.fatLightmapSize > 0) - { - int x = lightmapnum % tr.fatLightmapStep; - - return (input / ((float)tr.fatLightmapStep)) + ((1.0 / ((float)tr.fatLightmapStep)) * (float)x); - } - - return input; -} - -static float FatPackV(float input, int lightmapnum) -{ - if (lightmapnum < 0) - return input; - - if (tr.worldDeluxeMapping) - lightmapnum >>= 1; - - lightmapnum %= (tr.fatLightmapStep * tr.fatLightmapStep); - - if(tr.fatLightmapSize > 0) - { - int y = lightmapnum / tr.fatLightmapStep; - - return (input / ((float)tr.fatLightmapStep)) + ((1.0 / ((float)tr.fatLightmapStep)) * (float)y); - } - - return input; -} - - -static int FatLightmap(int lightmapnum) -{ - if (lightmapnum < 0) - return lightmapnum; - - if (tr.worldDeluxeMapping) - lightmapnum >>= 1; - - if (tr.fatLightmapSize > 0) - { - return lightmapnum / (tr.fatLightmapStep * tr.fatLightmapStep); - } - - return lightmapnum; -} - -/* -================= -RE_SetWorldVisData - -This is called by the clipmodel subsystem so we can share the 1.8 megs of -space in big maps... -================= -*/ -void RE_SetWorldVisData( const byte *vis ) { - tr.externalVisData = vis; -} - - -/* -================= -R_LoadVisibility -================= -*/ -static void R_LoadVisibility( lump_t *l ) { - int len; - byte *buf; - - len = ( s_worldData.numClusters + 63 ) & ~63; - s_worldData.novis = ri.Hunk_Alloc( len, h_low ); - Com_Memset( s_worldData.novis, 0xff, len ); - - len = l->filelen; - if ( !len ) { - return; - } - buf = fileBase + l->fileofs; - - s_worldData.numClusters = LittleLong( ((int *)buf)[0] ); - s_worldData.clusterBytes = LittleLong( ((int *)buf)[1] ); - - // CM_Load should have given us the vis data to share, so - // we don't need to allocate another copy - if ( tr.externalVisData ) { - s_worldData.vis = tr.externalVisData; - } else { - byte *dest; - - dest = ri.Hunk_Alloc( len - 8, h_low ); - Com_Memcpy( dest, buf + 8, len - 8 ); - s_worldData.vis = dest; - } -} - -//=============================================================================== - - -/* -=============== -ShaderForShaderNum -=============== -*/ -static shader_t *ShaderForShaderNum( int shaderNum, int lightmapNum ) { - shader_t *shader; - dshader_t *dsh; - - int _shaderNum = LittleLong( shaderNum ); - if ( _shaderNum < 0 || _shaderNum >= s_worldData.numShaders ) { - ri.Error( ERR_DROP, "ShaderForShaderNum: bad num %i", _shaderNum ); - } - dsh = &s_worldData.shaders[ _shaderNum ]; - - if ( r_vertexLight->integer || glConfig.hardwareType == GLHW_PERMEDIA2 ) { - lightmapNum = LIGHTMAP_BY_VERTEX; - } - - if ( r_fullbright->integer ) { - lightmapNum = LIGHTMAP_WHITEIMAGE; - } - - shader = R_FindShader( dsh->shader, lightmapNum, qtrue ); - - // if the shader had errors, just use default shader - if ( shader->defaultShader ) { - return tr.defaultShader; - } - - return shader; -} - -/* -=============== -ParseFace -=============== -*/ -static void ParseFace( dsurface_t *ds, drawVert_t *verts, float *hdrVertColors, msurface_t *surf, int *indexes ) { - int i, j; - srfSurfaceFace_t *cv; - srfTriangle_t *tri; - int numVerts, numTriangles, badTriangles; - int realLightmapNum; - - realLightmapNum = LittleLong( ds->lightmapNum ); - - // get fog volume - surf->fogIndex = LittleLong( ds->fogNum ) + 1; - - // get shader value - surf->shader = ShaderForShaderNum( ds->shaderNum, FatLightmap(realLightmapNum) ); - if ( r_singleShader->integer && !surf->shader->isSky ) { - surf->shader = tr.defaultShader; - } - - numVerts = LittleLong(ds->numVerts); - if (numVerts > MAX_FACE_POINTS) { - ri.Printf( PRINT_WARNING, "WARNING: MAX_FACE_POINTS exceeded: %i\n", numVerts); - numVerts = MAX_FACE_POINTS; - surf->shader = tr.defaultShader; - } - - numTriangles = LittleLong(ds->numIndexes) / 3; - - //cv = ri.Hunk_Alloc(sizeof(*cv), h_low); - cv = (void *)surf->data; - cv->surfaceType = SF_FACE; - - cv->numTriangles = numTriangles; - cv->triangles = ri.Hunk_Alloc(numTriangles * sizeof(cv->triangles[0]), h_low); - - cv->numVerts = numVerts; - cv->verts = ri.Hunk_Alloc(numVerts * sizeof(cv->verts[0]), h_low); - - // copy vertexes - surf->cullinfo.type = CULLINFO_PLANE | CULLINFO_BOX; - ClearBounds(surf->cullinfo.bounds[0], surf->cullinfo.bounds[1]); - verts += LittleLong(ds->firstVert); - for(i = 0; i < numVerts; i++) - { - vec4_t color; - - for(j = 0; j < 3; j++) - { - cv->verts[i].xyz[j] = LittleFloat(verts[i].xyz[j]); - cv->verts[i].normal[j] = LittleFloat(verts[i].normal[j]); - } - AddPointToBounds(cv->verts[i].xyz, surf->cullinfo.bounds[0], surf->cullinfo.bounds[1]); - for(j = 0; j < 2; j++) - { - cv->verts[i].st[j] = LittleFloat(verts[i].st[j]); - //cv->verts[i].lightmap[j] = LittleFloat(verts[i].lightmap[j]); - } - cv->verts[i].lightmap[0] = FatPackU(LittleFloat(verts[i].lightmap[0]), realLightmapNum); - cv->verts[i].lightmap[1] = FatPackV(LittleFloat(verts[i].lightmap[1]), realLightmapNum); - - if (hdrVertColors) - { - color[0] = hdrVertColors[(ds->firstVert + i) * 3 ]; - color[1] = hdrVertColors[(ds->firstVert + i) * 3 + 1]; - color[2] = hdrVertColors[(ds->firstVert + i) * 3 + 2]; - } - else - { - //hack: convert LDR vertex colors to HDR - if (r_hdr->integer) - { - color[0] = verts[i].color[0] + 1.0f; - color[1] = verts[i].color[1] + 1.0f; - color[2] = verts[i].color[2] + 1.0f; - } - else - { - color[0] = verts[i].color[0]; - color[1] = verts[i].color[1]; - color[2] = verts[i].color[2]; - } - - } - color[3] = verts[i].color[3] / 255.0f; - - R_ColorShiftLightingFloats( color, cv->verts[i].vertexColors, 1.0f / 255.0f ); - } - - // copy triangles - badTriangles = 0; - indexes += LittleLong(ds->firstIndex); - for(i = 0, tri = cv->triangles; i < numTriangles; i++, tri++) - { - for(j = 0; j < 3; j++) - { - tri->indexes[j] = LittleLong(indexes[i * 3 + j]); - - if(tri->indexes[j] < 0 || tri->indexes[j] >= numVerts) - { - ri.Error(ERR_DROP, "Bad index in face surface"); - } - } - - if ((tri->indexes[0] == tri->indexes[1]) || (tri->indexes[1] == tri->indexes[2]) || (tri->indexes[0] == tri->indexes[2])) - { - tri--; - badTriangles++; - } - } - - if (badTriangles) - { - ri.Printf(PRINT_WARNING, "Face has bad triangles, originally shader %s %d tris %d verts, now %d tris\n", surf->shader->name, numTriangles, numVerts, numTriangles - badTriangles); - cv->numTriangles -= badTriangles; - } - - // take the plane information from the lightmap vector - for ( i = 0 ; i < 3 ; i++ ) { - cv->plane.normal[i] = LittleFloat( ds->lightmapVecs[2][i] ); - } - cv->plane.dist = DotProduct( cv->verts[0].xyz, cv->plane.normal ); - SetPlaneSignbits( &cv->plane ); - cv->plane.type = PlaneTypeForNormal( cv->plane.normal ); - surf->cullinfo.plane = cv->plane; - - surf->data = (surfaceType_t *)cv; - -#ifdef USE_VERT_TANGENT_SPACE - // Tr3B - calc tangent spaces - { - srfVert_t *dv[3]; - - for(i = 0, tri = cv->triangles; i < numTriangles; i++, tri++) - { - dv[0] = &cv->verts[tri->indexes[0]]; - dv[1] = &cv->verts[tri->indexes[1]]; - dv[2] = &cv->verts[tri->indexes[2]]; - - R_CalcTangentVectors(dv); - } - } -#endif -} - - -/* -=============== -ParseMesh -=============== -*/ -static void ParseMesh ( dsurface_t *ds, drawVert_t *verts, float *hdrVertColors, msurface_t *surf ) { - srfGridMesh_t *grid; - int i, j; - int width, height, numPoints; - srfVert_t points[MAX_PATCH_SIZE*MAX_PATCH_SIZE]; - vec3_t bounds[2]; - vec3_t tmpVec; - static surfaceType_t skipData = SF_SKIP; - int realLightmapNum; - - realLightmapNum = LittleLong( ds->lightmapNum ); - - // get fog volume - surf->fogIndex = LittleLong( ds->fogNum ) + 1; - - // get shader value - surf->shader = ShaderForShaderNum( ds->shaderNum, FatLightmap(realLightmapNum) ); - if ( r_singleShader->integer && !surf->shader->isSky ) { - surf->shader = tr.defaultShader; - } - - // we may have a nodraw surface, because they might still need to - // be around for movement clipping - if ( s_worldData.shaders[ LittleLong( ds->shaderNum ) ].surfaceFlags & SURF_NODRAW ) { - surf->data = &skipData; - return; - } - - width = LittleLong( ds->patchWidth ); - height = LittleLong( ds->patchHeight ); - - if(width < 0 || width > MAX_PATCH_SIZE || height < 0 || height > MAX_PATCH_SIZE) - ri.Error(ERR_DROP, "ParseMesh: bad size"); - - verts += LittleLong( ds->firstVert ); - numPoints = width * height; - for(i = 0; i < numPoints; i++) - { - vec4_t color; - - for(j = 0; j < 3; j++) - { - points[i].xyz[j] = LittleFloat(verts[i].xyz[j]); - points[i].normal[j] = LittleFloat(verts[i].normal[j]); - } - - for(j = 0; j < 2; j++) - { - points[i].st[j] = LittleFloat(verts[i].st[j]); - //points[i].lightmap[j] = LittleFloat(verts[i].lightmap[j]); - } - points[i].lightmap[0] = FatPackU(LittleFloat(verts[i].lightmap[0]), realLightmapNum); - points[i].lightmap[1] = FatPackV(LittleFloat(verts[i].lightmap[1]), realLightmapNum); - - if (hdrVertColors) - { - color[0] = hdrVertColors[(ds->firstVert + i) * 3 ]; - color[1] = hdrVertColors[(ds->firstVert + i) * 3 + 1]; - color[2] = hdrVertColors[(ds->firstVert + i) * 3 + 2]; - } - else - { - //hack: convert LDR vertex colors to HDR - if (r_hdr->integer) - { - color[0] = verts[i].color[0] + 1.0f; - color[1] = verts[i].color[1] + 1.0f; - color[2] = verts[i].color[2] + 1.0f; - } - else - { - color[0] = verts[i].color[0]; - color[1] = verts[i].color[1]; - color[2] = verts[i].color[2]; - } - } - color[3] = verts[i].color[3] / 255.0f; - - R_ColorShiftLightingFloats( color, points[i].vertexColors, 1.0f / 255.0f ); - } - - // pre-tesseleate - grid = R_SubdividePatchToGrid( width, height, points ); - surf->data = (surfaceType_t *)grid; - - // copy the level of detail origin, which is the center - // of the group of all curves that must subdivide the same - // to avoid cracking - for ( i = 0 ; i < 3 ; i++ ) { - bounds[0][i] = LittleFloat( ds->lightmapVecs[0][i] ); - bounds[1][i] = LittleFloat( ds->lightmapVecs[1][i] ); - } - VectorAdd( bounds[0], bounds[1], bounds[1] ); - VectorScale( bounds[1], 0.5f, grid->lodOrigin ); - VectorSubtract( bounds[0], grid->lodOrigin, tmpVec ); - grid->lodRadius = VectorLength( tmpVec ); -} - -/* -=============== -ParseTriSurf -=============== -*/ -static void ParseTriSurf( dsurface_t *ds, drawVert_t *verts, float *hdrVertColors, msurface_t *surf, int *indexes ) { - srfTriangles_t *cv; - srfTriangle_t *tri; - int i, j; - int numVerts, numTriangles, badTriangles; - - // get fog volume - surf->fogIndex = LittleLong( ds->fogNum ) + 1; - - // get shader - surf->shader = ShaderForShaderNum( ds->shaderNum, LIGHTMAP_BY_VERTEX ); - if ( r_singleShader->integer && !surf->shader->isSky ) { - surf->shader = tr.defaultShader; - } - - numVerts = LittleLong(ds->numVerts); - numTriangles = LittleLong(ds->numIndexes) / 3; - - //cv = ri.Hunk_Alloc(sizeof(*cv), h_low); - cv = (void *)surf->data; - cv->surfaceType = SF_TRIANGLES; - - cv->numTriangles = numTriangles; - cv->triangles = ri.Hunk_Alloc(numTriangles * sizeof(cv->triangles[0]), h_low); - - cv->numVerts = numVerts; - cv->verts = ri.Hunk_Alloc(numVerts * sizeof(cv->verts[0]), h_low); - - surf->data = (surfaceType_t *) cv; - - // copy vertexes - surf->cullinfo.type = CULLINFO_BOX; - ClearBounds(surf->cullinfo.bounds[0], surf->cullinfo.bounds[1]); - verts += LittleLong(ds->firstVert); - for(i = 0; i < numVerts; i++) - { - vec4_t color; - - for(j = 0; j < 3; j++) - { - cv->verts[i].xyz[j] = LittleFloat(verts[i].xyz[j]); - cv->verts[i].normal[j] = LittleFloat(verts[i].normal[j]); - } - - AddPointToBounds( cv->verts[i].xyz, surf->cullinfo.bounds[0], surf->cullinfo.bounds[1] ); - - for(j = 0; j < 2; j++) - { - cv->verts[i].st[j] = LittleFloat(verts[i].st[j]); - cv->verts[i].lightmap[j] = LittleFloat(verts[i].lightmap[j]); - } - - if (hdrVertColors) - { - color[0] = hdrVertColors[(ds->firstVert + i) * 3 ]; - color[1] = hdrVertColors[(ds->firstVert + i) * 3 + 1]; - color[2] = hdrVertColors[(ds->firstVert + i) * 3 + 2]; - } - else - { - //hack: convert LDR vertex colors to HDR - if (r_hdr->integer) - { - color[0] = verts[i].color[0] + 1.0f; - color[1] = verts[i].color[1] + 1.0f; - color[2] = verts[i].color[2] + 1.0f; - } - else - { - color[0] = verts[i].color[0]; - color[1] = verts[i].color[1]; - color[2] = verts[i].color[2]; - } - } - color[3] = verts[i].color[3] / 255.0f; - - R_ColorShiftLightingFloats( color, cv->verts[i].vertexColors, 1.0f / 255.0f ); - } - - // copy triangles - badTriangles = 0; - indexes += LittleLong(ds->firstIndex); - for(i = 0, tri = cv->triangles; i < numTriangles; i++, tri++) - { - for(j = 0; j < 3; j++) - { - tri->indexes[j] = LittleLong(indexes[i * 3 + j]); - - if(tri->indexes[j] < 0 || tri->indexes[j] >= numVerts) - { - ri.Error(ERR_DROP, "Bad index in face surface"); - } - } - - if ((tri->indexes[0] == tri->indexes[1]) || (tri->indexes[1] == tri->indexes[2]) || (tri->indexes[0] == tri->indexes[2])) - { - tri--; - badTriangles++; - } - } - - if (badTriangles) - { - ri.Printf(PRINT_WARNING, "Trisurf has bad triangles, originally shader %s %d tris %d verts, now %d tris\n", surf->shader->name, numTriangles, numVerts, numTriangles - badTriangles); - cv->numTriangles -= badTriangles; - } - -#ifdef USE_VERT_TANGENT_SPACE - // Tr3B - calc tangent spaces - { - srfVert_t *dv[3]; - - for(i = 0, tri = cv->triangles; i < numTriangles; i++, tri++) - { - dv[0] = &cv->verts[tri->indexes[0]]; - dv[1] = &cv->verts[tri->indexes[1]]; - dv[2] = &cv->verts[tri->indexes[2]]; - - R_CalcTangentVectors(dv); - } - } -#endif -} - -/* -=============== -ParseFlare -=============== -*/ -static void ParseFlare( dsurface_t *ds, drawVert_t *verts, msurface_t *surf, int *indexes ) { - srfFlare_t *flare; - int i; - - // get fog volume - surf->fogIndex = LittleLong( ds->fogNum ) + 1; - - // get shader - surf->shader = ShaderForShaderNum( ds->shaderNum, LIGHTMAP_BY_VERTEX ); - if ( r_singleShader->integer && !surf->shader->isSky ) { - surf->shader = tr.defaultShader; - } - - //flare = ri.Hunk_Alloc( sizeof( *flare ), h_low ); - flare = (void *)surf->data; - flare->surfaceType = SF_FLARE; - - surf->data = (surfaceType_t *)flare; - - for ( i = 0 ; i < 3 ; i++ ) { - flare->origin[i] = LittleFloat( ds->lightmapOrigin[i] ); - flare->color[i] = LittleFloat( ds->lightmapVecs[0][i] ); - flare->normal[i] = LittleFloat( ds->lightmapVecs[2][i] ); - } -} - - -/* -================= -R_MergedWidthPoints - -returns true if there are grid points merged on a width edge -================= -*/ -int R_MergedWidthPoints(srfGridMesh_t *grid, int offset) { - int i, j; - - for (i = 1; i < grid->width-1; i++) { - for (j = i + 1; j < grid->width-1; j++) { - if ( fabs(grid->verts[i + offset].xyz[0] - grid->verts[j + offset].xyz[0]) > .1) continue; - if ( fabs(grid->verts[i + offset].xyz[1] - grid->verts[j + offset].xyz[1]) > .1) continue; - if ( fabs(grid->verts[i + offset].xyz[2] - grid->verts[j + offset].xyz[2]) > .1) continue; - return qtrue; - } - } - return qfalse; -} - -/* -================= -R_MergedHeightPoints - -returns true if there are grid points merged on a height edge -================= -*/ -int R_MergedHeightPoints(srfGridMesh_t *grid, int offset) { - int i, j; - - for (i = 1; i < grid->height-1; i++) { - for (j = i + 1; j < grid->height-1; j++) { - if ( fabs(grid->verts[grid->width * i + offset].xyz[0] - grid->verts[grid->width * j + offset].xyz[0]) > .1) continue; - if ( fabs(grid->verts[grid->width * i + offset].xyz[1] - grid->verts[grid->width * j + offset].xyz[1]) > .1) continue; - if ( fabs(grid->verts[grid->width * i + offset].xyz[2] - grid->verts[grid->width * j + offset].xyz[2]) > .1) continue; - return qtrue; - } - } - return qfalse; -} - -/* -================= -R_FixSharedVertexLodError_r - -NOTE: never sync LoD through grid edges with merged points! - -FIXME: write generalized version that also avoids cracks between a patch and one that meets half way? -================= -*/ -void R_FixSharedVertexLodError_r( int start, srfGridMesh_t *grid1 ) { - int j, k, l, m, n, offset1, offset2, touch; - srfGridMesh_t *grid2; - - for ( j = start; j < s_worldData.numsurfaces; j++ ) { - // - grid2 = (srfGridMesh_t *) s_worldData.surfaces[j].data; - // if this surface is not a grid - if ( grid2->surfaceType != SF_GRID ) continue; - // if the LOD errors are already fixed for this patch - if ( grid2->lodFixed == 2 ) continue; - // grids in the same LOD group should have the exact same lod radius - if ( grid1->lodRadius != grid2->lodRadius ) continue; - // grids in the same LOD group should have the exact same lod origin - if ( grid1->lodOrigin[0] != grid2->lodOrigin[0] ) continue; - if ( grid1->lodOrigin[1] != grid2->lodOrigin[1] ) continue; - if ( grid1->lodOrigin[2] != grid2->lodOrigin[2] ) continue; - // - touch = qfalse; - for (n = 0; n < 2; n++) { - // - if (n) offset1 = (grid1->height-1) * grid1->width; - else offset1 = 0; - if (R_MergedWidthPoints(grid1, offset1)) continue; - for (k = 1; k < grid1->width-1; k++) { - for (m = 0; m < 2; m++) { - - if (m) offset2 = (grid2->height-1) * grid2->width; - else offset2 = 0; - if (R_MergedWidthPoints(grid2, offset2)) continue; - for ( l = 1; l < grid2->width-1; l++) { - // - if ( fabs(grid1->verts[k + offset1].xyz[0] - grid2->verts[l + offset2].xyz[0]) > .1) continue; - if ( fabs(grid1->verts[k + offset1].xyz[1] - grid2->verts[l + offset2].xyz[1]) > .1) continue; - if ( fabs(grid1->verts[k + offset1].xyz[2] - grid2->verts[l + offset2].xyz[2]) > .1) continue; - // ok the points are equal and should have the same lod error - grid2->widthLodError[l] = grid1->widthLodError[k]; - touch = qtrue; - } - } - for (m = 0; m < 2; m++) { - - if (m) offset2 = grid2->width-1; - else offset2 = 0; - if (R_MergedHeightPoints(grid2, offset2)) continue; - for ( l = 1; l < grid2->height-1; l++) { - // - if ( fabs(grid1->verts[k + offset1].xyz[0] - grid2->verts[grid2->width * l + offset2].xyz[0]) > .1) continue; - if ( fabs(grid1->verts[k + offset1].xyz[1] - grid2->verts[grid2->width * l + offset2].xyz[1]) > .1) continue; - if ( fabs(grid1->verts[k + offset1].xyz[2] - grid2->verts[grid2->width * l + offset2].xyz[2]) > .1) continue; - // ok the points are equal and should have the same lod error - grid2->heightLodError[l] = grid1->widthLodError[k]; - touch = qtrue; - } - } - } - } - for (n = 0; n < 2; n++) { - // - if (n) offset1 = grid1->width-1; - else offset1 = 0; - if (R_MergedHeightPoints(grid1, offset1)) continue; - for (k = 1; k < grid1->height-1; k++) { - for (m = 0; m < 2; m++) { - - if (m) offset2 = (grid2->height-1) * grid2->width; - else offset2 = 0; - if (R_MergedWidthPoints(grid2, offset2)) continue; - for ( l = 1; l < grid2->width-1; l++) { - // - if ( fabs(grid1->verts[grid1->width * k + offset1].xyz[0] - grid2->verts[l + offset2].xyz[0]) > .1) continue; - if ( fabs(grid1->verts[grid1->width * k + offset1].xyz[1] - grid2->verts[l + offset2].xyz[1]) > .1) continue; - if ( fabs(grid1->verts[grid1->width * k + offset1].xyz[2] - grid2->verts[l + offset2].xyz[2]) > .1) continue; - // ok the points are equal and should have the same lod error - grid2->widthLodError[l] = grid1->heightLodError[k]; - touch = qtrue; - } - } - for (m = 0; m < 2; m++) { - - if (m) offset2 = grid2->width-1; - else offset2 = 0; - if (R_MergedHeightPoints(grid2, offset2)) continue; - for ( l = 1; l < grid2->height-1; l++) { - // - if ( fabs(grid1->verts[grid1->width * k + offset1].xyz[0] - grid2->verts[grid2->width * l + offset2].xyz[0]) > .1) continue; - if ( fabs(grid1->verts[grid1->width * k + offset1].xyz[1] - grid2->verts[grid2->width * l + offset2].xyz[1]) > .1) continue; - if ( fabs(grid1->verts[grid1->width * k + offset1].xyz[2] - grid2->verts[grid2->width * l + offset2].xyz[2]) > .1) continue; - // ok the points are equal and should have the same lod error - grid2->heightLodError[l] = grid1->heightLodError[k]; - touch = qtrue; - } - } - } - } - if (touch) { - grid2->lodFixed = 2; - R_FixSharedVertexLodError_r ( start, grid2 ); - //NOTE: this would be correct but makes things really slow - //grid2->lodFixed = 1; - } - } -} - -/* -================= -R_FixSharedVertexLodError - -This function assumes that all patches in one group are nicely stitched together for the highest LoD. -If this is not the case this function will still do its job but won't fix the highest LoD cracks. -================= -*/ -void R_FixSharedVertexLodError( void ) { - int i; - srfGridMesh_t *grid1; - - for ( i = 0; i < s_worldData.numsurfaces; i++ ) { - // - grid1 = (srfGridMesh_t *) s_worldData.surfaces[i].data; - // if this surface is not a grid - if ( grid1->surfaceType != SF_GRID ) - continue; - // - if ( grid1->lodFixed ) - continue; - // - grid1->lodFixed = 2; - // recursively fix other patches in the same LOD group - R_FixSharedVertexLodError_r( i + 1, grid1); - } -} - - -/* -=============== -R_StitchPatches -=============== -*/ -int R_StitchPatches( int grid1num, int grid2num ) { - float *v1, *v2; - srfGridMesh_t *grid1, *grid2; - int k, l, m, n, offset1, offset2, row, column; - - grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data; - grid2 = (srfGridMesh_t *) s_worldData.surfaces[grid2num].data; - for (n = 0; n < 2; n++) { - // - if (n) offset1 = (grid1->height-1) * grid1->width; - else offset1 = 0; - if (R_MergedWidthPoints(grid1, offset1)) - continue; - for (k = 0; k < grid1->width-2; k += 2) { - - for (m = 0; m < 2; m++) { - - if ( grid2->width >= MAX_GRID_SIZE ) - break; - if (m) offset2 = (grid2->height-1) * grid2->width; - else offset2 = 0; - for ( l = 0; l < grid2->width-1; l++) { - // - v1 = grid1->verts[k + offset1].xyz; - v2 = grid2->verts[l + offset2].xyz; - if ( fabs(v1[0] - v2[0]) > .1) - continue; - if ( fabs(v1[1] - v2[1]) > .1) - continue; - if ( fabs(v1[2] - v2[2]) > .1) - continue; - - v1 = grid1->verts[k + 2 + offset1].xyz; - v2 = grid2->verts[l + 1 + offset2].xyz; - if ( fabs(v1[0] - v2[0]) > .1) - continue; - if ( fabs(v1[1] - v2[1]) > .1) - continue; - if ( fabs(v1[2] - v2[2]) > .1) - continue; - // - v1 = grid2->verts[l + offset2].xyz; - v2 = grid2->verts[l + 1 + offset2].xyz; - if ( fabs(v1[0] - v2[0]) < .01 && - fabs(v1[1] - v2[1]) < .01 && - fabs(v1[2] - v2[2]) < .01) - continue; - // - //ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" ); - // insert column into grid2 right after after column l - if (m) row = grid2->height-1; - else row = 0; - grid2 = R_GridInsertColumn( grid2, l+1, row, - grid1->verts[k + 1 + offset1].xyz, grid1->widthLodError[k+1]); - grid2->lodStitched = qfalse; - s_worldData.surfaces[grid2num].data = (void *) grid2; - return qtrue; - } - } - for (m = 0; m < 2; m++) { - - if (grid2->height >= MAX_GRID_SIZE) - break; - if (m) offset2 = grid2->width-1; - else offset2 = 0; - for ( l = 0; l < grid2->height-1; l++) { - // - v1 = grid1->verts[k + offset1].xyz; - v2 = grid2->verts[grid2->width * l + offset2].xyz; - if ( fabs(v1[0] - v2[0]) > .1) - continue; - if ( fabs(v1[1] - v2[1]) > .1) - continue; - if ( fabs(v1[2] - v2[2]) > .1) - continue; - - v1 = grid1->verts[k + 2 + offset1].xyz; - v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz; - if ( fabs(v1[0] - v2[0]) > .1) - continue; - if ( fabs(v1[1] - v2[1]) > .1) - continue; - if ( fabs(v1[2] - v2[2]) > .1) - continue; - // - v1 = grid2->verts[grid2->width * l + offset2].xyz; - v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz; - if ( fabs(v1[0] - v2[0]) < .01 && - fabs(v1[1] - v2[1]) < .01 && - fabs(v1[2] - v2[2]) < .01) - continue; - // - //ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" ); - // insert row into grid2 right after after row l - if (m) column = grid2->width-1; - else column = 0; - grid2 = R_GridInsertRow( grid2, l+1, column, - grid1->verts[k + 1 + offset1].xyz, grid1->widthLodError[k+1]); - grid2->lodStitched = qfalse; - s_worldData.surfaces[grid2num].data = (void *) grid2; - return qtrue; - } - } - } - } - for (n = 0; n < 2; n++) { - // - if (n) offset1 = grid1->width-1; - else offset1 = 0; - if (R_MergedHeightPoints(grid1, offset1)) - continue; - for (k = 0; k < grid1->height-2; k += 2) { - for (m = 0; m < 2; m++) { - - if ( grid2->width >= MAX_GRID_SIZE ) - break; - if (m) offset2 = (grid2->height-1) * grid2->width; - else offset2 = 0; - for ( l = 0; l < grid2->width-1; l++) { - // - v1 = grid1->verts[grid1->width * k + offset1].xyz; - v2 = grid2->verts[l + offset2].xyz; - if ( fabs(v1[0] - v2[0]) > .1) - continue; - if ( fabs(v1[1] - v2[1]) > .1) - continue; - if ( fabs(v1[2] - v2[2]) > .1) - continue; - - v1 = grid1->verts[grid1->width * (k + 2) + offset1].xyz; - v2 = grid2->verts[l + 1 + offset2].xyz; - if ( fabs(v1[0] - v2[0]) > .1) - continue; - if ( fabs(v1[1] - v2[1]) > .1) - continue; - if ( fabs(v1[2] - v2[2]) > .1) - continue; - // - v1 = grid2->verts[l + offset2].xyz; - v2 = grid2->verts[(l + 1) + offset2].xyz; - if ( fabs(v1[0] - v2[0]) < .01 && - fabs(v1[1] - v2[1]) < .01 && - fabs(v1[2] - v2[2]) < .01) - continue; - // - //ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" ); - // insert column into grid2 right after after column l - if (m) row = grid2->height-1; - else row = 0; - grid2 = R_GridInsertColumn( grid2, l+1, row, - grid1->verts[grid1->width * (k + 1) + offset1].xyz, grid1->heightLodError[k+1]); - grid2->lodStitched = qfalse; - s_worldData.surfaces[grid2num].data = (void *) grid2; - return qtrue; - } - } - for (m = 0; m < 2; m++) { - - if (grid2->height >= MAX_GRID_SIZE) - break; - if (m) offset2 = grid2->width-1; - else offset2 = 0; - for ( l = 0; l < grid2->height-1; l++) { - // - v1 = grid1->verts[grid1->width * k + offset1].xyz; - v2 = grid2->verts[grid2->width * l + offset2].xyz; - if ( fabs(v1[0] - v2[0]) > .1) - continue; - if ( fabs(v1[1] - v2[1]) > .1) - continue; - if ( fabs(v1[2] - v2[2]) > .1) - continue; - - v1 = grid1->verts[grid1->width * (k + 2) + offset1].xyz; - v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz; - if ( fabs(v1[0] - v2[0]) > .1) - continue; - if ( fabs(v1[1] - v2[1]) > .1) - continue; - if ( fabs(v1[2] - v2[2]) > .1) - continue; - // - v1 = grid2->verts[grid2->width * l + offset2].xyz; - v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz; - if ( fabs(v1[0] - v2[0]) < .01 && - fabs(v1[1] - v2[1]) < .01 && - fabs(v1[2] - v2[2]) < .01) - continue; - // - //ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" ); - // insert row into grid2 right after after row l - if (m) column = grid2->width-1; - else column = 0; - grid2 = R_GridInsertRow( grid2, l+1, column, - grid1->verts[grid1->width * (k + 1) + offset1].xyz, grid1->heightLodError[k+1]); - grid2->lodStitched = qfalse; - s_worldData.surfaces[grid2num].data = (void *) grid2; - return qtrue; - } - } - } - } - for (n = 0; n < 2; n++) { - // - if (n) offset1 = (grid1->height-1) * grid1->width; - else offset1 = 0; - if (R_MergedWidthPoints(grid1, offset1)) - continue; - for (k = grid1->width-1; k > 1; k -= 2) { - - for (m = 0; m < 2; m++) { - - if ( grid2->width >= MAX_GRID_SIZE ) - break; - if (m) offset2 = (grid2->height-1) * grid2->width; - else offset2 = 0; - for ( l = 0; l < grid2->width-1; l++) { - // - v1 = grid1->verts[k + offset1].xyz; - v2 = grid2->verts[l + offset2].xyz; - if ( fabs(v1[0] - v2[0]) > .1) - continue; - if ( fabs(v1[1] - v2[1]) > .1) - continue; - if ( fabs(v1[2] - v2[2]) > .1) - continue; - - v1 = grid1->verts[k - 2 + offset1].xyz; - v2 = grid2->verts[l + 1 + offset2].xyz; - if ( fabs(v1[0] - v2[0]) > .1) - continue; - if ( fabs(v1[1] - v2[1]) > .1) - continue; - if ( fabs(v1[2] - v2[2]) > .1) - continue; - // - v1 = grid2->verts[l + offset2].xyz; - v2 = grid2->verts[(l + 1) + offset2].xyz; - if ( fabs(v1[0] - v2[0]) < .01 && - fabs(v1[1] - v2[1]) < .01 && - fabs(v1[2] - v2[2]) < .01) - continue; - // - //ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" ); - // insert column into grid2 right after after column l - if (m) row = grid2->height-1; - else row = 0; - grid2 = R_GridInsertColumn( grid2, l+1, row, - grid1->verts[k - 1 + offset1].xyz, grid1->widthLodError[k+1]); - grid2->lodStitched = qfalse; - s_worldData.surfaces[grid2num].data = (void *) grid2; - return qtrue; - } - } - for (m = 0; m < 2; m++) { - - if (grid2->height >= MAX_GRID_SIZE) - break; - if (m) offset2 = grid2->width-1; - else offset2 = 0; - for ( l = 0; l < grid2->height-1; l++) { - // - v1 = grid1->verts[k + offset1].xyz; - v2 = grid2->verts[grid2->width * l + offset2].xyz; - if ( fabs(v1[0] - v2[0]) > .1) - continue; - if ( fabs(v1[1] - v2[1]) > .1) - continue; - if ( fabs(v1[2] - v2[2]) > .1) - continue; - - v1 = grid1->verts[k - 2 + offset1].xyz; - v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz; - if ( fabs(v1[0] - v2[0]) > .1) - continue; - if ( fabs(v1[1] - v2[1]) > .1) - continue; - if ( fabs(v1[2] - v2[2]) > .1) - continue; - // - v1 = grid2->verts[grid2->width * l + offset2].xyz; - v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz; - if ( fabs(v1[0] - v2[0]) < .01 && - fabs(v1[1] - v2[1]) < .01 && - fabs(v1[2] - v2[2]) < .01) - continue; - // - //ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" ); - // insert row into grid2 right after after row l - if (m) column = grid2->width-1; - else column = 0; - grid2 = R_GridInsertRow( grid2, l+1, column, - grid1->verts[k - 1 + offset1].xyz, grid1->widthLodError[k+1]); - if (!grid2) - break; - grid2->lodStitched = qfalse; - s_worldData.surfaces[grid2num].data = (void *) grid2; - return qtrue; - } - } - } - } - for (n = 0; n < 2; n++) { - // - if (n) offset1 = grid1->width-1; - else offset1 = 0; - if (R_MergedHeightPoints(grid1, offset1)) - continue; - for (k = grid1->height-1; k > 1; k -= 2) { - for (m = 0; m < 2; m++) { - - if ( grid2->width >= MAX_GRID_SIZE ) - break; - if (m) offset2 = (grid2->height-1) * grid2->width; - else offset2 = 0; - for ( l = 0; l < grid2->width-1; l++) { - // - v1 = grid1->verts[grid1->width * k + offset1].xyz; - v2 = grid2->verts[l + offset2].xyz; - if ( fabs(v1[0] - v2[0]) > .1) - continue; - if ( fabs(v1[1] - v2[1]) > .1) - continue; - if ( fabs(v1[2] - v2[2]) > .1) - continue; - - v1 = grid1->verts[grid1->width * (k - 2) + offset1].xyz; - v2 = grid2->verts[l + 1 + offset2].xyz; - if ( fabs(v1[0] - v2[0]) > .1) - continue; - if ( fabs(v1[1] - v2[1]) > .1) - continue; - if ( fabs(v1[2] - v2[2]) > .1) - continue; - // - v1 = grid2->verts[l + offset2].xyz; - v2 = grid2->verts[(l + 1) + offset2].xyz; - if ( fabs(v1[0] - v2[0]) < .01 && - fabs(v1[1] - v2[1]) < .01 && - fabs(v1[2] - v2[2]) < .01) - continue; - // - //ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" ); - // insert column into grid2 right after after column l - if (m) row = grid2->height-1; - else row = 0; - grid2 = R_GridInsertColumn( grid2, l+1, row, - grid1->verts[grid1->width * (k - 1) + offset1].xyz, grid1->heightLodError[k+1]); - grid2->lodStitched = qfalse; - s_worldData.surfaces[grid2num].data = (void *) grid2; - return qtrue; - } - } - for (m = 0; m < 2; m++) { - - if (grid2->height >= MAX_GRID_SIZE) - break; - if (m) offset2 = grid2->width-1; - else offset2 = 0; - for ( l = 0; l < grid2->height-1; l++) { - // - v1 = grid1->verts[grid1->width * k + offset1].xyz; - v2 = grid2->verts[grid2->width * l + offset2].xyz; - if ( fabs(v1[0] - v2[0]) > .1) - continue; - if ( fabs(v1[1] - v2[1]) > .1) - continue; - if ( fabs(v1[2] - v2[2]) > .1) - continue; - - v1 = grid1->verts[grid1->width * (k - 2) + offset1].xyz; - v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz; - if ( fabs(v1[0] - v2[0]) > .1) - continue; - if ( fabs(v1[1] - v2[1]) > .1) - continue; - if ( fabs(v1[2] - v2[2]) > .1) - continue; - // - v1 = grid2->verts[grid2->width * l + offset2].xyz; - v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz; - if ( fabs(v1[0] - v2[0]) < .01 && - fabs(v1[1] - v2[1]) < .01 && - fabs(v1[2] - v2[2]) < .01) - continue; - // - //ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" ); - // insert row into grid2 right after after row l - if (m) column = grid2->width-1; - else column = 0; - grid2 = R_GridInsertRow( grid2, l+1, column, - grid1->verts[grid1->width * (k - 1) + offset1].xyz, grid1->heightLodError[k+1]); - grid2->lodStitched = qfalse; - s_worldData.surfaces[grid2num].data = (void *) grid2; - return qtrue; - } - } - } - } - return qfalse; -} - -/* -=============== -R_TryStitchPatch - -This function will try to stitch patches in the same LoD group together for the highest LoD. - -Only single missing vertice cracks will be fixed. - -Vertices will be joined at the patch side a crack is first found, at the other side -of the patch (on the same row or column) the vertices will not be joined and cracks -might still appear at that side. -=============== -*/ -int R_TryStitchingPatch( int grid1num ) { - int j, numstitches; - srfGridMesh_t *grid1, *grid2; - - numstitches = 0; - grid1 = (srfGridMesh_t *) s_worldData.surfaces[grid1num].data; - for ( j = 0; j < s_worldData.numsurfaces; j++ ) { - // - grid2 = (srfGridMesh_t *) s_worldData.surfaces[j].data; - // if this surface is not a grid - if ( grid2->surfaceType != SF_GRID ) continue; - // grids in the same LOD group should have the exact same lod radius - if ( grid1->lodRadius != grid2->lodRadius ) continue; - // grids in the same LOD group should have the exact same lod origin - if ( grid1->lodOrigin[0] != grid2->lodOrigin[0] ) continue; - if ( grid1->lodOrigin[1] != grid2->lodOrigin[1] ) continue; - if ( grid1->lodOrigin[2] != grid2->lodOrigin[2] ) continue; - // - while (R_StitchPatches(grid1num, j)) - { - numstitches++; - } - } - return numstitches; -} - -/* -=============== -R_StitchAllPatches -=============== -*/ -void R_StitchAllPatches( void ) { - int i, stitched, numstitches; - srfGridMesh_t *grid1; - - numstitches = 0; - do - { - stitched = qfalse; - for ( i = 0; i < s_worldData.numsurfaces; i++ ) { - // - grid1 = (srfGridMesh_t *) s_worldData.surfaces[i].data; - // if this surface is not a grid - if ( grid1->surfaceType != SF_GRID ) - continue; - // - if ( grid1->lodStitched ) - continue; - // - grid1->lodStitched = qtrue; - stitched = qtrue; - // - numstitches += R_TryStitchingPatch( i ); - } - } - while (stitched); - ri.Printf( PRINT_ALL, "stitched %d LoD cracks\n", numstitches ); -} - -/* -=============== -R_MovePatchSurfacesToHunk -=============== -*/ -void R_MovePatchSurfacesToHunk(void) { - int i, size; - srfGridMesh_t *grid, *hunkgrid; - - for ( i = 0; i < s_worldData.numsurfaces; i++ ) { - // - grid = (srfGridMesh_t *) s_worldData.surfaces[i].data; - // if this surface is not a grid - if ( grid->surfaceType != SF_GRID ) - continue; - // - size = sizeof(*grid); - hunkgrid = ri.Hunk_Alloc(size, h_low); - Com_Memcpy(hunkgrid, grid, size); - - hunkgrid->widthLodError = ri.Hunk_Alloc( grid->width * 4, h_low ); - Com_Memcpy( hunkgrid->widthLodError, grid->widthLodError, grid->width * 4 ); - - hunkgrid->heightLodError = ri.Hunk_Alloc( grid->height * 4, h_low ); - Com_Memcpy( hunkgrid->heightLodError, grid->heightLodError, grid->height * 4 ); - - hunkgrid->numTriangles = grid->numTriangles; - hunkgrid->triangles = ri.Hunk_Alloc(grid->numTriangles * sizeof(srfTriangle_t), h_low); - Com_Memcpy(hunkgrid->triangles, grid->triangles, grid->numTriangles * sizeof(srfTriangle_t)); - - hunkgrid->numVerts = grid->numVerts; - hunkgrid->verts = ri.Hunk_Alloc(grid->numVerts * sizeof(srfVert_t), h_low); - Com_Memcpy(hunkgrid->verts, grid->verts, grid->numVerts * sizeof(srfVert_t)); - - R_FreeSurfaceGridMesh( grid ); - - s_worldData.surfaces[i].data = (void *) hunkgrid; - } -} - - -/* -================= -BSPSurfaceCompare -compare function for qsort() -================= -*/ -static int BSPSurfaceCompare(const void *a, const void *b) -{ - msurface_t *aa, *bb; - - aa = *(msurface_t **) a; - bb = *(msurface_t **) b; - - // shader first - if(aa->shader->sortedIndex < bb->shader->sortedIndex) - return -1; - - else if(aa->shader->sortedIndex > bb->shader->sortedIndex) - return 1; - - // by fogIndex - if(aa->fogIndex < bb->fogIndex) - return -1; - - else if(aa->fogIndex > bb->fogIndex) - return 1; - - return 0; -} - - -static void CopyVert(const srfVert_t * in, srfVert_t * out) -{ - int j; - - for(j = 0; j < 3; j++) - { - out->xyz[j] = in->xyz[j]; -#ifdef USE_VERT_TANGENT_SPACE - out->tangent[j] = in->tangent[j]; - out->bitangent[j] = in->bitangent[j]; -#endif - out->normal[j] = in->normal[j]; - out->lightdir[j] = in->lightdir[j]; - } - - for(j = 0; j < 2; j++) - { - out->st[j] = in->st[j]; - out->lightmap[j] = in->lightmap[j]; - } - - for(j = 0; j < 4; j++) - { - out->vertexColors[j] = in->vertexColors[j]; - } -} - - -/* -=============== -R_CreateWorldVBO -=============== -*/ -static void R_CreateWorldVBO(void) -{ - int i, j, k; - - int numVerts; - srfVert_t *verts; - - int numTriangles; - srfTriangle_t *triangles; - - int numSurfaces; - msurface_t *surface; - msurface_t **surfacesSorted; - - int startTime, endTime; - - startTime = ri.Milliseconds(); - - numVerts = 0; - numTriangles = 0; - numSurfaces = 0; - for(k = 0, surface = &s_worldData.surfaces[0]; k < s_worldData.numsurfaces /* s_worldData.numWorldSurfaces */; k++, surface++) - { - if(*surface->data == SF_FACE) - { - srfSurfaceFace_t *face = (srfSurfaceFace_t *) surface->data; - - if(face->numVerts) - numVerts += face->numVerts; - - if(face->numTriangles) - numTriangles += face->numTriangles; - - numSurfaces++; - } - else if(*surface->data == SF_GRID) - { - srfGridMesh_t *grid = (srfGridMesh_t *) surface->data; - - if(grid->numVerts) - numVerts += grid->numVerts; - - if(grid->numTriangles) - numTriangles += grid->numTriangles; - - numSurfaces++; - } - else if(*surface->data == SF_TRIANGLES) - { - srfTriangles_t *tri = (srfTriangles_t *) surface->data; - - if(tri->numVerts) - numVerts += tri->numVerts; - - if(tri->numTriangles) - numTriangles += tri->numTriangles; - - numSurfaces++; - } - } - - if(!numVerts || !numTriangles) - return; - - ri.Printf(PRINT_ALL, "...calculating world VBO ( %i verts %i tris )\n", numVerts, numTriangles); - - // create arrays - - verts = ri.Hunk_AllocateTempMemory(numVerts * sizeof(srfVert_t)); - - triangles = ri.Hunk_AllocateTempMemory(numTriangles * sizeof(srfTriangle_t)); - - // presort surfaces - surfacesSorted = ri.Malloc(numSurfaces * sizeof(*surfacesSorted)); - - j = 0; - for(k = 0, surface = &s_worldData.surfaces[0]; k < s_worldData.numsurfaces; k++, surface++) - { - if(*surface->data == SF_FACE || *surface->data == SF_GRID || *surface->data == SF_TRIANGLES) - { - surfacesSorted[j++] = surface; - } - } - - qsort(surfacesSorted, numSurfaces, sizeof(*surfacesSorted), BSPSurfaceCompare); - - // set up triangle indices - numVerts = 0; - numTriangles = 0; - for(k = 0, surface = surfacesSorted[k]; k < numSurfaces; k++, surface = surfacesSorted[k]) - { - if(*surface->data == SF_FACE) - { - srfSurfaceFace_t *srf = (srfSurfaceFace_t *) surface->data; - - srf->firstIndex = numTriangles * 3; - - if(srf->numTriangles) - { - srfTriangle_t *tri; - - srf->minIndex = numVerts + srf->triangles->indexes[0]; - srf->maxIndex = numVerts + srf->triangles->indexes[0]; - - for(i = 0, tri = srf->triangles; i < srf->numTriangles; i++, tri++) - { - for(j = 0; j < 3; j++) - { - triangles[numTriangles + i].indexes[j] = numVerts + tri->indexes[j]; - srf->minIndex = MIN(srf->minIndex, numVerts + tri->indexes[j]); - srf->maxIndex = MAX(srf->maxIndex, numVerts + tri->indexes[j]); - } - } - - numTriangles += srf->numTriangles; - } - - if(srf->numVerts) - numVerts += srf->numVerts; - } - else if(*surface->data == SF_GRID) - { - srfGridMesh_t *srf = (srfGridMesh_t *) surface->data; - - srf->firstIndex = numTriangles * 3; - - if(srf->numTriangles) - { - srfTriangle_t *tri; - - srf->minIndex = numVerts + srf->triangles->indexes[0]; - srf->maxIndex = numVerts + srf->triangles->indexes[0]; - - for(i = 0, tri = srf->triangles; i < srf->numTriangles; i++, tri++) - { - for(j = 0; j < 3; j++) - { - triangles[numTriangles + i].indexes[j] = numVerts + tri->indexes[j]; - srf->minIndex = MIN(srf->minIndex, numVerts + tri->indexes[j]); - srf->maxIndex = MAX(srf->maxIndex, numVerts + tri->indexes[j]); - } - } - - numTriangles += srf->numTriangles; - } - - if(srf->numVerts) - numVerts += srf->numVerts; - } - else if(*surface->data == SF_TRIANGLES) - { - srfTriangles_t *srf = (srfTriangles_t *) surface->data; - - srf->firstIndex = numTriangles * 3; - - if(srf->numTriangles) - { - srfTriangle_t *tri; - - srf->minIndex = numVerts + srf->triangles->indexes[0]; - srf->maxIndex = numVerts + srf->triangles->indexes[0]; - - for(i = 0, tri = srf->triangles; i < srf->numTriangles; i++, tri++) - { - for(j = 0; j < 3; j++) - { - triangles[numTriangles + i].indexes[j] = numVerts + tri->indexes[j]; - srf->minIndex = MIN(srf->minIndex, numVerts + tri->indexes[j]); - srf->maxIndex = MAX(srf->maxIndex, numVerts + tri->indexes[j]); - } - } - - numTriangles += srf->numTriangles; - } - - if(srf->numVerts) - numVerts += srf->numVerts; - } - } - - // build vertices - numVerts = 0; - for(k = 0, surface = surfacesSorted[k]; k < numSurfaces; k++, surface = surfacesSorted[k]) - { - if(*surface->data == SF_FACE) - { - srfSurfaceFace_t *srf = (srfSurfaceFace_t *) surface->data; - - srf->firstVert = numVerts; - - if(srf->numVerts) - { - for(i = 0; i < srf->numVerts; i++) - { - CopyVert(&srf->verts[i], &verts[numVerts + i]); - } - - numVerts += srf->numVerts; - } - } - else if(*surface->data == SF_GRID) - { - srfGridMesh_t *srf = (srfGridMesh_t *) surface->data; - - srf->firstVert = numVerts; - - if(srf->numVerts) - { - for(i = 0; i < srf->numVerts; i++) - { - CopyVert(&srf->verts[i], &verts[numVerts + i]); - } - - numVerts += srf->numVerts; - } - } - else if(*surface->data == SF_TRIANGLES) - { - srfTriangles_t *srf = (srfTriangles_t *) surface->data; - - srf->firstVert = numVerts; - - if(srf->numVerts) - { - for(i = 0; i < srf->numVerts; i++) - { - CopyVert(&srf->verts[i], &verts[numVerts + i]); - } - - numVerts += srf->numVerts; - } - } - } - -#ifdef USE_VERT_TANGENT_SPACE - s_worldData.vbo = R_CreateVBO2(va("staticBspModel0_VBO %i", 0), numVerts, verts, - ATTR_POSITION | ATTR_TEXCOORD | ATTR_LIGHTCOORD | ATTR_TANGENT | ATTR_BITANGENT | - ATTR_NORMAL | ATTR_COLOR | ATTR_LIGHTDIRECTION, VBO_USAGE_STATIC); -#else - s_worldData.vbo = R_CreateVBO2(va("staticBspModel0_VBO %i", 0), numVerts, verts, - ATTR_POSITION | ATTR_TEXCOORD | ATTR_LIGHTCOORD | - ATTR_NORMAL | ATTR_COLOR | ATTR_LIGHTDIRECTION, VBO_USAGE_STATIC); -#endif - - s_worldData.ibo = R_CreateIBO2(va("staticBspModel0_IBO %i", 0), numTriangles, triangles, VBO_USAGE_STATIC); - - endTime = ri.Milliseconds(); - ri.Printf(PRINT_ALL, "world VBO calculation time = %5.2f seconds\n", (endTime - startTime) / 1000.0); - - // point triangle surfaces to world VBO - for(k = 0, surface = surfacesSorted[k]; k < numSurfaces; k++, surface = surfacesSorted[k]) - { - if(*surface->data == SF_FACE) - { - srfSurfaceFace_t *srf = (srfSurfaceFace_t *) surface->data; - - if( srf->numVerts && srf->numTriangles) - { - srf->vbo = s_worldData.vbo; - srf->ibo = s_worldData.ibo; - } - } - else if(*surface->data == SF_GRID) - { - srfGridMesh_t *srf = (srfGridMesh_t *) surface->data; - - if( srf->numVerts && srf->numTriangles) - { - srf->vbo = s_worldData.vbo; - srf->ibo = s_worldData.ibo; - } - } - else if(*surface->data == SF_TRIANGLES) - { - srfTriangles_t *srf = (srfTriangles_t *) surface->data; - - if( srf->numVerts && srf->numTriangles) - { - srf->vbo = s_worldData.vbo; - srf->ibo = s_worldData.ibo; - } - } - } - - - startTime = ri.Milliseconds(); - - ri.Free(surfacesSorted); - - ri.Hunk_FreeTempMemory(triangles); - ri.Hunk_FreeTempMemory(verts); -} - -/* -=============== -R_LoadSurfaces -=============== -*/ -static void R_LoadSurfaces( lump_t *surfs, lump_t *verts, lump_t *indexLump ) { - dsurface_t *in; - msurface_t *out; - drawVert_t *dv; - int *indexes; - int count; - int numFaces, numMeshes, numTriSurfs, numFlares; - int i; - float *hdrVertColors = NULL; - - numFaces = 0; - numMeshes = 0; - numTriSurfs = 0; - numFlares = 0; - - in = (void *)(fileBase + surfs->fileofs); - if (surfs->filelen % sizeof(*in)) - ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name); - count = surfs->filelen / sizeof(*in); - - dv = (void *)(fileBase + verts->fileofs); - if (verts->filelen % sizeof(*dv)) - ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name); - - indexes = (void *)(fileBase + indexLump->fileofs); - if ( indexLump->filelen % sizeof(*indexes)) - ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name); - - out = ri.Hunk_Alloc ( count * sizeof(*out), h_low ); - - s_worldData.surfaces = out; - s_worldData.numsurfaces = count; - s_worldData.surfacesViewCount = ri.Hunk_Alloc ( count * sizeof(*s_worldData.surfacesViewCount), h_low ); - s_worldData.surfacesDlightBits = ri.Hunk_Alloc ( count * sizeof(*s_worldData.surfacesDlightBits), h_low ); - s_worldData.surfacesPshadowBits = ri.Hunk_Alloc ( count * sizeof(*s_worldData.surfacesPshadowBits), h_low ); - - // load hdr vertex colors - if (r_hdr->integer) - { - char filename[MAX_QPATH]; - int size; - - Com_sprintf( filename, sizeof( filename ), "maps/%s/vertlight.raw", s_worldData.baseName); - //ri.Printf(PRINT_ALL, "looking for %s\n", filename); - - size = ri.FS_ReadFile(filename, (void **)&hdrVertColors); - - if (hdrVertColors) - { - //ri.Printf(PRINT_ALL, "Found!\n"); - if (size != sizeof(float) * 3 * (verts->filelen / sizeof(*dv))) - ri.Error(ERR_DROP, "Bad size for %s (%i, expected %i)!\n", filename, size, (int)((sizeof(float)) * 3 * (verts->filelen / sizeof(*dv)))); - } - } - - - // Two passes, allocate surfaces first, then load them full of data - // This ensures surfaces are close together to reduce L2 cache misses when using VBOs, - // which don't actually use the verts and tris - in = (void *)(fileBase + surfs->fileofs); - out = s_worldData.surfaces; - for ( i = 0 ; i < count ; i++, in++, out++ ) { - switch ( LittleLong( in->surfaceType ) ) { - case MST_PATCH: - // FIXME: do this - break; - case MST_TRIANGLE_SOUP: - out->data = ri.Hunk_Alloc( sizeof(srfTriangles_t), h_low); - break; - case MST_PLANAR: - out->data = ri.Hunk_Alloc( sizeof(srfSurfaceFace_t), h_low); - break; - case MST_FLARE: - out->data = ri.Hunk_Alloc( sizeof(srfFlare_t), h_low); - break; - default: - break; - } - } - - in = (void *)(fileBase + surfs->fileofs); - out = s_worldData.surfaces; - for ( i = 0 ; i < count ; i++, in++, out++ ) { - switch ( LittleLong( in->surfaceType ) ) { - case MST_PATCH: - ParseMesh ( in, dv, hdrVertColors, out ); - { - srfGridMesh_t *surface = (srfGridMesh_t *)out->data; - - out->cullinfo.type = CULLINFO_BOX | CULLINFO_SPHERE; - VectorCopy(surface->meshBounds[0], out->cullinfo.bounds[0]); - VectorCopy(surface->meshBounds[1], out->cullinfo.bounds[1]); - VectorCopy(surface->localOrigin, out->cullinfo.localOrigin); - out->cullinfo.radius = surface->meshRadius; - } - numMeshes++; - break; - case MST_TRIANGLE_SOUP: - ParseTriSurf( in, dv, hdrVertColors, out, indexes ); - numTriSurfs++; - break; - case MST_PLANAR: - ParseFace( in, dv, hdrVertColors, out, indexes ); - numFaces++; - break; - case MST_FLARE: - ParseFlare( in, dv, out, indexes ); - { - out->cullinfo.type = CULLINFO_NONE; - } - numFlares++; - break; - default: - ri.Error( ERR_DROP, "Bad surfaceType" ); - } - } - - if (hdrVertColors) - { - ri.FS_FreeFile(hdrVertColors); - } - -#ifdef PATCH_STITCHING - R_StitchAllPatches(); -#endif - - R_FixSharedVertexLodError(); - -#ifdef PATCH_STITCHING - R_MovePatchSurfacesToHunk(); -#endif - - ri.Printf( PRINT_ALL, "...loaded %d faces, %i meshes, %i trisurfs, %i flares\n", - numFaces, numMeshes, numTriSurfs, numFlares ); -} - - - -/* -================= -R_LoadSubmodels -================= -*/ -static void R_LoadSubmodels( lump_t *l ) { - dmodel_t *in; - bmodel_t *out; - int i, j, count; - - in = (void *)(fileBase + l->fileofs); - if (l->filelen % sizeof(*in)) - ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name); - count = l->filelen / sizeof(*in); - - s_worldData.numBModels = count; - s_worldData.bmodels = out = ri.Hunk_Alloc( count * sizeof(*out), h_low ); - - for ( i=0 ; i<count ; i++, in++, out++ ) { - model_t *model; - - model = R_AllocModel(); - - assert( model != NULL ); // this should never happen - if ( model == NULL ) { - ri.Error(ERR_DROP, "R_LoadSubmodels: R_AllocModel() failed"); - } - - model->type = MOD_BRUSH; - model->bmodel = out; - Com_sprintf( model->name, sizeof( model->name ), "*%d", i ); - - for (j=0 ; j<3 ; j++) { - out->bounds[0][j] = LittleFloat (in->mins[j]); - out->bounds[1][j] = LittleFloat (in->maxs[j]); - } - - out->firstSurface = LittleLong( in->firstSurface ); - out->numSurfaces = LittleLong( in->numSurfaces ); - - if(i == 0) - { - // Tr3B: add this for limiting VBO surface creation - s_worldData.numWorldSurfaces = out->numSurfaces; - } - } -} - - - -//================================================================== - -/* -================= -R_SetParent -================= -*/ -static void R_SetParent (mnode_t *node, mnode_t *parent) -{ - node->parent = parent; - if (node->contents != -1) - return; - R_SetParent (node->children[0], node); - R_SetParent (node->children[1], node); -} - -/* -================= -R_LoadNodesAndLeafs -================= -*/ -static void R_LoadNodesAndLeafs (lump_t *nodeLump, lump_t *leafLump) { - int i, j, p; - dnode_t *in; - dleaf_t *inLeaf; - mnode_t *out; - int numNodes, numLeafs; - - in = (void *)(fileBase + nodeLump->fileofs); - if (nodeLump->filelen % sizeof(dnode_t) || - leafLump->filelen % sizeof(dleaf_t) ) { - ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name); - } - numNodes = nodeLump->filelen / sizeof(dnode_t); - numLeafs = leafLump->filelen / sizeof(dleaf_t); - - out = ri.Hunk_Alloc ( (numNodes + numLeafs) * sizeof(*out), h_low); - - s_worldData.nodes = out; - s_worldData.numnodes = numNodes + numLeafs; - s_worldData.numDecisionNodes = numNodes; - - // load nodes - for ( i=0 ; i<numNodes; i++, in++, out++) - { - for (j=0 ; j<3 ; j++) - { - out->mins[j] = LittleLong (in->mins[j]); - out->maxs[j] = LittleLong (in->maxs[j]); - } - - p = LittleLong(in->planeNum); - out->plane = s_worldData.planes + p; - - out->contents = CONTENTS_NODE; // differentiate from leafs - - for (j=0 ; j<2 ; j++) - { - p = LittleLong (in->children[j]); - if (p >= 0) - out->children[j] = s_worldData.nodes + p; - else - out->children[j] = s_worldData.nodes + numNodes + (-1 - p); - } - } - - // load leafs - inLeaf = (void *)(fileBase + leafLump->fileofs); - for ( i=0 ; i<numLeafs ; i++, inLeaf++, out++) - { - for (j=0 ; j<3 ; j++) - { - out->mins[j] = LittleLong (inLeaf->mins[j]); - out->maxs[j] = LittleLong (inLeaf->maxs[j]); - } - - out->cluster = LittleLong(inLeaf->cluster); - out->area = LittleLong(inLeaf->area); - - if ( out->cluster >= s_worldData.numClusters ) { - s_worldData.numClusters = out->cluster + 1; - } - - out->firstmarksurface = LittleLong(inLeaf->firstLeafSurface); - out->nummarksurfaces = LittleLong(inLeaf->numLeafSurfaces); - } - - // chain decendants - R_SetParent (s_worldData.nodes, NULL); -} - -//============================================================================= - -/* -================= -R_LoadShaders -================= -*/ -static void R_LoadShaders( lump_t *l ) { - int i, count; - dshader_t *in, *out; - - in = (void *)(fileBase + l->fileofs); - if (l->filelen % sizeof(*in)) - ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name); - count = l->filelen / sizeof(*in); - out = ri.Hunk_Alloc ( count*sizeof(*out), h_low ); - - s_worldData.shaders = out; - s_worldData.numShaders = count; - - Com_Memcpy( out, in, count*sizeof(*out) ); - - for ( i=0 ; i<count ; i++ ) { - out[i].surfaceFlags = LittleLong( out[i].surfaceFlags ); - out[i].contentFlags = LittleLong( out[i].contentFlags ); - } -} - - -/* -================= -R_LoadMarksurfaces -================= -*/ -static void R_LoadMarksurfaces (lump_t *l) -{ - int i, j, count; - int *in; - int *out; - - in = (void *)(fileBase + l->fileofs); - if (l->filelen % sizeof(*in)) - ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name); - count = l->filelen / sizeof(*in); - out = ri.Hunk_Alloc ( count*sizeof(*out), h_low); - - s_worldData.marksurfaces = out; - s_worldData.nummarksurfaces = count; - - for ( i=0 ; i<count ; i++) - { - j = LittleLong(in[i]); - out[i] = j; - } -} - - -/* -================= -R_LoadPlanes -================= -*/ -static void R_LoadPlanes( lump_t *l ) { - int i, j; - cplane_t *out; - dplane_t *in; - int count; - int bits; - - in = (void *)(fileBase + l->fileofs); - if (l->filelen % sizeof(*in)) - ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name); - count = l->filelen / sizeof(*in); - out = ri.Hunk_Alloc ( count*2*sizeof(*out), h_low); - - s_worldData.planes = out; - s_worldData.numplanes = count; - - for ( i=0 ; i<count ; i++, in++, out++) { - bits = 0; - for (j=0 ; j<3 ; j++) { - out->normal[j] = LittleFloat (in->normal[j]); - if (out->normal[j] < 0) { - bits |= 1<<j; - } - } - - out->dist = LittleFloat (in->dist); - out->type = PlaneTypeForNormal( out->normal ); - out->signbits = bits; - } -} - -/* -================= -R_LoadFogs - -================= -*/ -static void R_LoadFogs( lump_t *l, lump_t *brushesLump, lump_t *sidesLump ) { - int i; - fog_t *out; - dfog_t *fogs; - dbrush_t *brushes, *brush; - dbrushside_t *sides; - int count, brushesCount, sidesCount; - int sideNum; - int planeNum; - shader_t *shader; - float d; - int firstSide; - - fogs = (void *)(fileBase + l->fileofs); - if (l->filelen % sizeof(*fogs)) { - ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name); - } - count = l->filelen / sizeof(*fogs); - - // create fog strucutres for them - s_worldData.numfogs = count + 1; - s_worldData.fogs = ri.Hunk_Alloc ( s_worldData.numfogs*sizeof(*out), h_low); - out = s_worldData.fogs + 1; - - if ( !count ) { - return; - } - - brushes = (void *)(fileBase + brushesLump->fileofs); - if (brushesLump->filelen % sizeof(*brushes)) { - ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name); - } - brushesCount = brushesLump->filelen / sizeof(*brushes); - - sides = (void *)(fileBase + sidesLump->fileofs); - if (sidesLump->filelen % sizeof(*sides)) { - ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name); - } - sidesCount = sidesLump->filelen / sizeof(*sides); - - for ( i=0 ; i<count ; i++, fogs++) { - out->originalBrushNumber = LittleLong( fogs->brushNum ); - - if ( (unsigned)out->originalBrushNumber >= brushesCount ) { - ri.Error( ERR_DROP, "fog brushNumber out of range" ); - } - brush = brushes + out->originalBrushNumber; - - firstSide = LittleLong( brush->firstSide ); - - if ( (unsigned)firstSide > sidesCount - 6 ) { - ri.Error( ERR_DROP, "fog brush sideNumber out of range" ); - } - - // brushes are always sorted with the axial sides first - sideNum = firstSide + 0; - planeNum = LittleLong( sides[ sideNum ].planeNum ); - out->bounds[0][0] = -s_worldData.planes[ planeNum ].dist; - - sideNum = firstSide + 1; - planeNum = LittleLong( sides[ sideNum ].planeNum ); - out->bounds[1][0] = s_worldData.planes[ planeNum ].dist; - - sideNum = firstSide + 2; - planeNum = LittleLong( sides[ sideNum ].planeNum ); - out->bounds[0][1] = -s_worldData.planes[ planeNum ].dist; - - sideNum = firstSide + 3; - planeNum = LittleLong( sides[ sideNum ].planeNum ); - out->bounds[1][1] = s_worldData.planes[ planeNum ].dist; - - sideNum = firstSide + 4; - planeNum = LittleLong( sides[ sideNum ].planeNum ); - out->bounds[0][2] = -s_worldData.planes[ planeNum ].dist; - - sideNum = firstSide + 5; - planeNum = LittleLong( sides[ sideNum ].planeNum ); - out->bounds[1][2] = s_worldData.planes[ planeNum ].dist; - - // get information from the shader for fog parameters - shader = R_FindShader( fogs->shader, LIGHTMAP_NONE, qtrue ); - - out->parms = shader->fogParms; - - out->colorInt = ColorBytes4 ( shader->fogParms.color[0] * tr.identityLight, - shader->fogParms.color[1] * tr.identityLight, - shader->fogParms.color[2] * tr.identityLight, 1.0 ); - - d = shader->fogParms.depthForOpaque < 1 ? 1 : shader->fogParms.depthForOpaque; - out->tcScale = 1.0f / ( d * 8 ); - - // set the gradient vector - sideNum = LittleLong( fogs->visibleSide ); - - if ( sideNum == -1 ) { - out->hasSurface = qfalse; - } else { - out->hasSurface = qtrue; - planeNum = LittleLong( sides[ firstSide + sideNum ].planeNum ); - VectorSubtract( vec3_origin, s_worldData.planes[ planeNum ].normal, out->surface ); - out->surface[3] = -s_worldData.planes[ planeNum ].dist; - } - - out++; - } - -} - - -/* -================ -R_LoadLightGrid - -================ -*/ -void R_LoadLightGrid( lump_t *l ) { - int i; - vec3_t maxs; - int numGridPoints; - world_t *w; - float *wMins, *wMaxs; - - w = &s_worldData; - - w->lightGridInverseSize[0] = 1.0f / w->lightGridSize[0]; - w->lightGridInverseSize[1] = 1.0f / w->lightGridSize[1]; - w->lightGridInverseSize[2] = 1.0f / w->lightGridSize[2]; - - wMins = w->bmodels[0].bounds[0]; - wMaxs = w->bmodels[0].bounds[1]; - - for ( i = 0 ; i < 3 ; i++ ) { - w->lightGridOrigin[i] = w->lightGridSize[i] * ceil( wMins[i] / w->lightGridSize[i] ); - maxs[i] = w->lightGridSize[i] * floor( wMaxs[i] / w->lightGridSize[i] ); - w->lightGridBounds[i] = (maxs[i] - w->lightGridOrigin[i])/w->lightGridSize[i] + 1; - } - - numGridPoints = w->lightGridBounds[0] * w->lightGridBounds[1] * w->lightGridBounds[2]; - - if ( l->filelen != numGridPoints * 8 ) { - ri.Printf( PRINT_WARNING, "WARNING: light grid mismatch\n" ); - w->lightGridData = NULL; - return; - } - - w->lightGridData = ri.Hunk_Alloc( l->filelen, h_low ); - Com_Memcpy( w->lightGridData, (void *)(fileBase + l->fileofs), l->filelen ); - - // deal with overbright bits - for ( i = 0 ; i < numGridPoints ; i++ ) { - R_ColorShiftLightingBytes( &w->lightGridData[i*8], &w->lightGridData[i*8] ); - R_ColorShiftLightingBytes( &w->lightGridData[i*8+3], &w->lightGridData[i*8+3] ); - } - - // load hdr lightgrid - if (r_hdr->integer) - { - char filename[MAX_QPATH]; - float *hdrLightGrid; - int size; - - Com_sprintf( filename, sizeof( filename ), "maps/%s/lightgrid.raw", s_worldData.baseName); - //ri.Printf(PRINT_ALL, "looking for %s\n", filename); - - size = ri.FS_ReadFile(filename, (void **)&hdrLightGrid); - - if (hdrLightGrid) - { - float lightScale = pow(2, r_mapOverBrightBits->integer - tr.overbrightBits); - - //ri.Printf(PRINT_ALL, "found!\n"); - - if (size != sizeof(float) * 6 * numGridPoints) - { - ri.Error(ERR_DROP, "Bad size for %s (%i, expected %i)!\n", filename, size, (int)(sizeof(float)) * 6 * numGridPoints); - } - - w->hdrLightGrid = ri.Hunk_Alloc(size, h_low); - - for (i = 0; i < numGridPoints ; i++) - { - w->hdrLightGrid[i * 6 ] = hdrLightGrid[i * 6 ] * lightScale; - w->hdrLightGrid[i * 6 + 1] = hdrLightGrid[i * 6 + 1] * lightScale; - w->hdrLightGrid[i * 6 + 2] = hdrLightGrid[i * 6 + 2] * lightScale; - w->hdrLightGrid[i * 6 + 3] = hdrLightGrid[i * 6 + 3] * lightScale; - w->hdrLightGrid[i * 6 + 4] = hdrLightGrid[i * 6 + 4] * lightScale; - w->hdrLightGrid[i * 6 + 5] = hdrLightGrid[i * 6 + 5] * lightScale; - } - } - - if (hdrLightGrid) - ri.FS_FreeFile(hdrLightGrid); - } -} - -/* -================ -R_LoadEntities -================ -*/ -void R_LoadEntities( lump_t *l ) { - char *p, *token, *s; - char keyname[MAX_TOKEN_CHARS]; - char value[MAX_TOKEN_CHARS]; - world_t *w; - - w = &s_worldData; - w->lightGridSize[0] = 64; - w->lightGridSize[1] = 64; - w->lightGridSize[2] = 128; - - p = (char *)(fileBase + l->fileofs); - - // store for reference by the cgame - w->entityString = ri.Hunk_Alloc( l->filelen + 1, h_low ); - strcpy( w->entityString, p ); - w->entityParsePoint = w->entityString; - - token = COM_ParseExt( &p, qtrue ); - if (!*token || *token != '{') { - return; - } - - // only parse the world spawn - while ( 1 ) { - // parse key - token = COM_ParseExt( &p, qtrue ); - - if ( !*token || *token == '}' ) { - break; - } - Q_strncpyz(keyname, token, sizeof(keyname)); - - // parse value - token = COM_ParseExt( &p, qtrue ); - - if ( !*token || *token == '}' ) { - break; - } - Q_strncpyz(value, token, sizeof(value)); - - // check for remapping of shaders for vertex lighting - s = "vertexremapshader"; - if (!Q_strncmp(keyname, s, strlen(s)) ) { - s = strchr(value, ';'); - if (!s) { - ri.Printf( PRINT_WARNING, "WARNING: no semi colon in vertexshaderremap '%s'\n", value ); - break; - } - *s++ = 0; - if (r_vertexLight->integer) { - R_RemapShader(value, s, "0"); - } - continue; - } - // check for remapping of shaders - s = "remapshader"; - if (!Q_strncmp(keyname, s, strlen(s)) ) { - s = strchr(value, ';'); - if (!s) { - ri.Printf( PRINT_WARNING, "WARNING: no semi colon in shaderremap '%s'\n", value ); - break; - } - *s++ = 0; - R_RemapShader(value, s, "0"); - continue; - } - // check for a different grid size - if (!Q_stricmp(keyname, "gridsize")) { - sscanf(value, "%f %f %f", &w->lightGridSize[0], &w->lightGridSize[1], &w->lightGridSize[2] ); - continue; - } - - // check for auto exposure - if (!Q_stricmp(keyname, "autoExposureMinMax")) { - sscanf(value, "%f %f", &tr.autoExposureMinMax[0], &tr.autoExposureMinMax[1]); - continue; - } - } -} - -/* -================= -R_GetEntityToken -================= -*/ -qboolean R_GetEntityToken( char *buffer, int size ) { - const char *s; - - s = COM_Parse( &s_worldData.entityParsePoint ); - Q_strncpyz( buffer, s, size ); - if ( !s_worldData.entityParsePoint || !s[0] ) { - s_worldData.entityParsePoint = s_worldData.entityString; - return qfalse; - } else { - return qtrue; - } -} - - -/* -================= -R_MergeLeafSurfaces - -Merges surfaces that share a common leaf -================= -*/ -void R_MergeLeafSurfaces(void) -{ - int i, j, k; - int numWorldSurfaces; - int mergedSurfIndex; - int numMergedSurfaces; - int numUnmergedSurfaces; - IBO_t *ibo; - - msurface_t *mergedSurf; - - glIndex_t *iboIndexes, *outIboIndexes; - int numIboIndexes; - - int startTime, endTime; - - startTime = ri.Milliseconds(); - - numWorldSurfaces = s_worldData.numWorldSurfaces; - - // use viewcount to keep track of mergers - for (i = 0; i < numWorldSurfaces; i++) - { - s_worldData.surfacesViewCount[i] = -1; - } - - // create ibo - ibo = tr.ibos[tr.numIBOs++] = ri.Hunk_Alloc(sizeof(*ibo), h_low); - memset(ibo, 0, sizeof(*ibo)); - Q_strncpyz(ibo->name, "staticWorldMesh_IBO_mergedSurfs", sizeof(ibo->name)); - - // allocate more than we need - iboIndexes = outIboIndexes = ri.Malloc(s_worldData.ibo->indexesSize); - - // mark matching surfaces - for (i = 0; i < s_worldData.numnodes - s_worldData.numDecisionNodes; i++) - { - mnode_t *leaf = s_worldData.nodes + s_worldData.numDecisionNodes + i; - - for (j = 0; j < leaf->nummarksurfaces; j++) - { - msurface_t *surf1; - shader_t *shader1; - int fogIndex1; - int surfNum1; - - surfNum1 = *(s_worldData.marksurfaces + leaf->firstmarksurface + j); - - if (s_worldData.surfacesViewCount[surfNum1] != -1) - continue; - - surf1 = s_worldData.surfaces + surfNum1; - - if ((*surf1->data != SF_GRID) && (*surf1->data != SF_TRIANGLES) && (*surf1->data != SF_FACE)) - continue; - - shader1 = surf1->shader; - - if(shader1->isSky) - continue; - - if(shader1->isPortal) - continue; - - if(ShaderRequiresCPUDeforms(shader1)) - continue; - - fogIndex1 = surf1->fogIndex; - - s_worldData.surfacesViewCount[surfNum1] = surfNum1; - - for (k = j + 1; k < leaf->nummarksurfaces; k++) - { - msurface_t *surf2; - shader_t *shader2; - int fogIndex2; - int surfNum2; - - surfNum2 = *(s_worldData.marksurfaces + leaf->firstmarksurface + k); - - if (s_worldData.surfacesViewCount[surfNum2] != -1) - continue; - - surf2 = s_worldData.surfaces + surfNum2; - - if ((*surf2->data != SF_GRID) && (*surf2->data != SF_TRIANGLES) && (*surf2->data != SF_FACE)) - continue; - - shader2 = surf2->shader; - - if (shader1 != shader2) - continue; - - fogIndex2 = surf2->fogIndex; - - if (fogIndex1 != fogIndex2) - continue; - - s_worldData.surfacesViewCount[surfNum2] = surfNum1; - } - } - } - - // don't add surfaces that don't merge to any others to the merged list - for (i = 0; i < numWorldSurfaces; i++) - { - qboolean merges = qfalse; - - if (s_worldData.surfacesViewCount[i] != i) - continue; - - for (j = 0; j < numWorldSurfaces; j++) - { - if (j == i) - continue; - - if (s_worldData.surfacesViewCount[j] == i) - { - merges = qtrue; - break; - } - } - - if (!merges) - s_worldData.surfacesViewCount[i] = -1; - } - - // count merged/unmerged surfaces - numMergedSurfaces = 0; - numUnmergedSurfaces = 0; - for (i = 0; i < numWorldSurfaces; i++) - { - if (s_worldData.surfacesViewCount[i] == i) - { - numMergedSurfaces++; - } - else if (s_worldData.surfacesViewCount[i] == -1) - { - numUnmergedSurfaces++; - } - } - - // Allocate merged surfaces - s_worldData.mergedSurfaces = ri.Hunk_Alloc(sizeof(*s_worldData.mergedSurfaces) * numMergedSurfaces, h_low); - s_worldData.mergedSurfacesViewCount = ri.Hunk_Alloc(sizeof(*s_worldData.mergedSurfacesViewCount) * numMergedSurfaces, h_low); - s_worldData.mergedSurfacesDlightBits = ri.Hunk_Alloc(sizeof(*s_worldData.mergedSurfacesDlightBits) * numMergedSurfaces, h_low); - s_worldData.mergedSurfacesPshadowBits = ri.Hunk_Alloc(sizeof(*s_worldData.mergedSurfacesPshadowBits) * numMergedSurfaces, h_low); - s_worldData.numMergedSurfaces = numMergedSurfaces; - - // view surfaces are like mark surfaces, except negative ones represent merged surfaces - // -1 represents 0, -2 represents 1, and so on - s_worldData.viewSurfaces = ri.Hunk_Alloc(sizeof(*s_worldData.viewSurfaces) * s_worldData.nummarksurfaces, h_low); - - // copy view surfaces into mark surfaces - for (i = 0; i < s_worldData.nummarksurfaces; i++) - { - s_worldData.viewSurfaces[i] = s_worldData.marksurfaces[i]; - } - - // actually merge surfaces - numIboIndexes = 0; - mergedSurfIndex = 0; - mergedSurf = s_worldData.mergedSurfaces; - for (i = 0; i < numWorldSurfaces; i++) - { - msurface_t *surf1; - - vec3_t bounds[2]; - - int numSurfsToMerge; - int numTriangles; - int numVerts; - int firstIndex; - - srfVBOMesh_t *vboSurf; - - if (s_worldData.surfacesViewCount[i] != i) - continue; - - surf1 = s_worldData.surfaces + i; - - // count verts, indexes, and surfaces - numSurfsToMerge = 0; - numTriangles = 0; - numVerts = 0; - for (j = 0; j < numWorldSurfaces; j++) - { - msurface_t *surf2; - - if (s_worldData.surfacesViewCount[j] != i) - continue; - - surf2 = s_worldData.surfaces + j; - - switch(*surf2->data) - { - case SF_FACE: - { - srfSurfaceFace_t *face; - - face = (srfSurfaceFace_t *) surf2->data; - numTriangles += face->numTriangles; - numVerts += face->numVerts; - } - break; - - case SF_GRID: - { - srfGridMesh_t *grid; - - grid = (srfGridMesh_t *) surf2->data; - numTriangles += grid->numTriangles; - numVerts += grid->numVerts; - } - break; - - case SF_TRIANGLES: - { - srfTriangles_t *tris; - - tris = (srfTriangles_t *) surf2->data; - numTriangles += tris->numTriangles; - numVerts += tris->numVerts; - } - break; - - default: - break; - } - - numSurfsToMerge++; - } - - if (numVerts == 0 || numTriangles == 0 || numSurfsToMerge < 2) - { - continue; - } - - // Merge surfaces (indexes) and calculate bounds - ClearBounds(bounds[0], bounds[1]); - firstIndex = numIboIndexes; - for (j = 0; j < numWorldSurfaces; j++) - { - msurface_t *surf2; - - if (s_worldData.surfacesViewCount[j] != i) - continue; - - surf2 = s_worldData.surfaces + j; - - AddPointToBounds(surf2->cullinfo.bounds[0], bounds[0], bounds[1]); - AddPointToBounds(surf2->cullinfo.bounds[1], bounds[0], bounds[1]); - - switch(*surf2->data) - { - case SF_FACE: - { - srfSurfaceFace_t *face; - - face = (srfSurfaceFace_t *) surf2->data; - - for (k = 0; k < face->numTriangles; k++) - { - *outIboIndexes++ = face->triangles[k].indexes[0] + face->firstVert; - *outIboIndexes++ = face->triangles[k].indexes[1] + face->firstVert; - *outIboIndexes++ = face->triangles[k].indexes[2] + face->firstVert; - numIboIndexes += 3; - } - } - break; - - case SF_GRID: - { - srfGridMesh_t *grid; - - grid = (srfGridMesh_t *) surf2->data; - - for (k = 0; k < grid->numTriangles; k++) - { - *outIboIndexes++ = grid->triangles[k].indexes[0] + grid->firstVert; - *outIboIndexes++ = grid->triangles[k].indexes[1] + grid->firstVert; - *outIboIndexes++ = grid->triangles[k].indexes[2] + grid->firstVert; - numIboIndexes += 3; - } - } - break; - - case SF_TRIANGLES: - { - srfTriangles_t *tris; - - tris = (srfTriangles_t *) surf2->data; - - for (k = 0; k < tris->numTriangles; k++) - { - *outIboIndexes++ = tris->triangles[k].indexes[0] + tris->firstVert; - *outIboIndexes++ = tris->triangles[k].indexes[1] + tris->firstVert; - *outIboIndexes++ = tris->triangles[k].indexes[2] + tris->firstVert; - numIboIndexes += 3; - } - } - break; - - // never happens, but silences a compile warning - default: - break; - } - } - - vboSurf = ri.Hunk_Alloc(sizeof(*vboSurf), h_low); - memset(vboSurf, 0, sizeof(*vboSurf)); - vboSurf->surfaceType = SF_VBO_MESH; - - vboSurf->vbo = s_worldData.vbo; - vboSurf->ibo = ibo; - - vboSurf->numIndexes = numTriangles * 3; - vboSurf->numVerts = numVerts; - vboSurf->firstIndex = firstIndex; - - vboSurf->minIndex = *(iboIndexes + firstIndex); - vboSurf->maxIndex = *(iboIndexes + firstIndex); - - for (j = 1; j < numTriangles * 3; j++) - { - vboSurf->minIndex = MIN(vboSurf->minIndex, *(iboIndexes + firstIndex + j)); - vboSurf->maxIndex = MAX(vboSurf->maxIndex, *(iboIndexes + firstIndex + j)); - } - - vboSurf->shader = surf1->shader; - vboSurf->fogIndex = surf1->fogIndex; - - VectorCopy(bounds[0], vboSurf->bounds[0]); - VectorCopy(bounds[1], vboSurf->bounds[1]); - - VectorCopy(bounds[0], mergedSurf->cullinfo.bounds[0]); - VectorCopy(bounds[1], mergedSurf->cullinfo.bounds[1]); - - mergedSurf->cullinfo.type = CULLINFO_BOX; - mergedSurf->data = (surfaceType_t *)vboSurf; - mergedSurf->fogIndex = surf1->fogIndex; - mergedSurf->shader = surf1->shader; - - // redirect view surfaces to this surf - for (j = 0; j < numWorldSurfaces; j++) - { - if (s_worldData.surfacesViewCount[j] != i) - continue; - - for (k = 0; k < s_worldData.nummarksurfaces; k++) - { - int *mark = s_worldData.marksurfaces + k; - int *view = s_worldData.viewSurfaces + k; - - if (*mark == j) - *view = -(mergedSurfIndex + 1); - } - } - - mergedSurfIndex++; - mergedSurf++; - } - - // finish up the ibo - R_IssuePendingRenderCommands(); - - qglGenBuffersARB(1, &ibo->indexesVBO); - - R_BindIBO(ibo); - - qglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, numIboIndexes * sizeof(*iboIndexes), iboIndexes, GL_STATIC_DRAW_ARB); - - R_BindNullIBO(); - - GL_CheckErrors(); - - ri.Free(iboIndexes); - - endTime = ri.Milliseconds(); - - ri.Printf(PRINT_ALL, "Processed %d surfaces into %d merged, %d unmerged in %5.2f seconds\n", - numWorldSurfaces, numMergedSurfaces, numUnmergedSurfaces, (endTime - startTime) / 1000.0f); - - // reset viewcounts - for (i = 0; i < numWorldSurfaces; i++) - { - s_worldData.surfacesViewCount[i] = -1; - } -} - - -void R_CalcVertexLightDirs( void ) -{ - int i, k; - msurface_t *surface; - - for(k = 0, surface = &s_worldData.surfaces[0]; k < s_worldData.numsurfaces /* s_worldData.numWorldSurfaces */; k++, surface++) - { - if(*surface->data == SF_FACE) - { - srfSurfaceFace_t *srf = (srfSurfaceFace_t *) surface->data; - - if(srf->numVerts) - { - for(i = 0; i < srf->numVerts; i++) - { - R_LightDirForPoint( srf->verts[i].xyz, srf->verts[i].lightdir, srf->verts[i].normal, &s_worldData ); - } - } - } - else if(*surface->data == SF_GRID) - { - srfGridMesh_t *srf = (srfGridMesh_t *) surface->data; - - if(srf->numVerts) - { - for(i = 0; i < srf->numVerts; i++) - { - R_LightDirForPoint( srf->verts[i].xyz, srf->verts[i].lightdir, srf->verts[i].normal, &s_worldData ); - } - } - } - else if(*surface->data == SF_TRIANGLES) - { - srfTriangles_t *srf = (srfTriangles_t *) surface->data; - - if(srf->numVerts) - { - for(i = 0; i < srf->numVerts; i++) - { - R_LightDirForPoint( srf->verts[i].xyz, srf->verts[i].lightdir, srf->verts[i].normal, &s_worldData ); - } - } - } - } -} - - -/* -================= -RE_LoadWorldMap - -Called directly from cgame -================= -*/ -void RE_LoadWorldMap( const char *name ) { - int i; - dheader_t *header; - union { - byte *b; - void *v; - } buffer; - byte *startMarker; - - if ( tr.worldMapLoaded ) { - ri.Error( ERR_DROP, "ERROR: attempted to redundantly load world map" ); - } - - // set default map light scale - tr.mapLightScale = 1.0f; - - // set default sun direction to be used if it isn't - // overridden by a shader - tr.sunDirection[0] = 0.45f; - tr.sunDirection[1] = 0.3f; - tr.sunDirection[2] = 0.9f; - - VectorNormalize( tr.sunDirection ); - - // set default autoexposure settings - tr.autoExposureMinMax[0] = -2.0f; - tr.autoExposureMinMax[1] = 2.0f; - - // set default tone mapping settings - tr.toneMinAvgMaxLevel[0] = -8.0f; - tr.toneMinAvgMaxLevel[1] = -2.0f; - tr.toneMinAvgMaxLevel[2] = 0.0f; - - tr.worldMapLoaded = qtrue; - - // load it - ri.FS_ReadFile( name, &buffer.v ); - if ( !buffer.b ) { - ri.Error (ERR_DROP, "RE_LoadWorldMap: %s not found", name); - } - - // clear tr.world so if the level fails to load, the next - // try will not look at the partially loaded version - tr.world = NULL; - - Com_Memset( &s_worldData, 0, sizeof( s_worldData ) ); - Q_strncpyz( s_worldData.name, name, sizeof( s_worldData.name ) ); - - Q_strncpyz( s_worldData.baseName, COM_SkipPath( s_worldData.name ), sizeof( s_worldData.name ) ); - COM_StripExtension(s_worldData.baseName, s_worldData.baseName, sizeof(s_worldData.baseName)); - - startMarker = ri.Hunk_Alloc(0, h_low); - c_gridVerts = 0; - - header = (dheader_t *)buffer.b; - fileBase = (byte *)header; - - i = LittleLong (header->version); - if ( i != BSP_VERSION ) { - ri.Error (ERR_DROP, "RE_LoadWorldMap: %s has wrong version number (%i should be %i)", - name, i, BSP_VERSION); - } - - // swap all the lumps - for (i=0 ; i<sizeof(dheader_t)/4 ; i++) { - ((int *)header)[i] = LittleLong ( ((int *)header)[i]); - } - - // load into heap - R_LoadEntities( &header->lumps[LUMP_ENTITIES] ); - R_LoadShaders( &header->lumps[LUMP_SHADERS] ); - R_LoadLightmaps( &header->lumps[LUMP_LIGHTMAPS], &header->lumps[LUMP_SURFACES] ); - R_LoadPlanes (&header->lumps[LUMP_PLANES]); - R_LoadFogs( &header->lumps[LUMP_FOGS], &header->lumps[LUMP_BRUSHES], &header->lumps[LUMP_BRUSHSIDES] ); - R_LoadSurfaces( &header->lumps[LUMP_SURFACES], &header->lumps[LUMP_DRAWVERTS], &header->lumps[LUMP_DRAWINDEXES] ); - R_LoadMarksurfaces (&header->lumps[LUMP_LEAFSURFACES]); - R_LoadNodesAndLeafs (&header->lumps[LUMP_NODES], &header->lumps[LUMP_LEAFS]); - R_LoadSubmodels (&header->lumps[LUMP_MODELS]); - R_LoadVisibility( &header->lumps[LUMP_VISIBILITY] ); - R_LoadLightGrid( &header->lumps[LUMP_LIGHTGRID] ); - - // determine vertex light directions - R_CalcVertexLightDirs(); - - // create static VBOS from the world - R_CreateWorldVBO(); - if (r_mergeLeafSurfaces->integer) - { - R_MergeLeafSurfaces(); - } - - s_worldData.dataSize = (byte *)ri.Hunk_Alloc(0, h_low) - startMarker; - - // only set tr.world now that we know the entire level has loaded properly - tr.world = &s_worldData; - - // make sure the VBO glState entries are safe - R_BindNullVBO(); - R_BindNullIBO(); - - ri.FS_FreeFile( buffer.v ); -} |