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Diffstat (limited to 'src/rend2/tr_extramath.c')
-rw-r--r-- | src/rend2/tr_extramath.c | 233 |
1 files changed, 233 insertions, 0 deletions
diff --git a/src/rend2/tr_extramath.c b/src/rend2/tr_extramath.c new file mode 100644 index 00000000..e989c7e9 --- /dev/null +++ b/src/rend2/tr_extramath.c @@ -0,0 +1,233 @@ +/* +=========================================================================== +Copyright (C) 2010 James Canete (use.less01@gmail.com) + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// tr_extramath.c - extra math needed by the renderer not in qmath.c + +#include "tr_local.h" + +// Some matrix helper functions +// FIXME: do these already exist in ioq3 and I don't know about them? + +void Matrix16Zero( matrix_t out ) +{ + out[ 0] = 0.0f; out[ 4] = 0.0f; out[ 8] = 0.0f; out[12] = 0.0f; + out[ 1] = 0.0f; out[ 5] = 0.0f; out[ 9] = 0.0f; out[13] = 0.0f; + out[ 2] = 0.0f; out[ 6] = 0.0f; out[10] = 0.0f; out[14] = 0.0f; + out[ 3] = 0.0f; out[ 7] = 0.0f; out[11] = 0.0f; out[15] = 0.0f; +} + +void Matrix16Identity( matrix_t out ) +{ + out[ 0] = 1.0f; out[ 4] = 0.0f; out[ 8] = 0.0f; out[12] = 0.0f; + out[ 1] = 0.0f; out[ 5] = 1.0f; out[ 9] = 0.0f; out[13] = 0.0f; + out[ 2] = 0.0f; out[ 6] = 0.0f; out[10] = 1.0f; out[14] = 0.0f; + out[ 3] = 0.0f; out[ 7] = 0.0f; out[11] = 0.0f; out[15] = 1.0f; +} + +void Matrix16Copy( const matrix_t in, matrix_t out ) +{ + out[ 0] = in[ 0]; out[ 4] = in[ 4]; out[ 8] = in[ 8]; out[12] = in[12]; + out[ 1] = in[ 1]; out[ 5] = in[ 5]; out[ 9] = in[ 9]; out[13] = in[13]; + out[ 2] = in[ 2]; out[ 6] = in[ 6]; out[10] = in[10]; out[14] = in[14]; + out[ 3] = in[ 3]; out[ 7] = in[ 7]; out[11] = in[11]; out[15] = in[15]; +} + +void Matrix16Multiply( const matrix_t in1, const matrix_t in2, matrix_t out ) +{ + out[ 0] = in1[ 0] * in2[ 0] + in1[ 4] * in2[ 1] + in1[ 8] * in2[ 2] + in1[12] * in2[ 3]; + out[ 1] = in1[ 1] * in2[ 0] + in1[ 5] * in2[ 1] + in1[ 9] * in2[ 2] + in1[13] * in2[ 3]; + out[ 2] = in1[ 2] * in2[ 0] + in1[ 6] * in2[ 1] + in1[10] * in2[ 2] + in1[14] * in2[ 3]; + out[ 3] = in1[ 3] * in2[ 0] + in1[ 7] * in2[ 1] + in1[11] * in2[ 2] + in1[15] * in2[ 3]; + + out[ 4] = in1[ 0] * in2[ 4] + in1[ 4] * in2[ 5] + in1[ 8] * in2[ 6] + in1[12] * in2[ 7]; + out[ 5] = in1[ 1] * in2[ 4] + in1[ 5] * in2[ 5] + in1[ 9] * in2[ 6] + in1[13] * in2[ 7]; + out[ 6] = in1[ 2] * in2[ 4] + in1[ 6] * in2[ 5] + in1[10] * in2[ 6] + in1[14] * in2[ 7]; + out[ 7] = in1[ 3] * in2[ 4] + in1[ 7] * in2[ 5] + in1[11] * in2[ 6] + in1[15] * in2[ 7]; + + out[ 8] = in1[ 0] * in2[ 8] + in1[ 4] * in2[ 9] + in1[ 8] * in2[10] + in1[12] * in2[11]; + out[ 9] = in1[ 1] * in2[ 8] + in1[ 5] * in2[ 9] + in1[ 9] * in2[10] + in1[13] * in2[11]; + out[10] = in1[ 2] * in2[ 8] + in1[ 6] * in2[ 9] + in1[10] * in2[10] + in1[14] * in2[11]; + out[11] = in1[ 3] * in2[ 8] + in1[ 7] * in2[ 9] + in1[11] * in2[10] + in1[15] * in2[11]; + + out[12] = in1[ 0] * in2[12] + in1[ 4] * in2[13] + in1[ 8] * in2[14] + in1[12] * in2[15]; + out[13] = in1[ 1] * in2[12] + in1[ 5] * in2[13] + in1[ 9] * in2[14] + in1[13] * in2[15]; + out[14] = in1[ 2] * in2[12] + in1[ 6] * in2[13] + in1[10] * in2[14] + in1[14] * in2[15]; + out[15] = in1[ 3] * in2[12] + in1[ 7] * in2[13] + in1[11] * in2[14] + in1[15] * in2[15]; +} + +void Matrix16Transform( const matrix_t in1, const vec4_t in2, vec4_t out ) +{ + out[ 0] = in1[ 0] * in2[ 0] + in1[ 4] * in2[ 1] + in1[ 8] * in2[ 2] + in1[12] * in2[ 3]; + out[ 1] = in1[ 1] * in2[ 0] + in1[ 5] * in2[ 1] + in1[ 9] * in2[ 2] + in1[13] * in2[ 3]; + out[ 2] = in1[ 2] * in2[ 0] + in1[ 6] * in2[ 1] + in1[10] * in2[ 2] + in1[14] * in2[ 3]; + out[ 3] = in1[ 3] * in2[ 0] + in1[ 7] * in2[ 1] + in1[11] * in2[ 2] + in1[15] * in2[ 3]; +} + +qboolean Matrix16Compare( const matrix_t a, const matrix_t b ) +{ + return !(a[ 0] != b[ 0] || a[ 4] != b[ 4] || a[ 8] != b[ 8] || a[12] != b[12] || + a[ 1] != b[ 1] || a[ 5] != b[ 5] || a[ 9] != b[ 9] || a[13] != b[13] || + a[ 2] != b[ 2] || a[ 6] != b[ 6] || a[10] != b[10] || a[14] != b[14] || + a[ 3] != b[ 3] || a[ 7] != b[ 7] || a[11] != b[11] || a[15] != b[15]); +} + +void Matrix16Dump( const matrix_t in ) +{ + ri.Printf(PRINT_ALL, "%3.5f %3.5f %3.5f %3.5f\n", in[ 0], in[ 4], in[ 8], in[12]); + ri.Printf(PRINT_ALL, "%3.5f %3.5f %3.5f %3.5f\n", in[ 1], in[ 5], in[ 9], in[13]); + ri.Printf(PRINT_ALL, "%3.5f %3.5f %3.5f %3.5f\n", in[ 2], in[ 6], in[10], in[14]); + ri.Printf(PRINT_ALL, "%3.5f %3.5f %3.5f %3.5f\n", in[ 3], in[ 7], in[11], in[15]); +} + +void Matrix16Translation( vec3_t vec, matrix_t out ) +{ + out[ 0] = 1.0f; out[ 4] = 0.0f; out[ 8] = 0.0f; out[12] = vec[0]; + out[ 1] = 0.0f; out[ 5] = 1.0f; out[ 9] = 0.0f; out[13] = vec[1]; + out[ 2] = 0.0f; out[ 6] = 0.0f; out[10] = 1.0f; out[14] = vec[2]; + out[ 3] = 0.0f; out[ 7] = 0.0f; out[11] = 0.0f; out[15] = 1.0f; +} + +void Matrix16Ortho( float left, float right, float bottom, float top, float znear, float zfar, matrix_t out ) +{ + out[ 0] = 2.0f / (right - left); out[ 4] = 0.0f; out[ 8] = 0.0f; out[12] = -(right + left) / (right - left); + out[ 1] = 0.0f; out[ 5] = 2.0f / (top - bottom); out[ 9] = 0.0f; out[13] = -(top + bottom) / (top - bottom); + out[ 2] = 0.0f; out[ 6] = 0.0f; out[10] = 2.0f / (zfar - znear); out[14] = -(zfar + znear) / (zfar - znear); + out[ 3] = 0.0f; out[ 7] = 0.0f; out[11] = 0.0f; out[15] = 1.0f; +} + +void Matrix16View(vec3_t axes[3], vec3_t origin, matrix_t out) +{ + out[0] = axes[0][0]; + out[1] = axes[1][0]; + out[2] = axes[2][0]; + out[3] = 0; + + out[4] = axes[0][1]; + out[5] = axes[1][1]; + out[6] = axes[2][1]; + out[7] = 0; + + out[8] = axes[0][2]; + out[9] = axes[1][2]; + out[10] = axes[2][2]; + out[11] = 0; + + out[12] = -DotProduct(origin, axes[0]); + out[13] = -DotProduct(origin, axes[1]); + out[14] = -DotProduct(origin, axes[2]); + out[15] = 1; +} + +void Matrix16SimpleInverse( const matrix_t in, matrix_t out) +{ + vec3_t v; + float invSqrLen; + + VectorCopy(in + 0, v); + invSqrLen = 1.0f / DotProduct(v, v); VectorScale(v, invSqrLen, v); + out[ 0] = v[0]; out[ 4] = v[1]; out[ 8] = v[2]; out[12] = -DotProduct(v, &in[12]); + + VectorCopy(in + 4, v); + invSqrLen = 1.0f / DotProduct(v, v); VectorScale(v, invSqrLen, v); + out[ 1] = v[0]; out[ 5] = v[1]; out[ 9] = v[2]; out[13] = -DotProduct(v, &in[12]); + + VectorCopy(in + 8, v); + invSqrLen = 1.0f / DotProduct(v, v); VectorScale(v, invSqrLen, v); + out[ 2] = v[0]; out[ 6] = v[1]; out[10] = v[2]; out[14] = -DotProduct(v, &in[12]); + + out[ 3] = 0.0f; out[ 7] = 0.0f; out[11] = 0.0f; out[15] = 1.0f; +} + +qboolean SpheresIntersect(vec3_t origin1, float radius1, vec3_t origin2, float radius2) +{ + float radiusSum = radius1 + radius2; + vec3_t diff; + + VectorSubtract(origin1, origin2, diff); + + if (DotProduct(diff, diff) <= radiusSum * radiusSum) + { + return qtrue; + } + + return qfalse; +} + +void BoundingSphereOfSpheres(vec3_t origin1, float radius1, vec3_t origin2, float radius2, vec3_t origin3, float *radius3) +{ + vec3_t diff; + + VectorScale(origin1, 0.5f, origin3); + VectorMA(origin3, 0.5f, origin2, origin3); + + VectorSubtract(origin1, origin2, diff); + *radius3 = VectorLength(diff) * 0.5f + MAX(radius1, radius2); +} + +int NextPowerOfTwo(int in) +{ + int out; + + for (out = 1; out < in; out <<= 1) + ; + + return out; +} + +unsigned short FloatToHalf(float in) +{ + unsigned short out; + + union + { + float f; + unsigned int i; + } f32; + + int sign, inExponent, inFraction; + int outExponent, outFraction; + + f32.f = in; + + sign = (f32.i & 0x80000000) >> 31; + inExponent = (f32.i & 0x7F800000) >> 23; + inFraction = f32.i & 0x007FFFFF; + + outExponent = CLAMP(inExponent - 127, -15, 16) + 15; + + outFraction = 0; + if (outExponent == 0x1F) + { + if (inExponent == 0xFF && inFraction != 0) + outFraction = 0x3FF; + } + else if (outExponent == 0x00) + { + if (inExponent == 0x00 && inFraction != 0) + outFraction = 0x3FF; + } + else + outFraction = inFraction >> 13; + + out = (sign << 15) | (outExponent << 10) | outFraction; + + return out; +} |