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Diffstat (limited to 'src/rend2/tr_fbo.h')
| -rw-r--r-- | src/rend2/tr_fbo.h | 64 |
1 files changed, 0 insertions, 64 deletions
diff --git a/src/rend2/tr_fbo.h b/src/rend2/tr_fbo.h deleted file mode 100644 index f0366251..00000000 --- a/src/rend2/tr_fbo.h +++ /dev/null @@ -1,64 +0,0 @@ -/* -=========================================================================== -Copyright (C) 2010 James Canete (use.less01@gmail.com) - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Quake III Arena source code; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -// tr_fbo.h - -#ifndef __TR_FBO_H__ -#define __TR_FBO_H__ - -struct image_s; -struct shaderProgram_s; - -typedef struct FBO_s -{ - char name[MAX_QPATH]; - - int index; - - uint32_t frameBuffer; - - uint32_t colorBuffers[16]; - int colorFormat; - struct image_s *colorImage[16]; - - uint32_t depthBuffer; - int depthFormat; - - uint32_t stencilBuffer; - int stencilFormat; - - uint32_t packedDepthStencilBuffer; - int packedDepthStencilFormat; - - int width; - int height; -} FBO_t; - -void FBO_Bind(FBO_t *fbo); -void FBO_Init(void); -void FBO_Shutdown(void); - -void FBO_BlitFromTexture(struct image_s *src, vec4i_t srcBox, vec2_t srcTexScale, FBO_t *dst, vec4i_t dstBox, struct shaderProgram_s *shaderProgram, vec4_t color, int blend); -void FBO_Blit(FBO_t *src, vec4i_t srcBox, vec2_t srcTexScale, FBO_t *dst, vec4i_t dstBox, struct shaderProgram_s *shaderProgram, vec4_t color, int blend); -void FBO_FastBlit(FBO_t *src, vec4i_t srcBox, FBO_t *dst, vec4i_t dstBox, int buffers, int filter); - - -#endif |
