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-rw-r--r--src/renderer/tr_bsp.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/renderer/tr_bsp.c b/src/renderer/tr_bsp.c
index 4a7c0312..3ca40f08 100644
--- a/src/renderer/tr_bsp.c
+++ b/src/renderer/tr_bsp.c
@@ -273,11 +273,11 @@ static shader_t *ShaderForShaderNum( int shaderNum, int lightmapNum ) {
shader_t *shader;
dshader_t *dsh;
- shaderNum = LittleLong( shaderNum );
- if ( shaderNum < 0 || shaderNum >= s_worldData.numShaders ) {
- ri.Error( ERR_DROP, "ShaderForShaderNum: bad num %i", shaderNum );
+ int _shaderNum = LittleLong( shaderNum );
+ if ( _shaderNum < 0 || _shaderNum >= s_worldData.numShaders ) {
+ ri.Error( ERR_DROP, "ShaderForShaderNum: bad num %i", _shaderNum );
}
- dsh = &s_worldData.shaders[ shaderNum ];
+ dsh = &s_worldData.shaders[ _shaderNum ];
if ( r_vertexLight->integer || glConfig.hardwareType == GLHW_PERMEDIA2 ) {
lightmapNum = LIGHTMAP_BY_VERTEX;