summaryrefslogtreecommitdiff
path: root/src/renderergl2/glsl/shadowfill_vp.glsl
diff options
context:
space:
mode:
Diffstat (limited to 'src/renderergl2/glsl/shadowfill_vp.glsl')
-rw-r--r--src/renderergl2/glsl/shadowfill_vp.glsl19
1 files changed, 10 insertions, 9 deletions
diff --git a/src/renderergl2/glsl/shadowfill_vp.glsl b/src/renderergl2/glsl/shadowfill_vp.glsl
index af5a14ff..7a5cc571 100644
--- a/src/renderergl2/glsl/shadowfill_vp.glsl
+++ b/src/renderergl2/glsl/shadowfill_vp.glsl
@@ -1,9 +1,9 @@
-attribute vec4 attr_Position;
+attribute vec3 attr_Position;
attribute vec3 attr_Normal;
attribute vec4 attr_TexCoord0;
//#if defined(USE_VERTEX_ANIMATION)
-attribute vec4 attr_Position2;
+attribute vec3 attr_Position2;
attribute vec3 attr_Normal2;
//#endif
@@ -54,7 +54,7 @@ vec3 DeformPosition(const vec3 pos, const vec3 normal, const vec2 st)
}
else if (u_DeformGen == DGEN_WAVE_SQUARE)
{
- func = sign(sin(value * 2.0 * M_PI));
+ func = sign(0.5 - fract(value));
}
else if (u_DeformGen == DGEN_WAVE_TRIANGLE)
{
@@ -68,7 +68,7 @@ vec3 DeformPosition(const vec3 pos, const vec3 normal, const vec2 st)
{
func = (1.0 - fract(value));
}
- else if (u_DeformGen == DGEN_BULGE)
+ else // if (u_DeformGen == DGEN_BULGE)
{
func = sin(value);
}
@@ -78,12 +78,13 @@ vec3 DeformPosition(const vec3 pos, const vec3 normal, const vec2 st)
void main()
{
- vec4 position = mix(attr_Position, attr_Position2, u_VertexLerp);
- vec3 normal = normalize(mix(attr_Normal, attr_Normal2, u_VertexLerp));
+ vec3 position = mix(attr_Position, attr_Position2, u_VertexLerp);
+ vec3 normal = mix(attr_Normal, attr_Normal2, u_VertexLerp);
+ normal = normalize(normal - vec3(0.5));
- position.xyz = DeformPosition(position.xyz, normal, attr_TexCoord0.st);
+ position = DeformPosition(position, normal, attr_TexCoord0.st);
- gl_Position = u_ModelViewProjectionMatrix * position;
+ gl_Position = u_ModelViewProjectionMatrix * vec4(position, 1.0);
- var_Position = (u_ModelMatrix * position).xyz;
+ var_Position = (u_ModelMatrix * vec4(position, 1.0)).xyz;
}