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-rw-r--r--src/renderergl2/glsl/lightall_fp.glsl14
1 files changed, 12 insertions, 2 deletions
diff --git a/src/renderergl2/glsl/lightall_fp.glsl b/src/renderergl2/glsl/lightall_fp.glsl
index 6a0a5155..8edbebda 100644
--- a/src/renderergl2/glsl/lightall_fp.glsl
+++ b/src/renderergl2/glsl/lightall_fp.glsl
@@ -332,19 +332,29 @@ void main()
// diffuse rgb is base color
// specular red is smoothness
// specular green is metallicness
- float roughness = 1.0 - specular.r;
+ float gloss = specular.r;
specular.rgb = specular.g * diffuse.rgb + vec3(0.04 - 0.04 * specular.g);
diffuse.rgb *= 1.0 - specular.g;
#else
// diffuse rgb is diffuse
// specular rgb is specular reflectance at normal incidence
// specular alpha is gloss
- float roughness = exp2(-3.0 * specular.a);
+ float gloss = specular.a;
// adjust diffuse by specular reflectance, to maintain energy conservation
diffuse.rgb *= vec3(1.0) - specular.rgb;
#endif
+ #if defined(GLOSS_IS_GLOSS)
+ float roughness = exp2(-3.0 * gloss);
+ #elif defined(GLOSS_IS_SMOOTHNESS)
+ float roughness = 1.0 - gloss;
+ #elif defined(GLOSS_IS_ROUGHNESS)
+ float roughness = gloss;
+ #elif defined(GLOSS_IS_SHININESS)
+ float roughness = pow(2.0 / (8190.0 * gloss + 2.0), 0.25);
+ #endif
+
reflectance = CalcDiffuse(diffuse.rgb, NH, EH, roughness);
gl_FragColor.rgb = lightColor * reflectance * (attenuation * NL);