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path: root/src/renderergl2/tr_glsl.c
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Diffstat (limited to 'src/renderergl2/tr_glsl.c')
-rw-r--r--src/renderergl2/tr_glsl.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/renderergl2/tr_glsl.c b/src/renderergl2/tr_glsl.c
index d0573b97..42ce225e 100644
--- a/src/renderergl2/tr_glsl.c
+++ b/src/renderergl2/tr_glsl.c
@@ -809,7 +809,7 @@ void GLSL_SetUniformFloat5(shaderProgram_t *program, int uniformNum, const vec5_
qglUniform1fvARB(uniforms[uniformNum], 5, v);
}
-void GLSL_SetUniformMatrix16(shaderProgram_t *program, int uniformNum, const matrix_t matrix)
+void GLSL_SetUniformMat4(shaderProgram_t *program, int uniformNum, const mat4_t matrix)
{
GLint *uniforms = program->uniforms;
vec_t *compare = (float *)(program->uniformBuffer + program->uniformBufferOffsets[uniformNum]);
@@ -819,16 +819,16 @@ void GLSL_SetUniformMatrix16(shaderProgram_t *program, int uniformNum, const mat
if (uniformsInfo[uniformNum].type != GLSL_MAT16)
{
- ri.Printf( PRINT_WARNING, "GLSL_SetUniformMatrix16: wrong type for uniform %i in program %s\n", uniformNum, program->name);
+ ri.Printf( PRINT_WARNING, "GLSL_SetUniformMat4: wrong type for uniform %i in program %s\n", uniformNum, program->name);
return;
}
- if (Matrix16Compare(matrix, compare))
+ if (Mat4Compare(matrix, compare))
{
return;
}
- Matrix16Copy(matrix, compare);
+ Mat4Copy(matrix, compare);
qglUniformMatrix4fvARB(uniforms[uniformNum], 1, GL_FALSE, matrix);
}