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-rw-r--r--src/renderergl2/tr_model.c81
1 files changed, 34 insertions, 47 deletions
diff --git a/src/renderergl2/tr_model.c b/src/renderergl2/tr_model.c
index 6b840260..d4f66282 100644
--- a/src/renderergl2/tr_model.c
+++ b/src/renderergl2/tr_model.c
@@ -373,7 +373,7 @@ R_LoadMD3
*/
static qboolean R_LoadMD3(model_t * mod, int lod, void *buffer, int bufferSize, const char *modName)
{
- int f, i, j, k;
+ int f, i, j;
md3Header_t *md3Model;
md3Frame_t *md3Frame;
@@ -599,71 +599,58 @@ static qboolean R_LoadMD3(model_t * mod, int lod, void *buffer, int bufferSize,
#ifdef USE_VERT_TANGENT_SPACE
// calc tangent spaces
{
- // Valgrind complaints: Conditional jump or move depends on uninitialised value(s)
- // So lets Initialize them.
- const float *v0 = NULL, *v1 = NULL, *v2 = NULL;
- const float *t0 = NULL, *t1 = NULL, *t2 = NULL;
- vec3_t tangent = { 0, 0, 0 };
- vec3_t bitangent = { 0, 0, 0 };
- vec3_t normal = { 0, 0, 0 };
+ vec3_t *sdirs, *tdirs;
- for(j = 0, v = surf->verts; j < (surf->numVerts * mdvModel->numFrames); j++, v++)
+ sdirs = ri.Malloc(sizeof(*sdirs) * surf->numVerts * mdvModel->numFrames);
+ tdirs = ri.Malloc(sizeof(*tdirs) * surf->numVerts * mdvModel->numFrames);
+
+ for (j = 0; j < (surf->numVerts * mdvModel->numFrames); j++)
{
- VectorClear(v->tangent);
- VectorClear(v->bitangent);
- if (r_recalcMD3Normals->integer)
- VectorClear(v->normal);
+ VectorSet(sdirs[j], 0.0f, 0.0f, 0.0f);
+ VectorSet(tdirs[j], 0.0f, 0.0f, 0.0f);
}
for(f = 0; f < mdvModel->numFrames; f++)
{
for(j = 0, tri = surf->indexes; j < surf->numIndexes; j += 3, tri += 3)
{
- v0 = surf->verts[surf->numVerts * f + tri[0]].xyz;
- v1 = surf->verts[surf->numVerts * f + tri[1]].xyz;
- v2 = surf->verts[surf->numVerts * f + tri[2]].xyz;
+ vec3_t sdir, tdir;
+ const float *v0, *v1, *v2, *t0, *t1, *t2;
+ glIndex_t index0, index1, index2;
+
+ index0 = surf->numVerts * f + tri[0];
+ index1 = surf->numVerts * f + tri[1];
+ index2 = surf->numVerts * f + tri[2];
+
+ v0 = surf->verts[index0].xyz;
+ v1 = surf->verts[index1].xyz;
+ v2 = surf->verts[index2].xyz;
t0 = surf->st[tri[0]].st;
t1 = surf->st[tri[1]].st;
t2 = surf->st[tri[2]].st;
- if (!r_recalcMD3Normals->integer)
- VectorCopy(v->normal, normal);
- else
- VectorClear(normal);
-
- #if 1
- R_CalcTangentSpace(tangent, bitangent, normal, v0, v1, v2, t0, t1, t2);
- #else
- R_CalcNormalForTriangle(normal, v0, v1, v2);
- R_CalcTangentsForTriangle(tangent, bitangent, v0, v1, v2, t0, t1, t2);
- #endif
-
- for(k = 0; k < 3; k++)
- {
- float *v;
-
- v = surf->verts[surf->numVerts * f + tri[k]].tangent;
- VectorAdd(v, tangent, v);
-
- v = surf->verts[surf->numVerts * f + tri[k]].bitangent;
- VectorAdd(v, bitangent, v);
-
- if (r_recalcMD3Normals->integer)
- {
- v = surf->verts[surf->numVerts * f + tri[k]].normal;
- VectorAdd(v, normal, v);
- }
- }
+ R_CalcTexDirs(sdir, tdir, v0, v1, v2, t0, t1, t2);
+
+ VectorAdd(sdir, sdirs[index0], sdirs[index0]);
+ VectorAdd(sdir, sdirs[index1], sdirs[index1]);
+ VectorAdd(sdir, sdirs[index2], sdirs[index2]);
+ VectorAdd(tdir, tdirs[index0], tdirs[index0]);
+ VectorAdd(tdir, tdirs[index1], tdirs[index1]);
+ VectorAdd(tdir, tdirs[index2], tdirs[index2]);
}
}
for(j = 0, v = surf->verts; j < (surf->numVerts * mdvModel->numFrames); j++, v++)
{
- VectorNormalize(v->tangent);
- VectorNormalize(v->bitangent);
- VectorNormalize(v->normal);
+ VectorNormalize(sdirs[j]);
+ VectorNormalize(tdirs[j]);
+
+ R_CalcTbnFromNormalAndTexDirs(v->tangent, v->bitangent, v->normal, sdirs[j], tdirs[j]);
}
+
+ ri.Free(sdirs);
+ ri.Free(tdirs);
}
#endif