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Diffstat (limited to 'src/renderergl2/tr_shade_calc.c')
-rw-r--r--src/renderergl2/tr_shade_calc.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/renderergl2/tr_shade_calc.c b/src/renderergl2/tr_shade_calc.c
index b6a3e205..98ba62ad 100644
--- a/src/renderergl2/tr_shade_calc.c
+++ b/src/renderergl2/tr_shade_calc.c
@@ -126,7 +126,7 @@ void RB_CalcDeformVertexes( deformStage_t *ds )
for ( i = 0; i < tess.numVertexes; i++, xyz += 4, normal++ )
{
- R_VboUnpackNormal(offset, *normal);
+ R_VaoUnpackNormal(offset, *normal);
xyz[0] += offset[0] * scale;
xyz[1] += offset[1] * scale;
@@ -146,7 +146,7 @@ void RB_CalcDeformVertexes( deformStage_t *ds )
ds->deformationWave.phase + off,
ds->deformationWave.frequency );
- R_VboUnpackNormal(offset, *normal);
+ R_VaoUnpackNormal(offset, *normal);
xyz[0] += offset[0] * scale;
xyz[1] += offset[1] * scale;
@@ -171,7 +171,7 @@ void RB_CalcDeformNormals( deformStage_t *ds ) {
for ( i = 0; i < tess.numVertexes; i++, xyz += 4, normal++ ) {
vec3_t fNormal;
- R_VboUnpackNormal(fNormal, *normal);
+ R_VaoUnpackNormal(fNormal, *normal);
scale = 0.98f;
scale = R_NoiseGet4f( xyz[0] * scale, xyz[1] * scale, xyz[2] * scale,
@@ -190,7 +190,7 @@ void RB_CalcDeformNormals( deformStage_t *ds ) {
VectorNormalizeFast( fNormal );
- *normal = R_VboPackNormal(fNormal);
+ *normal = R_VaoPackNormal(fNormal);
}
}
@@ -214,7 +214,7 @@ void RB_CalcBulgeVertexes( deformStage_t *ds ) {
float scale;
vec3_t fNormal;
- R_VboUnpackNormal(fNormal, *normal);
+ R_VaoUnpackNormal(fNormal, *normal);
off = (float)( FUNCTABLE_SIZE / (M_PI*2) ) * ( st[0] * ds->bulgeWidth + now );
@@ -278,7 +278,7 @@ void DeformText( const char *text ) {
height[1] = 0;
height[2] = -1;
- R_VboUnpackNormal(fNormal, tess.normal[0]);
+ R_VaoUnpackNormal(fNormal, tess.normal[0]);
CrossProduct( fNormal, height, width );
// find the midpoint of the box