diff options
Diffstat (limited to 'src/renderergl2/tr_sky.c')
-rw-r--r-- | src/renderergl2/tr_sky.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/renderergl2/tr_sky.c b/src/renderergl2/tr_sky.c index cb3b9434..291bd7fb 100644 --- a/src/renderergl2/tr_sky.c +++ b/src/renderergl2/tr_sky.c @@ -430,7 +430,7 @@ static void DrawSkySide( struct image_s *image, const int mins[2], const int max GLSL_VertexAttribsState(ATTR_POSITION | ATTR_TEXCOORD); GLSL_BindProgram(sp); - GLSL_SetUniformMatrix16(sp, UNIFORM_MODELVIEWPROJECTIONMATRIX, glState.modelviewProjection); + GLSL_SetUniformMat4(sp, UNIFORM_MODELVIEWPROJECTIONMATRIX, glState.modelviewProjection); color[0] = color[1] = @@ -446,7 +446,7 @@ static void DrawSkySide( struct image_s *image, const int mins[2], const int max GLSL_VertexAttribsState(ATTR_POSITION | ATTR_TEXCOORD); GLSL_BindProgram(sp); - GLSL_SetUniformMatrix16(sp, UNIFORM_MODELVIEWPROJECTIONMATRIX, glState.modelviewProjection); + GLSL_SetUniformMat4(sp, UNIFORM_MODELVIEWPROJECTIONMATRIX, glState.modelviewProjection); color[0] = color[1] = @@ -807,10 +807,10 @@ void RB_DrawSun( float scale, shader_t *shader ) { //qglTranslatef (backEnd.viewParms.or.origin[0], backEnd.viewParms.or.origin[1], backEnd.viewParms.or.origin[2]); { // FIXME: this could be a lot cleaner - matrix_t translation, modelview; + mat4_t translation, modelview; - Matrix16Translation( backEnd.viewParms.or.origin, translation ); - Matrix16Multiply( backEnd.viewParms.world.modelMatrix, translation, modelview ); + Mat4Translation( backEnd.viewParms.or.origin, translation ); + Mat4Multiply( backEnd.viewParms.world.modelMatrix, translation, modelview ); GL_SetModelviewMatrix( modelview ); } @@ -870,18 +870,18 @@ void RB_StageIteratorSky( void ) { // draw the outer skybox if ( tess.shader->sky.outerbox[0] && tess.shader->sky.outerbox[0] != tr.defaultImage ) { - matrix_t oldmodelview; + mat4_t oldmodelview; GL_State( 0 ); //qglTranslatef (backEnd.viewParms.or.origin[0], backEnd.viewParms.or.origin[1], backEnd.viewParms.or.origin[2]); { // FIXME: this could be a lot cleaner - matrix_t trans, product; + mat4_t trans, product; - Matrix16Copy( glState.modelview, oldmodelview ); - Matrix16Translation( backEnd.viewParms.or.origin, trans ); - Matrix16Multiply( glState.modelview, trans, product ); + Mat4Copy( glState.modelview, oldmodelview ); + Mat4Translation( backEnd.viewParms.or.origin, trans ); + Mat4Multiply( glState.modelview, trans, product ); GL_SetModelviewMatrix( product ); } |