diff options
Diffstat (limited to 'src/renderergl2/tr_surface.c')
-rw-r--r-- | src/renderergl2/tr_surface.c | 106 |
1 files changed, 34 insertions, 72 deletions
diff --git a/src/renderergl2/tr_surface.c b/src/renderergl2/tr_surface.c index 10dabbd2..d91085da 100644 --- a/src/renderergl2/tr_surface.c +++ b/src/renderergl2/tr_surface.c @@ -125,26 +125,11 @@ void RB_AddQuadStampExt( vec3_t origin, vec3_t left, vec3_t up, float color[4], // constant normal all the way around VectorSubtract( vec3_origin, backEnd.viewParms.or.axis[0], normal ); - tess.normal[ndx][0] = (uint8_t)(normal[0] * 127.5f + 128.0f); - tess.normal[ndx][1] = (uint8_t)(normal[1] * 127.5f + 128.0f); - tess.normal[ndx][2] = (uint8_t)(normal[2] * 127.5f + 128.0f); - tess.normal[ndx][3] = 0; - - tess.normal[ndx+1][0] = (uint8_t)(normal[0] * 127.5f + 128.0f); - tess.normal[ndx+1][1] = (uint8_t)(normal[1] * 127.5f + 128.0f); - tess.normal[ndx+1][2] = (uint8_t)(normal[2] * 127.5f + 128.0f); - tess.normal[ndx+1][3] = 0; - - tess.normal[ndx+2][0] = (uint8_t)(normal[0] * 127.5f + 128.0f); - tess.normal[ndx+2][1] = (uint8_t)(normal[1] * 127.5f + 128.0f); - tess.normal[ndx+2][2] = (uint8_t)(normal[2] * 127.5f + 128.0f); - tess.normal[ndx+2][3] = 0; - - tess.normal[ndx+3][0] = (uint8_t)(normal[0] * 127.5f + 128.0f); - tess.normal[ndx+3][1] = (uint8_t)(normal[1] * 127.5f + 128.0f); - tess.normal[ndx+3][2] = (uint8_t)(normal[2] * 127.5f + 128.0f); - tess.normal[ndx+3][3] = 0; - + tess.normal[ndx] = + tess.normal[ndx+1] = + tess.normal[ndx+2] = + tess.normal[ndx+3] = R_VboPackNormal(normal); + // standard square texture coordinates VectorSet2(tess.texCoords[ndx ][0], s1, t1); VectorSet2(tess.texCoords[ndx ][1], s1, t1); @@ -332,10 +317,11 @@ static void RB_SurfaceVertsAndIndexes( int numVerts, srfVert_t *verts, int numIn int i; glIndex_t *inIndex; srfVert_t *dv; - float *xyz, *texCoords, *lightCoords, *lightdir; - uint8_t *normal; + float *xyz, *texCoords, *lightCoords; + uint32_t *lightdir; + uint32_t *normal; #ifdef USE_VERT_TANGENT_SPACE - uint8_t *tangent; + uint32_t *tangent; #endif glIndex_t *outIndex; float *color; @@ -362,28 +348,18 @@ static void RB_SurfaceVertsAndIndexes( int numVerts, srfVert_t *verts, int numIn if ( tess.shader->vertexAttribs & ATTR_NORMAL ) { dv = verts; - normal = tess.normal[ tess.numVertexes ]; - for ( i = 0 ; i < numVerts ; i++, dv++, normal+=4 ) - { - normal[0] = (uint8_t)(dv->normal[0] * 127.5f + 128.0f); - normal[1] = (uint8_t)(dv->normal[1] * 127.5f + 128.0f); - normal[2] = (uint8_t)(dv->normal[2] * 127.5f + 128.0f); - normal[3] = 0; - } + normal = &tess.normal[ tess.numVertexes ]; + for ( i = 0 ; i < numVerts ; i++, dv++, normal++ ) + *normal = R_VboPackNormal(dv->normal); } #ifdef USE_VERT_TANGENT_SPACE if ( tess.shader->vertexAttribs & ATTR_TANGENT ) { dv = verts; - tangent = tess.tangent[ tess.numVertexes ]; - for ( i = 0 ; i < numVerts ; i++, dv++, tangent+=4 ) - { - tangent[0] = (uint8_t)(dv->tangent[0] * 127.5f + 128.0f); - tangent[1] = (uint8_t)(dv->tangent[1] * 127.5f + 128.0f); - tangent[2] = (uint8_t)(dv->tangent[2] * 127.5f + 128.0f); - tangent[3] = (uint8_t)(dv->tangent[3] * 127.5f + 128.0f); - } + tangent = &tess.tangent[ tess.numVertexes ]; + for ( i = 0 ; i < numVerts ; i++, dv++, tangent++ ) + *tangent = R_VboPackTangent(dv->tangent); } #endif @@ -414,9 +390,9 @@ static void RB_SurfaceVertsAndIndexes( int numVerts, srfVert_t *verts, int numIn if ( tess.shader->vertexAttribs & ATTR_LIGHTDIRECTION ) { dv = verts; - lightdir = tess.lightdir[ tess.numVertexes ]; - for ( i = 0 ; i < numVerts ; i++, dv++, lightdir+=4 ) - VectorCopy(dv->lightdir, lightdir); + lightdir = &tess.lightdir[ tess.numVertexes ]; + for ( i = 0 ; i < numVerts ; i++, dv++, lightdir++ ) + *lightdir = R_VboPackNormal(dv->lightdir); } #if 0 // nothing even uses vertex dlightbits @@ -1151,14 +1127,14 @@ static void LerpMeshVertexes_scalar(mdvSurface_t *surf, float backlerp) } #endif float *outXyz; - uint8_t *outNormal; + uint32_t *outNormal; mdvVertex_t *newVerts; int vertNum; newVerts = surf->verts + backEnd.currentEntity->e.frame * surf->numVerts; outXyz = tess.xyz[tess.numVertexes]; - outNormal = tess.normal[tess.numVertexes]; + outNormal = &tess.normal[tess.numVertexes]; if (backlerp == 0) { @@ -1173,14 +1149,11 @@ static void LerpMeshVertexes_scalar(mdvSurface_t *surf, float backlerp) VectorCopy(newVerts->xyz, outXyz); VectorCopy(newVerts->normal, normal); - outNormal[0] = (uint8_t)(normal[0] * 127.5f + 128.0f); - outNormal[1] = (uint8_t)(normal[1] * 127.5f + 128.0f); - outNormal[2] = (uint8_t)(normal[2] * 127.5f + 128.0f); - outNormal[3] = 0; + *outNormal = R_VboPackNormal(normal); newVerts++; outXyz += 4; - outNormal += 4; + outNormal++; } } else @@ -1201,15 +1174,12 @@ static void LerpMeshVertexes_scalar(mdvSurface_t *surf, float backlerp) VectorLerp(newVerts->normal, oldVerts->normal, backlerp, normal); VectorNormalize(normal); - outNormal[0] = (uint8_t)(normal[0] * 127.5f + 128.0f); - outNormal[1] = (uint8_t)(normal[1] * 127.5f + 128.0f); - outNormal[2] = (uint8_t)(normal[2] * 127.5f + 128.0f); - outNormal[3] = 0; + *outNormal = R_VboPackNormal(normal); newVerts++; oldVerts++; outXyz += 4; - outNormal += 4; + outNormal++; } } @@ -1331,11 +1301,12 @@ static void RB_SurfaceGrid( srfBspSurface_t *srf ) { int i, j; float *xyz; float *texCoords, *lightCoords; - uint8_t *normal; + uint32_t *normal; #ifdef USE_VERT_TANGENT_SPACE - uint8_t *tangent; + uint32_t *tangent; #endif - float *color, *lightdir; + float *color; + uint32_t *lightdir; srfVert_t *dv; int rows, irows, vrows; int used; @@ -1418,14 +1389,14 @@ static void RB_SurfaceGrid( srfBspSurface_t *srf ) { numVertexes = tess.numVertexes; xyz = tess.xyz[numVertexes]; - normal = tess.normal[numVertexes]; + normal = &tess.normal[numVertexes]; #ifdef USE_VERT_TANGENT_SPACE - tangent = tess.tangent[numVertexes]; + tangent = &tess.tangent[numVertexes]; #endif texCoords = tess.texCoords[numVertexes][0]; lightCoords = tess.texCoords[numVertexes][1]; color = tess.vertexColors[numVertexes]; - lightdir = tess.lightdir[numVertexes]; + lightdir = &tess.lightdir[numVertexes]; //vDlightBits = &tess.vertexDlightBits[numVertexes]; for ( i = 0 ; i < rows ; i++ ) { @@ -1441,21 +1412,13 @@ static void RB_SurfaceGrid( srfBspSurface_t *srf ) { if ( tess.shader->vertexAttribs & ATTR_NORMAL ) { - normal[0] = (uint8_t)(dv->normal[0] * 127.5f + 128.0f); - normal[1] = (uint8_t)(dv->normal[1] * 127.5f + 128.0f); - normal[2] = (uint8_t)(dv->normal[2] * 127.5f + 128.0f); - normal[3] = 0; - normal += 4; + *normal++ = R_VboPackNormal(dv->normal); } #ifdef USE_VERT_TANGENT_SPACE if ( tess.shader->vertexAttribs & ATTR_TANGENT ) { - tangent[0] = (uint8_t)(dv->tangent[0] * 127.5f + 128.0f); - tangent[1] = (uint8_t)(dv->tangent[1] * 127.5f + 128.0f); - tangent[2] = (uint8_t)(dv->tangent[2] * 127.5f + 128.0f); - tangent[3] = (uint8_t)(dv->tangent[3] * 127.5f + 128.0f); - tangent += 4; + *tangent++ = R_VboPackTangent(dv->tangent); } #endif if ( tess.shader->vertexAttribs & ATTR_TEXCOORD ) @@ -1478,8 +1441,7 @@ static void RB_SurfaceGrid( srfBspSurface_t *srf ) { if ( tess.shader->vertexAttribs & ATTR_LIGHTDIRECTION ) { - VectorCopy(dv->lightdir, lightdir); - lightdir += 4; + *lightdir++ = R_VboPackNormal(dv->lightdir); } //*vDlightBits++ = dlightBits; |