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Diffstat (limited to 'src/renderergl2/tr_surface.c')
-rw-r--r--src/renderergl2/tr_surface.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/renderergl2/tr_surface.c b/src/renderergl2/tr_surface.c
index 32760c4b..563c75c1 100644
--- a/src/renderergl2/tr_surface.c
+++ b/src/renderergl2/tr_surface.c
@@ -523,7 +523,7 @@ static qboolean RB_SurfaceVbo(VBO_t *vbo, IBO_t *ibo, int numVerts, int numIndex
RB_SurfaceTriangles
=============
*/
-static void RB_SurfaceTriangles( srfTriangles_t *srf ) {
+static void RB_SurfaceTriangles( srfBspSurface_t *srf ) {
if( RB_SurfaceVbo (srf->vbo, srf->ibo, srf->numVerts, srf->numTriangles * 3,
srf->firstIndex, srf->minIndex, srf->maxIndex, srf->dlightBits, srf->pshadowBits, qtrue ) )
{
@@ -1248,7 +1248,7 @@ static void RB_SurfaceMesh(mdvSurface_t *surface) {
RB_SurfaceFace
==============
*/
-static void RB_SurfaceFace( srfSurfaceFace_t *srf ) {
+static void RB_SurfaceFace( srfBspSurface_t *srf ) {
if( RB_SurfaceVbo (srf->vbo, srf->ibo, srf->numVerts, srf->numTriangles * 3,
srf->firstIndex, srf->minIndex, srf->maxIndex, srf->dlightBits, srf->pshadowBits, qtrue ) )
{
@@ -1297,7 +1297,7 @@ RB_SurfaceGrid
Just copy the grid of points and triangulate
=============
*/
-static void RB_SurfaceGrid( srfGridMesh_t *srf ) {
+static void RB_SurfaceGrid( srfBspSurface_t *srf ) {
int i, j;
float *xyz;
float *texCoords, *lightCoords;
@@ -1575,9 +1575,9 @@ static void RB_SurfaceFlare(srfFlare_t *surf)
RB_AddFlare(surf, tess.fogNum, surf->origin, surf->color, surf->normal);
}
-static void RB_SurfaceVBOMesh(srfVBOMesh_t * srf)
+static void RB_SurfaceVBOMesh(srfBspSurface_t * srf)
{
- RB_SurfaceVbo (srf->vbo, srf->ibo, srf->numVerts, srf->numIndexes, srf->firstIndex,
+ RB_SurfaceVbo (srf->vbo, srf->ibo, srf->numVerts, srf->numTriangles * 3, srf->firstIndex,
srf->minIndex, srf->maxIndex, srf->dlightBits, srf->pshadowBits, qfalse );
}