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-rw-r--r--src/renderergl2/tr_bsp.c6
-rw-r--r--src/renderergl2/tr_local.h5
-rw-r--r--src/renderergl2/tr_main.c6
-rw-r--r--src/renderergl2/tr_postprocess.c7
-rw-r--r--src/renderergl2/tr_scene.c3
-rw-r--r--src/renderergl2/tr_vbo.c2
6 files changed, 10 insertions, 19 deletions
diff --git a/src/renderergl2/tr_bsp.c b/src/renderergl2/tr_bsp.c
index c14245b8..a2d25da9 100644
--- a/src/renderergl2/tr_bsp.c
+++ b/src/renderergl2/tr_bsp.c
@@ -789,7 +789,7 @@ static void ParseFace( dsurface_t *ds, drawVert_t *verts, float *hdrVertColors,
surf->data = (surfaceType_t *)cv;
#ifdef USE_VERT_TANGENT_SPACE
- // Tr3B - calc tangent spaces
+ // Calculate tangent spaces
{
srfVert_t *dv[3];
@@ -1022,7 +1022,7 @@ static void ParseTriSurf( dsurface_t *ds, drawVert_t *verts, float *hdrVertColor
}
#ifdef USE_VERT_TANGENT_SPACE
- // Tr3B - calc tangent spaces
+ // Calculate tangent spaces
{
srfVert_t *dv[3];
@@ -2316,7 +2316,7 @@ static void R_LoadSubmodels( lump_t *l ) {
if(i == 0)
{
- // Tr3B: add this for limiting VBO surface creation
+ // Add this for limiting VBO surface creation
s_worldData.numWorldSurfaces = out->numSurfaces;
}
}
diff --git a/src/renderergl2/tr_local.h b/src/renderergl2/tr_local.h
index 39e3c29a..a62d89e7 100644
--- a/src/renderergl2/tr_local.h
+++ b/src/renderergl2/tr_local.h
@@ -81,7 +81,6 @@ typedef struct {
qboolean needDlights; // true for bmodels that touch a dlight
qboolean lightingCalculated;
- // JBravo: Mirrored models
qboolean mirrored; // mirrored matrix, needs reversed culling
vec3_t lightDir; // normalized direction towards light
vec3_t ambientLight; // color normalized to 0-255
@@ -764,7 +763,7 @@ enum
GLSL_MAT16
};
-// Tr3B - shaderProgram_t represents a pair of one
+// shaderProgram_t represents a pair of one
// GLSL vertex and one GLSL fragment shader
typedef struct shaderProgram_s
{
@@ -912,7 +911,7 @@ enum
};
//
-// Tr3B: these are fire wall functions to avoid expensive redundant glUniform* calls
+// These are fire wall functions to avoid expensive redundant glUniform* calls
//#define USE_UNIFORM_FIREWALL 1
//#define LOG_GLSL_UNIFORMS 1
diff --git a/src/renderergl2/tr_main.c b/src/renderergl2/tr_main.c
index 0935dce7..c1047437 100644
--- a/src/renderergl2/tr_main.c
+++ b/src/renderergl2/tr_main.c
@@ -495,7 +495,8 @@ qboolean R_CalcTangentVectors(srfVert_t * dv[3])
/*
=================
R_FindSurfaceTriangleWithEdge
-Tr3B - recoded from Q2E
+
+Recoded from Q2E
=================
*/
static int R_FindSurfaceTriangleWithEdge(int numTriangles, srfTriangle_t * triangles, int start, int end, int ignore)
@@ -539,7 +540,8 @@ static int R_FindSurfaceTriangleWithEdge(int numTriangles, srfTriangle_t * trian
/*
=================
R_CalcSurfaceTriangleNeighbors
-Tr3B - recoded from Q2E
+
+Recoded from Q2E
=================
*/
void R_CalcSurfaceTriangleNeighbors(int numTriangles, srfTriangle_t * triangles)
diff --git a/src/renderergl2/tr_postprocess.c b/src/renderergl2/tr_postprocess.c
index a15c9b7a..96c0af11 100644
--- a/src/renderergl2/tr_postprocess.c
+++ b/src/renderergl2/tr_postprocess.c
@@ -326,13 +326,6 @@ void RB_SunRays(void)
pos[0] = 0.5f + hpos[0] * hpos[3];
pos[1] = 0.5f - hpos[1] * hpos[3];
-
- // viewport dimensions
- // JBravo: Apparently not used
-/* w = glConfig.vidWidth;
- h = glConfig.vidHeight;
- w2 = glConfig.vidWidth / 2;
- h2 = glConfig.vidHeight / 2; */
// initialize quarter buffers
{
diff --git a/src/renderergl2/tr_scene.c b/src/renderergl2/tr_scene.c
index 14c18339..a22c3934 100644
--- a/src/renderergl2/tr_scene.c
+++ b/src/renderergl2/tr_scene.c
@@ -91,7 +91,6 @@ void R_AddPolygonSurfaces( void ) {
int i;
shader_t *sh;
srfPoly_t *poly;
-// JBravo: Fog fixes
int fogMask;
tr.currentEntityNum = REFENTITYNUM_WORLD;
@@ -202,7 +201,6 @@ RE_AddRefEntityToScene
=====================
*/
void RE_AddRefEntityToScene( const refEntity_t *ent ) {
- // JBravo: Mirrored models
vec3_t cross;
if ( !tr.registered ) {
@@ -227,7 +225,6 @@ void RE_AddRefEntityToScene( const refEntity_t *ent ) {
backEndData->entities[r_numentities].e = *ent;
backEndData->entities[r_numentities].lightingCalculated = qfalse;
- // JBravo: Mirrored models
CrossProduct(ent->axis[0], ent->axis[1], cross);
backEndData->entities[r_numentities].mirrored = (DotProduct(ent->axis[2], cross) < 0.f);
diff --git a/src/renderergl2/tr_vbo.c b/src/renderergl2/tr_vbo.c
index 483df2e3..e9f2598b 100644
--- a/src/renderergl2/tr_vbo.c
+++ b/src/renderergl2/tr_vbo.c
@@ -842,7 +842,7 @@ RB_UpdateVBOs
Adapted from Tess_UpdateVBOs from xreal
-Tr3B: update the default VBO to replace the client side vertex arrays
+Update the default VBO to replace the client side vertex arrays
==============
*/
void RB_UpdateVBOs(unsigned int attribBits)