diff options
Diffstat (limited to 'src/renderergl2')
-rw-r--r-- | src/renderergl2/tr_bsp.c | 6 | ||||
-rw-r--r-- | src/renderergl2/tr_local.h | 5 | ||||
-rw-r--r-- | src/renderergl2/tr_main.c | 6 | ||||
-rw-r--r-- | src/renderergl2/tr_postprocess.c | 7 | ||||
-rw-r--r-- | src/renderergl2/tr_scene.c | 3 | ||||
-rw-r--r-- | src/renderergl2/tr_vbo.c | 2 |
6 files changed, 10 insertions, 19 deletions
diff --git a/src/renderergl2/tr_bsp.c b/src/renderergl2/tr_bsp.c index c14245b8..a2d25da9 100644 --- a/src/renderergl2/tr_bsp.c +++ b/src/renderergl2/tr_bsp.c @@ -789,7 +789,7 @@ static void ParseFace( dsurface_t *ds, drawVert_t *verts, float *hdrVertColors, surf->data = (surfaceType_t *)cv; #ifdef USE_VERT_TANGENT_SPACE - // Tr3B - calc tangent spaces + // Calculate tangent spaces { srfVert_t *dv[3]; @@ -1022,7 +1022,7 @@ static void ParseTriSurf( dsurface_t *ds, drawVert_t *verts, float *hdrVertColor } #ifdef USE_VERT_TANGENT_SPACE - // Tr3B - calc tangent spaces + // Calculate tangent spaces { srfVert_t *dv[3]; @@ -2316,7 +2316,7 @@ static void R_LoadSubmodels( lump_t *l ) { if(i == 0) { - // Tr3B: add this for limiting VBO surface creation + // Add this for limiting VBO surface creation s_worldData.numWorldSurfaces = out->numSurfaces; } } diff --git a/src/renderergl2/tr_local.h b/src/renderergl2/tr_local.h index 39e3c29a..a62d89e7 100644 --- a/src/renderergl2/tr_local.h +++ b/src/renderergl2/tr_local.h @@ -81,7 +81,6 @@ typedef struct { qboolean needDlights; // true for bmodels that touch a dlight qboolean lightingCalculated; - // JBravo: Mirrored models qboolean mirrored; // mirrored matrix, needs reversed culling vec3_t lightDir; // normalized direction towards light vec3_t ambientLight; // color normalized to 0-255 @@ -764,7 +763,7 @@ enum GLSL_MAT16 }; -// Tr3B - shaderProgram_t represents a pair of one +// shaderProgram_t represents a pair of one // GLSL vertex and one GLSL fragment shader typedef struct shaderProgram_s { @@ -912,7 +911,7 @@ enum }; // -// Tr3B: these are fire wall functions to avoid expensive redundant glUniform* calls +// These are fire wall functions to avoid expensive redundant glUniform* calls //#define USE_UNIFORM_FIREWALL 1 //#define LOG_GLSL_UNIFORMS 1 diff --git a/src/renderergl2/tr_main.c b/src/renderergl2/tr_main.c index 0935dce7..c1047437 100644 --- a/src/renderergl2/tr_main.c +++ b/src/renderergl2/tr_main.c @@ -495,7 +495,8 @@ qboolean R_CalcTangentVectors(srfVert_t * dv[3]) /* ================= R_FindSurfaceTriangleWithEdge -Tr3B - recoded from Q2E + +Recoded from Q2E ================= */ static int R_FindSurfaceTriangleWithEdge(int numTriangles, srfTriangle_t * triangles, int start, int end, int ignore) @@ -539,7 +540,8 @@ static int R_FindSurfaceTriangleWithEdge(int numTriangles, srfTriangle_t * trian /* ================= R_CalcSurfaceTriangleNeighbors -Tr3B - recoded from Q2E + +Recoded from Q2E ================= */ void R_CalcSurfaceTriangleNeighbors(int numTriangles, srfTriangle_t * triangles) diff --git a/src/renderergl2/tr_postprocess.c b/src/renderergl2/tr_postprocess.c index a15c9b7a..96c0af11 100644 --- a/src/renderergl2/tr_postprocess.c +++ b/src/renderergl2/tr_postprocess.c @@ -326,13 +326,6 @@ void RB_SunRays(void) pos[0] = 0.5f + hpos[0] * hpos[3]; pos[1] = 0.5f - hpos[1] * hpos[3]; - - // viewport dimensions - // JBravo: Apparently not used -/* w = glConfig.vidWidth; - h = glConfig.vidHeight; - w2 = glConfig.vidWidth / 2; - h2 = glConfig.vidHeight / 2; */ // initialize quarter buffers { diff --git a/src/renderergl2/tr_scene.c b/src/renderergl2/tr_scene.c index 14c18339..a22c3934 100644 --- a/src/renderergl2/tr_scene.c +++ b/src/renderergl2/tr_scene.c @@ -91,7 +91,6 @@ void R_AddPolygonSurfaces( void ) { int i; shader_t *sh; srfPoly_t *poly; -// JBravo: Fog fixes int fogMask; tr.currentEntityNum = REFENTITYNUM_WORLD; @@ -202,7 +201,6 @@ RE_AddRefEntityToScene ===================== */ void RE_AddRefEntityToScene( const refEntity_t *ent ) { - // JBravo: Mirrored models vec3_t cross; if ( !tr.registered ) { @@ -227,7 +225,6 @@ void RE_AddRefEntityToScene( const refEntity_t *ent ) { backEndData->entities[r_numentities].e = *ent; backEndData->entities[r_numentities].lightingCalculated = qfalse; - // JBravo: Mirrored models CrossProduct(ent->axis[0], ent->axis[1], cross); backEndData->entities[r_numentities].mirrored = (DotProduct(ent->axis[2], cross) < 0.f); diff --git a/src/renderergl2/tr_vbo.c b/src/renderergl2/tr_vbo.c index 483df2e3..e9f2598b 100644 --- a/src/renderergl2/tr_vbo.c +++ b/src/renderergl2/tr_vbo.c @@ -842,7 +842,7 @@ RB_UpdateVBOs Adapted from Tess_UpdateVBOs from xreal -Tr3B: update the default VBO to replace the client side vertex arrays +Update the default VBO to replace the client side vertex arrays ============== */ void RB_UpdateVBOs(unsigned int attribBits) |